- Joined
- Jun 28, 2021
Often games from recent generations aren't particularly replayable anymore.Part of the reason I play games is to replay them.
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Often games from recent generations aren't particularly replayable anymore.Part of the reason I play games is to replay them.
The ungodly prices of PC parts in recent years has really made me re-evaluate how much I care about playing new games.I've never understood people who buy games brand new day of release or within the week of release, play it, and then trade it in for the next one. I rarely buy games right when they come out unless it's something I'm really looking forward to, because I like to wait and see how it turns out (Very glad I didn't get Gotham Knights) but even then, I don't get why you would want to buy something you know you're going to return for maybe a third of its value within a few weeks. Part of the reason I play games is to replay them.
Maybe it's just me, but it feels like "consoom product and then get excited for next product".
I don't ever sell a game I buy (why would I remove even the most distant option of replaying for the few pennies gamestop would give me?), but this sounds perfectly logical if a person wants to play the game at their leisure - don't know how long they'll take to get around to it - and therefore don't want to have to deal with the rental time limit.I've never understood people who buy games brand new day of release or within the week of release, play it, and then trade it in for the next one. I rarely buy games right when they come out unless it's something I'm really looking forward to, because I like to wait and see how it turns out (Very glad I didn't get Gotham Knights) but even then, I don't get why you would want to buy something you know you're going to return for maybe a third of its value within a few weeks. Part of the reason I play games is to replay them.
Maybe it's just me, but it feels like "consoom product and then get excited for next product".
But to replay them, you must first be able to finish them.Often games from recent generations aren't particularly replayable anymore.
Nah they're dogshit 100% liberation was dogshit too.People tended to like the Assassin's Creed DLCs but I played two and thought they were both dogshit.
Freedom's Cry especially had this fever pitch of critical acclaim for being about woke mandingos killing slavers, but it was hot garbage. Instead of playing in new mechanics to its Haitian maroon setting, maybe making a focus on navigating dense jungles or blending in socially with disguises in a complex society, or anything, it just was more Black Flag but with a big shotgun. But moreover, the Black Flag formula doesn't work in that setting. The ships work well when you have vast areas to explore, the ability to actually voyage from place to place, find stuff along the way. I thought when it was annoucned that we were getting the whole small islands part of the Caribbean that was cut off of Black Flag, but it was just the little bay around Haiti. That's it. That's like sailing a remote controlled boat in a toilet bowel. Moreover, people praised it to high heaven for how it relentlessly revealed the horrors of slavery through its little side missions, but I found that they came so ridiculously often that it lost all realism and became absurd.
Dead Kings had a similar issue. It was pitched as being the dArKeSt Ac YeT, set in the necropolis of the French kings with (Animus-related) ghosts. That could have been a very interesting thing, try to play off AC as a horror game. But the gameplay instead turned out to be the same shit but in cramped tunnels that weren't suitable for it, and the tone was laughable, it was actually the goofiest of all of them, you have a literal child sidekick. It sucked.
Unpopular because I remember a lot of people making a big deal out of how good they were (comparing them favorably to their main games!).
The ungodly prices of PC parts in recent years has really made me re-evaluate how much I care about playing new games.
In Rogue they're constantly playing up Adewale as like the coolest most elite assassin buck ever that everyone wants to prep and it's obnoxious, especially since he was the sidekick to Edward.Nah they're dogshit 100% liberation was dogshit too.
Those came out around the time I was getting out of Mega Man. I just remember thinking "They gave up on Legends for this?"As somebody without any nostalgic feelings for the Megaman Battle Network games, holy shit do they exhibit almost every single annoying JRPG trait. Trying to figure out where I'm going in these identical-looking maze levels with random battles breaking my concentration every three seconds is like a digital simulation of having ADHD.
It's less a game and more of an annoying chore to keep children occupied on long car trips.
I'm irrationally upset at the truth.As somebody without any nostalgic feelings for the Megaman Battle Network games, holy shit do they exhibit almost every single annoying JRPG trait. Trying to figure out where I'm going in these identical-looking maze levels with random battles breaking my concentration every three seconds is like a digital simulation of having ADHD.
It's less a game and more of an annoying chore to keep children occupied on long car trips.
It's way too common, it has its place but yeah, it needs to fucking go.The recent trend of putting character creator mechanics in a lot of games. Not only is it a waste of resources, but also a lazy cop out. Especially AAA developers can't write a compelling main character to save their lives. Fuck off with this shit.