Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

Wasn’t Mario Odyssey like a bestseller, plus the movie is taking heavily from it? Odyssey is now the staple of Mario, same with 64. Nintendo is clearly running off that momentum at the moment, so I doubt they would go back to NSB, especially given the fact that U and Mario Maker are already on the system.
In regards to Mario platformer sales Odyssey is third in all time sales to the original NSMB and NSMBW but when you factor in install base its far from the most successful title. World, All-Stars, 64 and even the Wii U pair also have higher attach rates. Well, technically its actually fourth with regular SMB also outselling it but that game cheated like a motherfucker with every SMB/Duck Hunt or SMB/Duck Hunt/T&F pack in counting as a "sale" even though people were actually buying an NES and the game just came with it.

More importantly, its aimed at a different market from the new 2D games, and that second, younger and more casual market, is the same one that the movie is targeting. You'll note that Cappy, the candy skull people, etc never show up in marketing anymore. Its back to regular wah-wah NSMB style Mario on all of the merch.
 
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In regards to Mario platformer sales Odyssey is third in all time sales to the original NSMB and NSMBW but when you factor in install base its far from the most successful title. World, All-Stars, 64 and even the Wii U pair also have higher attach rates. Well, technically its actually fourth with regular SMB also outselling it but that game cheated like a motherfucker with every SMB/Duck Hunt or SMB/Duck Hunt/T&F pack in counting as a "sale" even though people were actually buying an NES and the game just came with it.
Bestseller on the Switch, you numbnut. Why even bring up the nes and snes games? Or even 64? Of course those sold more than most of the modern mario games, those games have been around for far longer and have a nostalgic draw. That's irrelevant.
 
Bestseller on the Switch, you numbnut. Why even bring up the nes and snes games? Or even 64? Of course those sold more than most of the modern mario games, those games have been around for far longer and have a nostalgic draw. That's irrelevant.
Re-read my post, retard, SMW and 64 (and 3 of the 4 NES ones) didn't out-sell it. They also only count per-system sales and thus "being around longer" means nothing.
 
So, its been a long three months since my last Switch game review. (I played Pokemon Moon and Civ III instead....) But will the same hold true this time as I plop down nearly 50 dollars to play Kirby and the Forgotten Land (and another 40 for Xenoblade Chronicles definitive edition?) So lets get down and find out as I discuss Kirby's biggest, boldest, most ambitious adventure yet, the Mario Odyssey of Kirby, the Breath of the Wild of Kirby, how can it possibly live up to the hyiiiipe?

So, for those who don't know, what this game is, its a 3D Kirby game with Crash Bandicoot/SM3DL-styled linear levels, all with fun secrets to find and great visuals to enjoy. And I do mean great. Obviously there are limits to what the Switch can put out, and, if lots of items are on screen at once the Switch struggles mightily to display them, but artistic direction is king here and HAL knows how to make the worlds sing. The Kirby series is one which typically relies on replayability rather than challenge and, true to form, the base levels of the game lack challenge, with even their "secrets" being easy to find on play-through two.

Charm, in a word, is the game's main selling point. The amount of love and care put into Kirby's movements, his powers, his enemies, the worlds you run through, etc. Its all breath-taking. And then there are the collectibles, the mini-games, the hub-world. The music test band that "realistically" (they're Waddle-Dees) plays their instruments to the beat of the songs you choose. This is truly a game that wants to be bigger than its ever been before, and has set out to do 3D right.

And as to downsides? Well, the difficulty curve, or lack of one, is a big one. In the base game it remains very easy from start to finish, with only certain bosses being barriers to completion. That includes the not-so-secret secrets, which are almost all easily found. And then, after you beat the regular final boss and get the credits you get an extra world. While the levels remain easy to beat the bosses become obnoxious. And since you need to play through ten minutes of level to get to those bosses... yeah fuck it I just wrapped up my play-through instead. And I think the game also could have done with just a touch more of the regular "grassy ruins" styled levels. An extra world of those, bumping it up to 8 worlds, would have been an adequate length. As is, it feels just a little too short.

And yet, I do love what we got. I loved the concept of Kirby exploring an abandoned near-earth environment. I love the fact that the game's developers doubled down on the concept of the Forgotten World and made it stick through the entire game. And that epic ending... oh wow, this Kirby game has an intelligently told story. Its a love-letter to everything Kirby and I can't wait to see what they have to offer next.

So yeah, then, I'm a little torn on what to rate this game. Obviously I liked it, even though I am pretty sure I didn't hit my dollar per hour. So the problem is, there's actually a way my review scores work. I don't just do 0, 1 or 2 out of 2 just to shit on the concept of scores, there is a method to the madness. 2 out of 2 means I would recommend it to any fan of the genre, 1 out of 2 means its a competent game fit for those interested and 0 means its bad. 3 out of 2 also exists as a theoretical rating for games that I could recommend to literally anyone (BotW, maybe Odyssey.) It has not yet been used in any of my reviews. So, under that set of circumstances, despite me liking the game, it really only deserves a 1 since the platforming is weak and the "easiness/frustration" issues might leave people feeling cold. But I'm not doing that, I am giving Kirby and the Forgotten Land a 2 out of 2 due to succeeding in its ambitions, making a 3D platformer that left me consistently smiling with a very clear line for when its time to get off the ride and avoid the bullshit.

Wait around a month or two for my thoughts on Xenoblade!
 
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ITS A DISASTERPHE

TEARS OF THE KINGDOM PRICE INCREASED TO $70




(and fuck you, automatic extra line remover, I'm gonna keep hitting return as many times as it takes to format my posts properly.)
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Nintendo Is Raising Its Employee Pay By 10% In Japan

^this might be why.....
 
