Decent game so far.
I thought the opening sequence was very good, it got you right into the swing of things, didn't linger for too long and had some impressive set pieces.
That's the overall theme so far, like many people thought the standout about the game is definitely the work that went into the setting/world, potter fans will cream about this game based on that alone.
Not very far in so haven't gotten all the spells or anything yet, but so far the combat is more fun than I expected. It's arkham style at the core but because most attacks are ranged(when dealing with wizards) and there are the different colored bubbles you have to break with specific spells so it adds some extra dynamo to the flow. I will say that ancient magic feels like a crutch they added for people who wanna breeze through so far, it does a lot of damage and there's always at least 3-5 objects to toss with it. Maybe that's just a low lvl thing though.
Disappointed that they have you use teleporting as fast travel, I was hoping beyond hope they'd take full advantage of HP and have a set of hidden passages you could discover to get around the castle quickly. It would really add a lot to the feeling of immersion because you'd feel like you were mastering the castle as you got further in the game and discovered more of them .
Companions aren't that interesting or tied into the game that much rn, you have two to choose from but it's effectively one unless you want to deal with a Ugandan Gryffindor girl that apparently comes from a Ugandan school that's the biggest in the world and they don't need wands. Great stuff.