Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

Considering the new film seems to be on an Island, I'd like to remind people that RE6 had a sequel manga, also set on an Island called Resident Evil: Heavenly Island.

Open-hair Claire, my beloved.
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The other problem around the main hall was the save room, it was often very easy to sprint in there and hang out right inside of the open door until they went away. It almost always felt like the fastest solution to get rid of them. The stalker portion in the castle actually felt like it was a bit unfinished.
This is a problem with all stalker characters in Resident Evil. Whether is Big Man Baker in RE7, or Mr. X in RE2 remake, the easiest solution is always to just run to the nearest save room and hang out until they go away. Its one of the reasons why I generally dislike them.
 
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Finished a playthrough of Code Veronica I've been picking at for two weeks. My opinion on it has changed. I still rank it near the bottom of the old games, but it's got some positives.

CONS

I don't like they reused A LOT of RE2 zombie sounds.

The shotgun sucks. It's not satisfying to use and unless an enemy is right on you, zombies includes, you're doing chip damage.

Why is there no decaps with the shotgun or magnum? This has been a staple animation since RE1 up to this point.

The metal detector item box doesn't automatically spill into the main box when you leave Rockford. Like why?

Which I'll follow up with the magnum sidequest being dumb.

Albinoid is awful, still. You might get hit once and then you just leave.

The panning camera is probably the worst gimmick in the game and often I would take a hit because the camera is moving in a weird way while and I misjudge my route and run right into a zombie. Specifically in the courtyard area where you meet Steve when it's populated with zombies. It's a Dino Crisis mechanic that stinks in this instance.

I dunno if this is truly a con but I still hate plane Tyrant. It's just not worth your time to keep smashing him with the box since it takes too long and it's simpler to just explosive arrow him until he starts bleeding and get rid of him.

The auto aiming gets screwy with the two handed weapons and you need to readjust to aim at what you want and you're libel to take a hit in the process.

The speed of the character aiming, moving aim is really slow when you compare it to just the game before it where Jill was lighting fast with responses and it felt very fluid.

The entire Rockford section is drab and dull looking.

Battle game I never liked.



PROS

Music all around is some of the best in the series. Very unique to itself when RE2 and RE3 are similar, but great.

Story is great and the deepest up to that point. Hell maybe even the most of the series, at least within the stories of the core cast.

FMVs still look good.

Bandersnatches are a good companion monster to the Hunters.

Poison Hunters look and are cool.

Weapon variety. The only two returning are the bow and nade launcher. Everything else is new.

Wesker's return and turning him into the super villain of the series.

Taking the two scenario mechanic of RE2 and making it a single game experience that is seamless.

Hunk's backstory being in the files.

Wesker's Report. Even though it's been tinkered with in later games, it's still a good entry level explanation leading to CV. And Richard Waugh is the best VA he ever had. He's a little flat in parts but he got much better in Zero and RE4.



I would often go back and forth with this and Zero and I don't think I can decide yet on which is worse. They both have strengths that leave me undecided. Zero looks so good and it carries it a lot, but that's about where it ends. CV isn't fun to play and it's a slog with how slow the character responses tend to be. Zero is faster but all the monsters are shit. CV has a great story and Zero's sucks with it's Sephiroth villain.
 
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This is a problem with all stalker characters in Resident Evil. Whether is Big Man Baker in RE7, or Mr. X in RE2 remake, the easiest solution is always to just run to the nearest save room and hang out until they go away. Its one of the reasons why I generally dislike them.
Mr.X should have been B scenario only, for everything RE2R did right they really didn't do enough in terms of differentiating the two scenarios.

Stalker characters get overused, and I hope they don't make a return in RE4R.
 
Bit of an unpopular opinion here, but I sometimes feel like one of the few people on Earth who does not like Resident Evil 4. I played the original Gamecube version FWIW, but a friend of mine owns it on PS2 and now on a VR thing... gotta be honest, the latter was the most fun I actually had with RE4.

But as it originally was.... I don't get people praising this as one of the best games of all time (then again people also praise garbage like Prince of Persia the Sands of Time, which has a lot of the same problems). Resident Evil 4 has just boring gameplay where all you do is headshot -> spinkick -> repeat until room clear, search for items, move on. The only times the game livens up are in areas where you actually can't do that, like that awesome bit where you and that dude are in that house under siege and villagers are breaking in from all openings.

The game doesn't have enough moments like this though, and once I got to the castle there was this sense the game was just spinning its wheels and refusing to just fucking end.

Also I love how people online claim that RE4 benefitted from getting away from RE's tangled lore... and yet said castle brings back Ada Wong and just immediately starts tying everything back to previous canon. It's like fans have this alternate version f RE4 in their head that differs from reality.

Also I always hated the QTE moments. Fuck anyone who says they're well-executed or clever. They're often just cheap deaths.
 
Bit of an unpopular opinion here, but I sometimes feel like one of the few people on Earth who does not like Resident Evil 4. I played the original Gamecube version FWIW, but a friend of mine owns it on PS2 and now on a VR thing... gotta be honest, the latter was the most fun I actually had with RE4.

