if the light takes us
kiwifarms.net
- Joined
- Oct 2, 2021
It's literal enemy spam; it's like a mod put together by a teenager, which was done in four hours, to try and make the game impossible (!!!1!!). For example, in the area before the Ruin Sentinels boss fight, they throw over half a dozen enemies at you in a small room; this becomes a problem because of three things: the enemies have a massive aggro radius, the moment they become aggro they start sprinting at you with breakneck speed and once they start attacking, they never stop. This turns all fights in this game into running around them in a circle until they all finish an attack and you get an opening. The enemies in this game were not designed for their placement. It's certainly a beatable challenge, but not fun in the slightest.A half dozen of different enemies placement, stop being a dramatic asshole.
If it's only a "half dozen" changed enemy placements, then the base game is execrable as well.