Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 734 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,030 40.2%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.9%
  • Grand Theft Auto IV

    Votes: 654 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.6%
  • My Mother's My Sister!

    Votes: 305 11.9%

  • Total voters
    2,560
Nothing was more fun to me in IV than running from the police. Shooting out tires and drivers while in a car chase was so much fun with the better car physics
Meanwhile in GTAV/O, if you shoot out the driver of a cop car, the passenger cop hijacks the driver seat, throwing out the dead cop
No fun allowed for the player, instead every aspect of game design just must go unga bunga
 
Meanwhile in GTAV/O, if you shoot out the driver of a cop car, the passenger cop hijacks the driver seat, throwing out the dead cop
No fun allowed for the player, instead every aspect of game design just must go unga bunga
Rockstar really wants you to be lectured than to play
 
Neat to see Q Lazzarus for the song on the main page this week. It's really one of those iconic songs that reminds you of IV
 
I'd say Bully 2 was the biggest missed opportunity, it should have happened sandwiched between GTAV and RDRII (which looks like was the plan?)

Had Bully 2 happened we could say Rockstar had a good run and RDRII was a good enough swansong, but Bully 2 definitely leaves a big hole, to think over the course of a solid decade we only got a grand total of THREE Rockstar games is some serious bullshit.
 
Wake up early, see that The Professional released a video last night complaining about a new God Mode glitch in GTA Online.

Must be a day ending in Y.
 
  • Thunk-Provoking
Reactions: TVB
Heard a discussion the other day where people talked about the multiple endings of GTA IV and GTA V. Why did GTA V even have three endings? People just seem to pick the one where all the protagonists survive anyhow. I think that particular option exists simply because of how the playerbase reacted to the choice in GTA IV. I think the devs had the one where Roman dies as their favorite, it's why it feels the more climatic one with Dimitri as the final villain. Having Pegerino as the final obstacle feels like the devs are kinda taking the piss out of the situation.
But the fans are too scared to actually have some tragedy in their story, so that's why fans do these mental gymnastics where they tell themselves that Niko would in one moment let Darko live, but then the go guns blazing the next to take out Dimitri, I think the player community's insistence to constantly weigh up the choices to what they lose mechanically rather than narratively made them scared to make endings that actually have consequences.|
 
Heard a discussion the other day where people talked about the multiple endings of GTA IV and GTA V. Why did GTA V even have three endings? People just seem to pick the one where all the protagonists survive anyhow. I think that particular option exists simply because of how the playerbase reacted to the choice in GTA IV. I think the devs had the one where Roman dies as their favorite, it's why it feels the more climatic one with Dimitri as the final villain. Having Pegerino as the final obstacle feels like the devs are kinda taking the piss out of the situation.
But the fans are too scared to actually have some tragedy in their story, so that's why fans do these mental gymnastics where they tell themselves that Niko would in one moment let Darko live, but then the go guns blazing the next to take out Dimitri, I think the player community's insistence to constantly weigh up the choices to what they lose mechanically rather than narratively made them scared to make endings that actually have consequences.|
I don't know.
Both endings in GTA IV are perfectly valid. Money ending sounds a thing Niko always had in mind since the begginning of the game, but Revenge is valid too because Niko's personality is defend their friends & family at any cost.
But, i think there's a nice glimpse of inner peace in Revenge rather than Money. Probably that's why the devs hinting that ending in Jimmy's notebook post-GTA V.
 
Heard a discussion the other day where people talked about the multiple endings of GTA IV and GTA V. Why did GTA V even have three endings? People just seem to pick the one where all the protagonists survive anyhow. I think that particular option exists simply because of how the playerbase reacted to the choice in GTA IV.
It seems to me that Dan Houser *really* wanted the ending to be everything coming full circle and Franklin killing Michael. This is telegraphed through a lot of dialogue in the second half of the game where Michael tells Franklin how he doesn't understand how he could take the government deal and betray his crew, but he would "someday". This ending also has some similarities to the ending of Heat and we know he took inspiration from it.

