Heard Doom Eternal: The Ancient Gods over-explained the absolute fuck out of its story to the point that it just became a mess of shit.
Doom Eternal: The Ancient Gods tried
way too fucking hard to ape Marathon (Specifically Marathon 2: Durandal and Marathon: Infinity), while forgetting that Doom as a franchise was never supposed to have a deeper story [Carmack infamously said that "story in a game is like story in a porno"].
Also making Doomguy ("The Doomslayer" is a cringey as fuck name, you idiots.) suddenly this ancient demigod "good twin" of Satan (instead of one of BJ Blazkowicz's descendants, given Doomguy's name is BJ Blazkowicz III) and making Hell/the Demons aliens from another dimension...instead of just literally Hell was also retarded as well IMO. They took a relatively simple formula (which 2016 kept - Doomguy is a badass and kills demons, demons are on Mars again, go kill more demons!) and overcomplicated it with "lore" that is painfully generic.
I also agree on Doom but beyond the game there's a cult that treats Carmack as a demigod. The greatest genius who has ever lived. You literally google his name and the first result is "is carmack a genius?" .
Carmack had made Doom and... Well... stuff
His career past ID is a whole lot of vapor.
Romero's visionary mind is also a gigantic meme, Daikatana followed by 20 years of nothing is enough proof of that. These guys have coasted on over-inflated reputation from all the press they got after Doom's success.
Boomer shooters. Terrible mazey level design, weird faux 3D that looks and feels bad, shit story if any. Very few redeeming values. Duke Nukem gets a pass for being funny and cool, but Wolfenstein, Doom, etc? In the dumpster they go, but to be fair the dumpster is full of basically every early genre defining game like Zelda 1 and Street Fighter 1.
Doom gets a shitload of undue credit for being "teh first FPS!", when it wasn't (Wolfenstein 3D was). Modern day FPS games also don't take much design cues from Doom unless they're Boomer Shooters, which let's be honest, are only as "popular" today due to inertia from manchildren and Zoomers who think they're cool for totally not being into, like, CoD bro. The formula was insanely repetitive and there's a reason they went functionally extinct for over a decade, almost two.
Most modern day FPS games owe their existences to Marathon, Half-Life, Halo, and Medal of Honor. Also, Carmack's quote aged poorly...actually no, it is probably one of THE worst-aged quotes in existence, given the four titles I mentioned earlier (especially Marathon and Halo) are
huge on story being a driving part of the game, and this remains true for most games that release nowadays.
I never liked Halo 2 either, even tried to replay it in 2017 and didn't even finish it.
But then I played Anniversary and had a great time with it, call me as shallow as you want, but having the graphics be 10,000 times better than the ugly plastic looking graphics of the original that were ugly even when they were new helps you enjoy the combat a lot more.
It still lacks 1 and 3's sense of scale and I'll never understand why they thought those ugly graphics were worth the trade off in 2004, but the new coat of paint it got helps a lot.
I'm a hardcore Halo fan, and even I'll admit that Halo 2 is the
least favorite of mine. The graphics are just butt ugly. They don't have the low-poly charm of Combat Evolved, but they're not the "relatively" modern graphics of Halo 3/ODST and Reach. They're in a really shitty halfway point. Not to mention the campaign is the least balanced and most unfun (despite having the best story, IMO). And I think a major reason the Anniversary re-release with MCC is seen in a more positive light is due to the insanely good cutscenes from Blur and the graphics now actually looking good.
That being said, what ALSO hurts H2, in my opinion, is the fact that it was released half-cooked. If my memory serves me right, Bungie released the version of Halo 2 we got in less than a year, and they cut a LOT of shit out to meet the deadline and fit on the Xbox's hardware. It's a miracle that it's not a buggy mess, true, but that explains the game just fucking
stopping with that infamous cutscene "ending" and the campaign being as unbalanced as it is.