The music test band that "realistically" (they're Waddle-Dees) plays their instruments to the beat of the songs you choose.
Fun fact: The color of the music note next to each track number indicates which composer worked on that song. Blue is Hirokazu Ando, red is Jun Ishikawa, yellow is Yuuta Ogasawara, and green is Yuki Shimooka.
And as to downsides? Well, the difficulty curve, or lack of one, is a big one. In the base game it remains very easy from start to finish, with only certain bosses being barriers to completion. That includes the not-so-secret secrets, which are almost all easily found. And then, after you beat the regular final boss and get the credits you get an extra world. While the levels remain easy to beat the bosses become obnoxious. And since you need to play through ten minutes of level to get to those bosses... yeah fuck it I just wrapped up my play-through instead.
Like most Kirby games, the difficulty spikes up at the very end. It’s still pretty easy, and I didn’t abuse the item inventory, but my one death was against the final boss of the post-game world (no deaths in the final arena). At the very least, listen to the music for this boss:
The secret boss from Star Allies returns, but with a significantly more badass theme.
So yeah, then, I'm a little torn on what to rate this game. Obviously I liked it, even though I am pretty sure I didn't hit my dollar per hour. So the problem is, there's actually a way my review scores work. I don't just do 0, 1 or 2 out of 2 just to shit on the concept of scores, there is a method to the madness. 2 out of 2 means I would recommend it to any fan of the genre, 1 out of 2 means its a competent game fit for those interested and 0 means its bad. 3 out of 2 also exists as a theoretical rating for games that I could recommend to literally anyone (BotW, maybe Odyssey.) It has not yet been used in any of my reviews. So, under that set of circumstances, despite me liking the game, it really only deserves a 1 since the platforming is weak and the "easiness/frustration" issues might leave people feeling cold. But I'm not doing that, I am giving Kirby and the Forgotten Land a 2 out of 2 due to succeeding in its ambitions, making a 3D platformer that left me consistently smiling with a very clear line for when its time to get off the ride and avoid the bullshit.
I can definitely understand the “dollar per hour” approach, but it’s not something I would use myself. I’d rather a game be short and sweet than drag on for the sake of longevity; or like you said, it’s good to know when to get off the ride. Especially since backlogs are enough of a problem as-is. I’ve always seen Portal as the best example of how a game can be a masterpiece despite being ridiculously short.
 
personal playtime.png
welp

te amount of coping and sheething i see online by the switch selling 122 million units and it not stopping is astounding.
sure bud, it's not a real console, it just happened to sell more software then even the ps2.
It just reinforces a constant truth about video games: 'power' never truly meant jack shit in gaming history. People just go where the (fun) games are.
 
ITS A DISASTERPHE

TEARS OF THE KINGDOM PRICE INCREASED TO $70




(and fuck you, automatic extra line remover, I'm gonna keep hitting return as many times as it takes to format my posts properly.)
I'm actually okay with paying 70 specifically for this game (especially if it's anything like its predecessor), but fuck me if I'm gonna be shelling out 70 for anything else lol. Someone also removed the price from the official listing as i'm writing this so it's possible it could've been a rogue employee trying to fuck with people and/or damage the brand, but if Nintendo announces that the sequel is actually selling for 70 during the direct in a few hours from now I won't be super surprised. The salt will be hilarious though.
HOPEFULLY (assuming it's real) they're doing it because they're actually increasing wages and treating their employees a little better- lord knows I trust Nintendo would do this more than the other AAA shitters pushing this cancer like EA and Ubisoft- but I doubt it, and I'm somewhat convinced it's just so that they can milk more moolah from a very highly-anticipated sequel.
either way, I'm just looking forward to the salt that'll come from either people overreacting to this screenshot or the price being officially announced to be 70 bucks
it shall be glooooorious
 
I'm actually okay with paying 70 specifically for this game (especially if it's anything like its predecessor), but fuck me if I'm gonna be shelling out 70 for anything else lol. Someone also removed the price from the official listing as i'm writing this so it's possible it could've been a rogue employee trying to fuck with people and/or damage the brand, but if Nintendo announces that the sequel is actually selling for 70 during the direct in a few hours from now I won't be super surprised. The salt will be hilarious though.
HOPEFULLY (assuming it's real) they're doing it because they're actually increasing wages and treating their employees a little better- lord knows I trust Nintendo would do this more than the other AAA shitters pushing this cancer like EA and Ubisoft- but I doubt it, and I'm somewhat convinced it's just so that they can milk more moolah from a very highly-anticipated sequel.
either way, I'm just looking forward to the salt that'll come from either people overreacting to this screenshot or the price being officially announced to be 70 bucks
it shall be glooooorious
The big 4 online retailers all pulled the game from pre-order within an hour of each-other after the news leaked. Its definitely legit.
 
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The big 4 online retailers all pulled the game from pre-order within an hour of each-other after the news leaked. Its definitely legit.
wait, what? seriously? The fuck kind of self-sabotage is that? Why pull the game from pre-order on the day that more info on the game is likely to drop? I get wanting to avoid controversy but what's the point if you'll probably have to deal with it in a few hours due to the Direct anyways?
 
wait, what? seriously? The fuck kind of self-sabotage is that? Why pull the game from pre-order on the day that more info on the game is likely to drop? I get wanting to avoid controversy but what's the point if you'll probably have to deal with it in a few hours due to the Direct anyways?
Because they can't increase the price of their pre-order until Nintendo announced the price increase. They'll be back up tonight when the change is announced.
 
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