But then either he realized or someone straight up told him it wasn't that fun to play, and it probably also had to do with the reaction to GTA IV's downer endings, so they made the deathwish ending which kind of just ties everything up a little too quick but has a bunch of big shootouts and stuff and has the team come together.

But he really wanted his "movie" ending so he threw it in, and then realized people would complain if you could kill Michael but not Trevor than threw in a quickie ending for him too. (The Trevor ending feels the least thought out by far, you just sort of chasing him then shoot him? This guy who was pushed as a damn near unstoppable force throughout the whole game?)
 
I don't know.
Both endings in GTA IV are perfectly valid. Money ending sounds a thing Niko always had in mind since the begginning of the game, but Revenge is valid too because Niko's personality is defend their friends & family at any cost.
But, i think there's a nice glimpse of inner peace in Revenge rather than Money. Probably that's why the devs hinting that ending in Jimmy's notebook post-GTA V.
Taking the money though is what Roman recommends. Roman consistently advises Niko in the story to not make more enemies and to not take more lives.
It's sort of a subversion that it's the one time that trying to bury the hatchet doesn't work, and that it's Roman that gets killed when you for once does as he says.
It's why I call it mental gymnastics when people tell themselves the right thing is to listen to Roman in the penultimate mission, then ignoring his advise in the next.
It seems to me that Dan Houser *really* wanted the ending to be everything coming full circle and Franklin killing Michael. This is telegraphed through a lot of dialogue in the second half of the game where Michael tells Franklin how he doesn't understand how he could take the government deal and betray his crew, but he would "someday". This ending also has some similarities to the ending of Heat and we know he took inspiration from it.

But then either he realized or someone straight up told him it wasn't that fun to play, and it probably also had to do with the reaction to GTA IV's downer endings, so they made the deathwish ending which kind of just ties everything up a little too quick but has a bunch of big shootouts and stuff and has the team come together.

But he really wanted his "movie" ending so he threw it in, and then realized people would complain if you could kill Michael but not Trevor than threw in a quickie ending for him too. (The Trevor ending feels the least thought out by far, you just sort of chasing him then shoot him? This guy who was pushed as a damn near unstoppable force throughout the whole game?)
I don't doubt it. The third ending in GTA V clearly got the most attention, I suspect they early on wanted a crowd pleaser ending. But Franklin doing the exact same mistake as Michael is the more thematically consistent one, just as the script for the deal ending in gta iv seems to be the better one
 

Random video got promoted to me showing some scrapped animations from the original Fleeca job. Don't know if anyone cares or not but I always find the scrapped stuff interesting.
I'm a sucker for Behind the Scenes material. This is actually pretty neat stuff there.
 
I'm just watching this from afar, cautiously.

I don't necessarily mind the idea of a female protagonist as long as she isn't a Mary Sue "stronk femayle" with no personality, flaws, or controversial aspects. Give me a trashy chola bitch and I'll run through the city with her.

But modern politics has truly infested and ruined everything. I hope the developers took notice of what happened to Saint's Row and realized they're fucked if they go the same direction.

Hey, devs, if you put a pride parade on the street, you better give me the ability to mow through them with my best car. :)
 
I don't know.
Both endings in GTA IV are perfectly valid. Money ending sounds a thing Niko always had in mind since the begginning of the game, but Revenge is valid too because Niko's personality is defend their friends & family at any cost.
But, i think there's a nice glimpse of inner peace in Revenge rather than Money. Probably that's why the devs hinting that ending in Jimmy's notebook post-GTA V.
The problem is
Kate isn't important for players
I'm sure she was important for niko but as a player, why would I care for some random woman who doesn't even let niko have sex with her?
The glowie agent Karen let Niko fuck her and pretended to like him but she betrayed him, and we can see why Niko is so mad about it
But Kate? Nope
And this makes revenge ending less dramatic compared to money ending where everyone's favorite Roman Belic dies at his wedding
 
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