Unpopular Opinions about Video Games

I understand that games are more complex now, so there would naturally be more bugs

But there are always such obvious bugs that should be spotted and fixed from a simple playthrough of a game these days. It's baffling.
Players have made it clear since the late 2000s that they'll happily pay full retail price to be de facto beta testers.
 
It's kinda hard to draw clear distinctions between the two now that games have become so mainstream.

I guess I'd be a "hardcore gamer" in the sense that I've played a large variety of games over 30+ years and have put some critical thought into them, but I play far fewer total hours than dudebros who put every minute of their spare time into Call of Duty or some wine mom who's addicted to the latest smartphone fad game.

I guess the key word is integrity and actual investment. They are experiencing gaming like fast food.
 
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The emotional resonance of MGS3 is 100% predicated on the relationship between Snake and the Boss, a relationship the player is told about plenty but never shown. I remember playing through it and thinking "I just don't care. You have completely failed to make me invested in this character."
Pretty insightful take, I wondered why I didn't give a shit about their relationship, that explains it.

Man, this thread really doesnt like MGS
I'm pretty mixed on the series. Some are among my favorite games, others are good/mediocre, or just bad.
 
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Pretty insightful take, I wondered why I didn't give a shit about their relationship, that explains it.


I'm pretty mixed on the series. Some are among my favorite games, others are good/mediocre, or just bad.
Same.
MGS3 works to give you context as to why Big Boss did his crazy shit, but his relationship with The Boss wasn't as fleshed out as it should have been. The ending is more about how he was used than her.
 
Opinion: Revengeance had a better soundtrack than the rest of the Metal Gear series
Funny enough, I think MGS 1 and Revengeance have the best soundtracks.

Harry Gregson Williams music is okay but I just found those two far more exciting and memorable. I don't think he did Peace Walker but I don't recall the music in that being that memorable outside of the main/important themes.
 
Funny enough, I think MGS 1 and Revengeance have the best soundtracks.

Harry Gregson Williams music is okay but I just found those two far more exciting and memorable. I don't think he did Peace Walker but I don't recall the music in that being that memorable outside of the main/important themes.
Literally the only music I really remember from the rest of the series was the opening theme from MGS3 (which I admittedly really liked) and the theme for MGSV which was very weird
 
This is why I think MGS1 was great for making it the stealth nuke and not REX itself that was important.

Then MGS2 kind of shits all over that by making it seem like you need an aquatic Metal Gear to somehow combat Metal Gear REX copies...
MGS2 is worse than that because ultimately Metal Gear Rex, Ray, and Arsenal Gear simply don't matter. Everything is about the Patriots. The game is literally not about its namesake.

This is why I hate the franchise since this game. I understand that it certainly would get boring real fast if more than one installment of the series was only about Metal Gear. Ok, fine, but why not create a separate series then or make it clear to the audience that Metal Gear (or Solid Snake for that matter) isn't and won't be the main fixture of the series?
 
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The Boss is a *somewhat* interesting character, you see what they were trying to do with her, you see that she's actually a good guy all along but she has absolutely zero margin for error. The problem as everyone else said, is that she and her relationship with Snake is not fleshed out. At least not until the cutscene before her boss fight, where she infodumps most of her life story. I like how she empties her whole heart once in her life while trusting that the man in front of her won't just shoot her. And Snake does a Keifer Sutherland and just watch and listen for the entire time. I dunno, there's a level of respect and civility between two characters that I can appreciate. Another cutscene where she's fleshed out is the "big reveal" narrated by Eva. I also like it, but it's still a big problem actually. There's only two moments where we can fucking care about her and they're at the very end. Maybe that's why people praise the story a lot, because that's the last thing you see in the game, it's a big finale that makes you forget about the mediocre writing of the Boss for the first 95% of the game.

Also her tombstone hides her birthdate and her character bios during radio calls hide everything about her. I know she's a top black ops agent and maybe we can pretend she's given up her life to serve her country and all her files have been erased.... but Major Zero, Sigint, Paramedic, Eva are also involved in super top secret black ops shit and all their info is revealed so that's not an excuse. I hate when they make a character so mysterious and illusive that it ultimately makes me not care about them at all (wink wink Ada Wong wink wink).

Opeworld, sandbox games are overrated. I want a tight, on rails experience for most games. Open world is just an excuse to have poor writing
Look how cool it is, you can do this game in any order you want! This is FREEDOM! Gamer freedom is the best thing ever! But wait, if you do something in a particular order, we have to take it into account and create multiple different cutscenes because one thing might have happened or a character might be absent.... ehh they won't notice. Let's make a disjointed irrelevant story and call it a character driven story driven game.

