Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

What Gamecube ports did the Wii get? I can’t think of a single one unless you want to be really desperate and count Twilight Princess.
There was a whole line of them- https://en.wikipedia.org/wiki/New_Play_Control
Not as many as the Switch has Wii U ports, but a substantial amount. Enough to be notable imo. I thought it was a funny parallel so I included it as reason to deem my conspiracy right and everyone else's wrong

and yeah, I agree on the Direct thing, I just find it interesting to hear out the other side each time. It's funny to see people either give a flustered response and refuse to indulge further, and it's genuinely interesting to hear otherwise.
 
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The Baten Kaitos remaster is weird, because I recall Namco straight up saying 'There is no market for a remaster of Xenosaga', but they went and remastered Baten Kaitos? Maybe this is a sign they will do a Xenosaga trilogy now?
Bruh. If they did that, fully uncut it, and made Episode II not look like dogshit, I would happily consoom
 
>I forgot why i was hyped for TOTK. It looks cool, but did it seriously take them 6 years to make a game that's 70% BOTW again and 30% cars? The map looks very similar, the graphics seem identical- what were they working on?
I'm tired of people posting this FIVE/SIX YEARS meme. They announced that it was starting development at E3 2019. At most it's been worked on for like three years probably.
 
I'm tired of people posting this FIVE/SIX YEARS meme. They announced that it was starting development at E3 2019. At most it's been worked on for like three years probably.
It's still mostly comprised of BOTW assets though. They're reusing assets to save time and yet they're going through a relatively standard/arguably longer-than-usual development cycle. So the question then becomes why, and memes like that sprout up either as explanation or more fuel for the fire and circulate around Nintendo circles appropriately.
 
I'm tired of people posting this FIVE/SIX YEARS meme. They announced that it was starting development at E3 2019. At most it's been worked on for like three years probably.
Thats not how game announcements work. It was also originally planned for a 2021 release. This sucker's been cooking for 4 or 5 years now (especially if you include pre-production.)
 
Autistic Prime sperging ahead

Okay Prime finally downloaded and installed. All the bonus content from the Trilogy release is included. This most likely means this is ripped straight from an actual trilogy remaster. There is Dual Analog, Wii style pointer, Hybrid between classic and Wii, and classic Gamecube controls. They added colour blind mode, and even an option to enable the narration.

I have no way of checking at the moment, but it looks like its actually running at 1080p 60fps when docked. There are no analog triggers on the Switch, so when using classic controls you can't soft lock-on like in the original, you can only hard lock, so if you want to strafe but there is a target in front you will always lock on, I suppose you can use the other control schemes if that really matters to you, but I'm an autist for purist (just checked in-game settings, there are more advanced settings once in-game for some reason, you can swap the map buttons to be like the original). They rebound L and R to both act the same as ZL and ZR, they could have done half press with those. Because R is rebound, map is now bound to start, select opens the usual start menu.

Holding the shoot button now does a triple tap shot, then starts charging beam instead of just a single shot in the original. The graphics seem pretty faithful, it looks really good, the closest comparison would probably be the Halo 2 Remaster. I think it's running on the original engine still, but I haven't been able to scan boost, perhaps because I just suck. Some areas are way darker though, and it makes it really hard to see because of the new bloom effects. Everything is PBR, all the lighting is still baked, but its much higher res and they pretty much re-lit everything. The textures look fairly high res, not 4k, maybe 1024 and a few 2048. There is no anisotropic filtering so the mip swapping on textures can look really bad. There are a bunch more particles, and they emit light onto the environment, all the holograms cast light now too.

It's actually really good, they even re-added the water ripple effects that got cut with the Trilogy release. I'll update this post with images in a bit, and then I'll get a few from the original game a bit after that
Images added

2021071815563800-0B3EAA668777B67B76600A7290A94AFC.jpg
Extras menu
2021071816114300-0B3EAA668777B67B76600A7290A94AFC.jpg
Some of the darker areas
2021071816185900-0B3EAA668777B67B76600A7290A94AFC.jpg
PBR lighting and how everything emits light
2021071816221900-0B3EAA668777B67B76600A7290A94AFC.jpg
New particles when you open doors, and a lot more atmospheric particles
2021071816233000-0B3EAA668777B67B76600A7290A94AFC.jpg
Volumetric fog (might just be lit particle sheets actually) + the new bloom looks really good
2021071816235100-0B3EAA668777B67B76600A7290A94AFC.jpg
Save station casts light onto everything (look at the pipes and Samus' arm cannon)
2021071816291400-0B3EAA668777B67B76600A7290A94AFC.jpg
The new models look really faithful, thats why I think Retro are the actual devs, which means this might be what Prime 4 looks like, no complaints
2021071816310800-0B3EAA668777B67B76600A7290A94AFC.jpg
Tallon IV is no longer a low poly ball, its got a super good looking texture, probably the highest res one in the game
2021071816322000-0B3EAA668777B67B76600A7290A94AFC.jpg
I immediately noticed the new rain effects, they are gorgeous. I captured a video just of the effects
2021071816354400-0B3EAA668777B67B76600A7290A94AFC.jpg
Lots of little dust particles, and the glow of the hologram lights up the fog around it
2021071816362400-0B3EAA668777B67B76600A7290A94AFC.jpg
I stopped here, but the lighting in this one room is just incredible. This is what Switch games CAN look like if the devs do things properly


I don't have a capture card so its using the Switch's hardware capture, so its not 60fps and its compressed. Look that RAIN

The autist that I am, the first thing I check is to see if the water ripples made it in, which they did!

