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Meanwhile in GTAV/O, if you shoot out the driver of a cop car, the passenger cop hijacks the driver seat, throwing out the dead copNothing was more fun to me in IV than running from the police. Shooting out tires and drivers while in a car chase was so much fun with the better car physics
Rockstar really wants you to be lectured than to playMeanwhile in GTAV/O, if you shoot out the driver of a cop car, the passenger cop hijacks the driver seat, throwing out the dead cop
No fun allowed for the player, instead every aspect of game design just must go unga bunga
oh nononono it's over for SWEGTA xisters
Uh oh, SWEGTA on suicide watch
Relevant:oh nononono it's over for SWEGTA xisters
Heh. Rockstar is still cringe.Relevant:
No wonder why currently R* is dogshit since seemingly both brothers are gone (one literally and other being CEO in name only)
At least there’s still some people out there that care for Bullworth Academy lore. I just wish the Houser brothers were still at Rockstar so they could give us a proper sequel, culture wars be damned.
Uh oh, SWEGTA on suicide watch
I don't know.Heard a discussion the other day where people talked about the multiple endings of GTA IV and GTA V. Why did GTA V even have three endings? People just seem to pick the one where all the protagonists survive anyhow. I think that particular option exists simply because of how the playerbase reacted to the choice in GTA IV. I think the devs had the one where Roman dies as their favorite, it's why it feels the more climatic one with Dimitri as the final villain. Having Pegerino as the final obstacle feels like the devs are kinda taking the piss out of the situation.
But the fans are too scared to actually have some tragedy in their story, so that's why fans do these mental gymnastics where they tell themselves that Niko would in one moment let Darko live, but then the go guns blazing the next to take out Dimitri, I think the player community's insistence to constantly weigh up the choices to what they lose mechanically rather than narratively made them scared to make endings that actually have consequences.|
It seems to me that Dan Houser *really* wanted the ending to be everything coming full circle and Franklin killing Michael. This is telegraphed through a lot of dialogue in the second half of the game where Michael tells Franklin how he doesn't understand how he could take the government deal and betray his crew, but he would "someday". This ending also has some similarities to the ending of Heat and we know he took inspiration from it.Heard a discussion the other day where people talked about the multiple endings of GTA IV and GTA V. Why did GTA V even have three endings? People just seem to pick the one where all the protagonists survive anyhow. I think that particular option exists simply because of how the playerbase reacted to the choice in GTA IV.
Taking the money though is what Roman recommends. Roman consistently advises Niko in the story to not make more enemies and to not take more lives.I don't know.
Both endings in GTA IV are perfectly valid. Money ending sounds a thing Niko always had in mind since the begginning of the game, but Revenge is valid too because Niko's personality is defend their friends & family at any cost.
But, i think there's a nice glimpse of inner peace in Revenge rather than Money. Probably that's why the devs hinting that ending in Jimmy's notebook post-GTA V.
I don't doubt it. The third ending in GTA V clearly got the most attention, I suspect they early on wanted a crowd pleaser ending. But Franklin doing the exact same mistake as Michael is the more thematically consistent one, just as the script for the deal ending in gta iv seems to be the better oneIt seems to me that Dan Houser *really* wanted the ending to be everything coming full circle and Franklin killing Michael. This is telegraphed through a lot of dialogue in the second half of the game where Michael tells Franklin how he doesn't understand how he could take the government deal and betray his crew, but he would "someday". This ending also has some similarities to the ending of Heat and we know he took inspiration from it.
But then either he realized or someone straight up told him it wasn't that fun to play, and it probably also had to do with the reaction to GTA IV's downer endings, so they made the deathwish ending which kind of just ties everything up a little too quick but has a bunch of big shootouts and stuff and has the team come together.
But he really wanted his "movie" ending so he threw it in, and then realized people would complain if you could kill Michael but not Trevor than threw in a quickie ending for him too. (The Trevor ending feels the least thought out by far, you just sort of chasing him then shoot him? This guy who was pushed as a damn near unstoppable force throughout the whole game?)
I'm a sucker for Behind the Scenes material. This is actually pretty neat stuff there.
Random video got promoted to me showing some scrapped animations from the original Fleeca job. Don't know if anyone cares or not but I always find the scrapped stuff interesting.
The problem isI don't know.
Both endings in GTA IV are perfectly valid. Money ending sounds a thing Niko always had in mind since the begginning of the game, but Revenge is valid too because Niko's personality is defend their friends & family at any cost.
But, i think there's a nice glimpse of inner peace in Revenge rather than Money. Probably that's why the devs hinting that ending in Jimmy's notebook post-GTA V.