Only game I've seen this done right (at least that I can remember) is Ghost Recon Wildlands, because the story is basically "take down this entire organization by picking it apart one by one", so it really doesn't matter in what order you do what, as long as you take it down. You get convos/cutscenes related to a particular lieutenant when doing their quest line, and when you take down a major boss, you get some kind of general update, like after taking 2, the leader calls your team and tries to bribe you into leaving the country.
 
I like to think MG RAY was just a ploy by Navy brass to funnel government money into their accounts. After all, RAY's track record isn't great when you think about it:
✓ Beat a group of marines with no heavy weapons
✘ Took 20 of them to wear down one man with a rocket launcher
✘ Lost to a half-dilapidated REX
✘ Lost to a lone cyborg
 
The thieves guild springs to mind as an example of what I have in mind. In Oblivion it's completely free form, with the player making all the decisions and doing all the preparation and planning because reputation is measured in stolen goods sold. Whereas Skyrim is just do random generated quest which amounts to "steal x from y".
As much as I like Oblivion I can't take the thieves guild seriously. Felt like there was so much build up in the quests and in the game world about the Gray Fox and then the guy looks like this
Capture1.PNG
I burst out laughing the first time I saw this dingdong. I can't believe that at no point during the development someone didn't look at the design and say "nah that looks dumb".
 
Funny enough, I think MGS 1 and Revengeance have the best soundtracks.

Harry Gregson Williams music is okay but I just found those two far more exciting and memorable. I don't think he did Peace Walker but I don't recall the music in that being that memorable outside of the main/important themes.
I think the later series has single better tracks than MGS1's, but MGS1 as a whole has probably the best all around tracks.

Best boss music.


The 2nd phase of REX and the escape theme.


REX lair theme is porn. The MGS4 mix is really good too.


I like MGS2's but there is a lot of weird poppy shit in that. Yell Dead Cell is an acid trip. Although the first "main" MGS theme usage that wasn't in VR missions I think is still the best rendition of that, even over MGS3's version. TTS has it's own which is only in the trailer and it's meh.

MGS3 is very 60s/Bond and that's fine, but the only ones that really stick out is the main theme and Snake Eater.
 
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I like kai leng. I don't think he's a good addition to Mass effect but reading a passage about territorial cereal eating is something which amuses me to this day in the same way as those ghetto kids who shot themselves on a tiktok.
 
This is why I think MGS1 was great for making it the stealth nuke and not REX itself that was important.
As someone who played the non-Solid games before solid I really liked that it went into WHY Metal Gear was such a threat. It's a large fucking robot but as a nuclear platform it is tiny and being able to navigate rough terrain and hunker down in the wilderness adequately explains why it's scary. I don't know how long it can be out there and they never mention what amenities are available to the pilot but I have to assume he doesn't pop open the cockpit window to toss out piss jugs every day.
 
And then he tried to make a spiritual successor to Eternal Darkness that failed not one but two fucking Kickstarter campaigns, because people loved Eternal Darkness so much but yet no one wanted to pay to fund anther one
The real reason why Eternal Darkness got any kind of hype was that it was the first GameCube game released in 2002 and was the only one for weeks until the Resident Evil remake got released a couple months later. The GameCube lineup for the first 8-9 months in 2002 was bone dry. They had to rush Mario Sunshine out the door earlier than planned because waiting to November was not going to be enough.

Denis Dyack is a fraud. Not just me who feels that way but the Canadian government. His career was done after he burned his final bridge with Microsoft. If Kiwi Farms started a few years earlier, Dyack would definitely have a thread here. It’s just by 2013, he was thoroughly humiliated with his failed kickstarters and ruined reputation. He had no choice but to fuck off.
The dude does not deserve the praise he gets from journo faggots like Geoff Keighly.
I believe he is handled appropriately these days. These guys get canned and then can’t find a way to make as big of a hit without the backing of the big franchise names. A lot of the former Square guys are in the same boat.
I'm always surprised by people posting screenshots of their time played in Stardew Valley and Terraria.

Yeah, they're good games. I've played them multiple times. What the fuck are you doing to spend 1000+ hours with them.
Leaving them idle. People have done similar things with Animal Crossing or any other “comfy” games that are paused in the background listening to the background music while they’re on their phones.
 
It's a large fucking robot but as a nuclear platform it is tiny and being able to navigate rough terrain and hunker down in the wilderness adequately explains why it's scary.
Which is great for a non state actor like Big Boss/Outer Heaven, yeah.

Not so much for the US Government which has ICBMs. Which is why I give Kojima (or his writing partners?) credit for at least going the "stealth nuke" route with MGS 1 because a Metal Gear on its own would be worthless for the US Government. (and I guess MGS 2 and MGS 4 by making the important thing information control and MG's just being general mechs over nuke platforms)
 
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