Captured on Dolphin with no enhancements, should be the same order
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I could have used the Wii version, but that is pretty much the same aside from widescreen

Edit: capturing comparisons with the original, and it turns out I'm not insane and they DID remap the scan visor to D-Pad Right instead of D-Pad Left
Edit Again: Tried to upload them to Imgsli so you can easily compare, but it doesnt like the 4:3. I can't be bothered to re-do the screenshots with the wii version or widescreen hack so deal with it
Edit Again Again: Works on Ryujinx sort of, mostly full speed, some minor stuttering from shaders most likely, but there are broken shaders that show up as just black. I can confirm that it runs at 1080p docked though, with slight anti-aliasing, looks like FXAA

Running on my laptop (Ryzen 7 4800H and GTX 1650m)
1675910318198.png
I hate that I keep adding stuff to this post, but I keep noticing things. Now that I'm using headphones, the audio sounds like its remastered, or at least using source samples. There is some really good sounding reverb effects though, you can hear when it bounces off a surface in the distance. When you enter the station and it pressurizes the audio shifts and you can hear clearly. Good stuff, makes me really excited to see what Prime 4 looks (and sounds) like.

Using some Switch homebrew to do some benching, it looks like its using around 60% GPU and 30-50% CPU, I can literally underclock my Switch and keep the game running at 60fps, there is a bit of audio crackle though. I am certain Retro had to have made this remaster, the technical wizardry at show here is insane.

Okay the fact that it's using such little actual hardware is no joke, I've been playing for an hour and my battery has gone down 5 percent on a 1.0 model Switch. I think the dark areas are clearly designed for being played on an OLED Switch.
 
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Tears of the Kingdom will probably end up being good, but the advertising isn't really doing it many favours.
I know I joke around and shitpost a lot. It's not going to be "bad" as in completely broken or anything.

But all I fucking know after like 5 years is that there is stuff in the sky, there is still shitty voice acting, there's a few new powers, I guess you can Banjo Kazooie Nuts and Bolts some vehicles together? There's a few new enemies?

Like, I can't get hyped at giant open world Hyrule anymore. I need something more than just "there's shit above the giant map and you can make some cars". I'm not some retarded lorefag so more shitty cinematics and voice acting does nothing for me. And if one more faggot tells me I need to over analyze every pixel of these damn trailers to see anything they can go fuck themselves.
 
Autistic Prime sperging ahead

Okay Prime finally downloaded and installed. All the bonus content from the Trilogy release is included. This most likely means this is ripped straight from an actual trilogy remaster. There is Dual Analog, Wii style pointer, Hybrid between classic and Wii, and classic Gamecube controls. They added colour blind mode, and even an option to enable the narration.

I have no way of checking at the moment, but it looks like its actually running at 1080p 60fps when docked. There are no analog triggers on the Switch, so when using classic controls you can't soft lock-on like in the original, you can only hard lock, so if you want to strafe but there is a target in front you will always lock on, I suppose you can use the other control schemes if that really matters to you, but I'm an autist for purist (just checked in-game settings, there are more advanced settings once in-game for some reason, you can swap the map buttons to be like the original). They rebound L and R to both act the same as ZL and ZR, they could have done half press with those. Because R is rebound, map is now bound to start, select opens the usual start menu.

Holding the shoot button now does a triple tap shot, then starts charging beam instead of just a single shot in the original. The graphics seem pretty faithful, it looks really good, the closest comparison would probably be the Halo 2 Remaster. I think it's running on the original engine still, but I haven't been able to scan boost, perhaps because I just suck. Some areas are way darker though, and it makes it really hard to see because of the new bloom effects. Everything is PBR, all the lighting is still baked, but its much higher res and they pretty much re-lit everything. The textures look fairly high res, not 4k, maybe 1024 and a few 2048. There is no anisotropic filtering so the mip swapping on textures can look really bad. There are a bunch more particles, and they emit light onto the environment, all the holograms cast light now too.