But as it originally was.... I don't get people praising this as one of the best games of all time (then again people also praise garbage like Prince of Persia the Sands of Time, which has a lot of the same problems). Resident Evil 4 has just boring gameplay where all you do is headshot -> spinkick -> repeat until room clear, search for items, move on. The only times the game livens up are in areas where you actually can't do that, like that awesome bit where you and that dude are in that house under siege and villagers are breaking in from all openings.

The game doesn't have enough moments like this though, and once I got to the castle there was this sense the game was just spinning its wheels and refusing to just fucking end.

Also I love how people online claim that RE4 benefitted from getting away from RE's tangled lore... and yet said castle brings back Ada Wong and just immediately starts tying everything back to previous canon. It's like fans have this alternate version f RE4 in their head that differs from reality.

Also I always hated the QTE moments. Fuck anyone who says they're well-executed or clever. They're often just cheap deaths.
You're mostly right about the combat, but only as it pertains to the basic villagers, plenty of other enemy types force more varied approaches. It was also just fun to shoot in RE4 (Wii version only).

I do think it's overrated, not even the best in its franchise, let alone of all games. It needed more & better puzzles, plus more set pieces like the opening (you need to defend a house with Luis at one point but it's not as fun or interesting as the village segment). I barely remember the story aside from "Ashley is kidnapped" so it must not be too great, and the pacing is inconsistent.

So I can see why you don't like it. The only real knock against it for me is it lead RE down the action path, with much less focus on survival elements.
 
Considering the new film seems to be on an Island, I'd like to remind people that RE6 had a sequel manga, also set on an Island called Resident Evil: Heavenly Island.

Open-hair Claire, my beloved.
View attachment 4560858
I much better looking Claire after horse face.
2E6F25CA-C259-4BAC-9D33-154664610AAA.jpeg
Mr.X should have been B scenario only, for everything RE2R did right they really didn't do enough in terms of differentiating the two scenarios.

Stalker characters get overused, and I hope they don't make a return in RE4R.
No stalker characters confirmed in a recent interview. I was really getting sick of those.
 
Started playing 3make. What's the reason behind making the combat knife unbreakable? From what I've seen from the new RE4 they're back to being flimsy pieces of shit.
 
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Finished a playthrough of Code Veronica I've been picking at for two weeks. My opinion on it has changed. I still rank it near the bottom of the old games, but it's got some positives.

...

I dunno if this is truly a con but I still hate plane Tyrant. It's just not worth your time to keep smashing him with the box since it takes too long and it's simpler to just explosive arrow him until he starts bleeding and get rid of him.
CV's Tyrant is the most bullshit one in all the games. Granted it follows the game's idea of making a lot of beginner traps, but doing him almost back to back and making them both gimmicks is a big fuck you for first-timers.
 
CV's Tyrant is the most bullshit one in all the games. Granted it follows the game's idea of making a lot of beginner traps, but doing him almost back to back and making them both gimmicks is a big fuck you for first-timers.
I'm pretty sure he killed me in two hits with his downward slash and I was at full health. It's difficult to run around him since you're so damn sluggish in this game. I've killed him with just pounding him in the past with the box over and over when I wasn't so rusty at it but it's agonizingly slow and not worth your time since they give you so many explosive arrows anyway.
 
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Tyrants can go fuck themselves with my double barrel shotgun loaded with 150 shotgun shells in Revelations 2 Raid Mode. I fucking hate those annoying fucks and even more when the game buffs them to be burning jihadist.
 
This is a problem with all stalker characters in Resident Evil. Whether is Big Man Baker in RE7, or Mr. X in RE2 remake, the easiest solution is always to just run to the nearest save room and hang out until they go away. Its one of the reasons why I generally dislike them.
RE7 didn't feel like that to me, there were enough routes to lure/juke Jack and get back to what you were doing without going to the save room. In the RE8 castle I didn't really know what I was doing or were I was heading so why not take a break and scratch my head in the save room.

In 7 there were points of interest that I wanted to return to immediately or I had ideas about this or that thing that I wanted to try. The castle didn't feel like that, it often felt like I was just bumbling around. I killed the first daughter without realizing it was a boss fight. The second(?) daughter in the library seemed like a cool boss fight but I wandered over and started janking on that lever to see what it did before the fight had a chance to really start. Those two fights is why I feel that the castle itself was undercooked, it didn't feel finished. Can't even remember the third daughter.
 
Considering the new film seems to be on an Island, I'd like to remind people that RE6 had a sequel manga, also set on an Island called Resident Evil: Heavenly Island.

Open-hair Claire, my beloved.
View attachment 4560858
There is ANOTHER movie coming out?
 
Started playing 3make. What's the reason behind making the combat knife unbreakable? From what I've seen from the new RE4 they're back to being flimsy pieces of shit.
I'm guessing they wanted to cut down on resource management and were trying to keep the more action oriented feel of original RE3. They also just didn't spend as much time on the game as it's predecessor so corners were cut.

As well as content.
 
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