It's actually really good, they even re-added the water ripple effects that got cut with the Trilogy release. I'll update this post with images in a bit, and then I'll get a few from the original game a bit after that

View attachment 4472707
Extras menu
View attachment 4472708
Some of the darker areas
View attachment 4472712
PBR lighting and how everything emits light
View attachment 4472728
New particles when you open doors, and a lot more atmospheric particles
View attachment 4472732
Volumetric fog (might just be lit particle sheets actually) + the new bloom looks really good
View attachment 4472739
Save station casts light onto everything (look at the pipes and Samus' arm cannon)
View attachment 4472780
The new models look really faithful, thats why I think Retro are the actual devs, which means this might be what Prime 4 looks like, no complaints
View attachment 4472781
Tallon IV is no longer a low poly ball, its got a super good looking texture, probably the highest res one in the game
View attachment 4472787
I immediately noticed the new rain effects, they are gorgeous. I captured a video just of the effects
View attachment 4472799
Lots of little dust particles, and the glow of the hologram lights up the fog around it
View attachment 4472812
I stopped here, but the lighting in this one room is just incredible. This is what Switch games CAN look like if the devs do things properly

View attachment 4472835
I don't have a capture card so its using the Switch's hardware capture, so its not 60fps and its compressed. Look that RAIN
View attachment 4472851
The autist that I am, the first thing I check is to see if the water ripples made it in, which they did!
Edit: capturing comparisons with the original, and it turns out I'm not insane and they DID remap the scan visor to D-Pad Right instead of D-Pad Left
If this is the visual level we can expect from Prime 4 I'm no longer worried about waiting.
 
YAY Style Savvy is back!

The Etrian HD trilogy causes me a cluster duck of confusion of if they're going to keep any of the Untold 1 and 2 content which fixed I and II. Also think the series should have died and no EOIV is gay. I haven't cared about Fatlus in years and I already have both the DS games and the Untolds anyway so fuck off.

Will probably play Atelier Marie if it does come over here.

Zelda looks like what I expected, I can understand the price hike and I don't really care that much. The Fatlus tax on their few 3DS games for a year or two was dumber and less warranted.
>Just pir8/buy steeem deck gaiz
No.
 
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Shame that they're going for the $70 tag for Zelda. With how good Switch emulators are now you wouldn't think Nintendo would try so hard to give people like me reasons to pirate.
I don't want them strapping this shit to a game that is guaranteed to sell to be the excuse for the industry as a whole to say "see, people want to spend $70 so that is the new standard price point!" and fuck us over. Yuzu runs most things pretty well not too long after release in my experience and I cannot encourage this behaviour with my money.
 
I just finished the Kirby demo. Even with remasters, Kirbychads can’t stop winning. The demo is like Star Allies: two long levels that are mashups of other levels, plus a boss. But unlike Star Allies, there’s also a harder version of the boss, around 8-10 copy abilities (including the new Sand ability, which is fun), some unlockable masks, and two full subgames - one old and one new. The new one is fun, and the old one has the original Wii motion controls along with a new button option. Some of the masks also replace Kirby’s voice, which is a nice touch.

There are also some new QoL improvements. Super ability animations are faster and flashier, with enemies getting knocked into the camera. There’s a Magolor assist mode that prevents you from falling into pits among other things, and an inventory where you can stockpile items to use mid-level - both things that help beginners, but can be completely ignored by veterans. A secondary control option that matches the SNES games. And there’s an actual “level cleared” jingle instead of the level just ending when you enter the final door.

Also, for what it’s worth, I think the thick outlines look better in motion while you’re actually playing. I still wish you could turn them down, though.

@Epoch (I can’t reply for some reason) The real question is… does Prime still have the original Metroid as an unlockable? No chance in hell
 
@Epoch (I can’t reply for some reason) The real question is… does Prime still have the original Metroid as an unlockable? No chance in hell
If a post has too many quotes you cannot directly quote it again, odd quirk of the forum. Anyways, they kept the NES roms in the Animal Crossing re-release so I am betting the answer is yes. Also, the original Metroid just isn't worth much to Nintendo when Super exists, so why not...
 
If a post has too many quotes you cannot directly quote it again, odd quirk of the forum. Anyways, they kept the NES roms in the Animal Crossing re-release so I am betting the answer is yes. Also, the original Metroid just isn't worth much to Nintendo when Super exists, so why not...
It's not in the Trilogy release, which I'm like 90% sure this is ripped out of, so I don't think it is. I am willing to be surprised though, since the remaster's quality has surpassed my expectations already.
 
It's not in the Trilogy release, which I'm like 90% sure this is ripped out of, so I don't think it is. I am willing to be surprised though, since the remaster's quality has surpassed my expectations already.
Oh, then it probably isn't. While I don't think Nintendo would rip it out if already present, I also don't think they'd give enough of a damn to put it back in either if the "original" version they were working with didn't have it.
 
  • Agree
Reactions: SSj_Ness (Yiffed)
If a post has too many quotes you cannot directly quote it again, odd quirk of the forum. Anyways, they kept the NES roms in the Animal Crossing re-release so I am betting the answer is yes. Also, the original Metroid just isn't worth much to Nintendo when Super exists, so why not...
“They kept NES roms in the pre-Virtual Console Animal Crossing, so they probably kept it in 2023 where they nickel and dime people for nostalgia every chance they get.”

It’s a different era, companies don’t shove old games into new releases like they used to. That Metroid bonus might take precious subscriptions away from Switch Online!
 
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