Girl Named Sandoz
kiwifarms.net
- Joined
- Aug 11, 2022
oblivion chads...On the topic of unpopular control schemes: E to Jump, Space to Interact. Fight me.
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oblivion chads...On the topic of unpopular control schemes: E to Jump, Space to Interact. Fight me.
Considering this is, as far as I can tell, a discussion about competitive games and pursuing the top so to speak or thinking you can in the case of many many ultra tryhard ranked players. Does your opinion still count if you actually are trying to make it as a career and "go pro" so to speak and make money with your grind? Because going into certain sports can kind of fuck up your life such as any sort of sport that involves yourself in constant danger of being hit or injury from someone else such as American Football, Boxing, or MMA. Sure you're physically fit, but you don't need to risk getting a concussion as a career choice just to get physically fit.I just can't get behind any activity that drains an unbelievable amount of time, that doesn't teach you anything new, that doesn't create something new, that doesn't bring you towards a richer, fuller life. It is entirely possible that you will die young, and it's a tragedy to spend your time alive legitimately grinding out Pokemon.
If you like that franchise so much, at least pick up Pokemon Go and meet up with your local community.
Smash Bros comes to mind, millions upon of millions play it and love it, but the loudest voices are from the sweaty, smelly pedophiles that play competitively, aka: Select moves out of four characters out of a roster of way over twenty, 3-4 stages, no items.It doesn't bother me as a player, but I can see reasons why it'd be concerning as a developer. If your game becomes associated with a joyless, autistic, hyper-competitive fanbase, that's not going to do you any favors with the normal people who make up the bulk of sales.
Modded smash for comp play is interesting nglSmash Bros comes to mind, millions upon of millions play it and love it, but the loudest voices are from the sweaty, smelly pedophiles that play competitively, aka: Select moves out of four characters out of a roster of way over twenty, 3-4 stages, no items.
Nintendo did try to cater to them for a while until they realized what a huge, smelly, child molesting mistake that was and backed off to the normies again, somewhat
I'm far from a competitive player, I play it very casually and sparingly, but I personally enjoy the more "competitive" rule set of Smash with not having all the random bullshit and just focusing solely on how good every can play their character like a more normal fighting game. As opposed to RNG random bullshit that I feel encourages people to just sit around and camp to win by hounding for pokeballs or assist trophies or whatever. I don't begrudge people at all who want that and I want that for them, but I personally don't enjoy it and I have no idea why people enjoy that aspect Smash even as far back as its inception.Smash Bros comes to mind, millions upon of millions play it and love it, but the loudest voices are from the sweaty, smelly pedophiles that play competitively, aka: Select moves out of four characters out of a roster of way over twenty, 3-4 stages, no items.
Nintendo did try to cater to them for a while until they realized what a huge, smelly, child molesting mistake that was and backed off to the normies again, somewhat
based and oblivion-pilledE to Jump, Space to Interact.
It wasn't my decision but I watched an anime on netflix with local language subtitles which is something I normally avoid like the plague in any medium. We also watched with english subtitles. The english ones fucking sucked, it was so dry and stilted, the exact same problem you describe. Local language subs was actually very pleasant and fit the tone, characters and jokes much better. It really surprised me and it made me wonder about a lot of modern boring game translations into english.I do often wonder if this is a translation issue or if Japanese developers really ARE that po-faced and bound by convention. There's no fun, there's no life, there's no levity
Those top-level franchises are so terrified of losing the player's attention that they will do anything to remove obstacles in the way of a steady dopamine drip. And of course, when everything leads to quick, easy gratification, the gratification itself quickly becomes meaningless.This was inspired by AC Rogue and Unity.
They also clutter their map up with way too much garbage, not just meaning collectibles strewn around thoughtlessly and marked on the map, but also in that you’re constantly wandering into combat with no break from it.Those top-level franchises are so terrified of losing the player's attention that they will do anything to remove obstacles in the way of a steady dopamine drip. And of course, when everything leads to quick, easy gratification, the gratification itself quickly becomes meaningless.
Chain of Memories is unironically probably the best storytelling KH ever had IMO. The narrative is good start to finish, the villains are a very serious threat, and although the Disney worlds are re-used, there is some neat little subtext there if you put an ounce of thought into the dialogue. I highly recommend people try the GBA version and not the PS2 remake because without the fancy sleights, it's actually a fairly difficult game.I've never played beyond the first, but how it was handled has really grown on me. The main kids are pretty likable, there's just the right amount of narrative glue to keep a cohesive plot between all these different setpieces. Surprisingly bittersweet ending for a kid's game.
I wonder if it is just a over abundance of demand creating lax standards? If English is considered the "default" language to translate to from another language to appeal to a worldwide market, then perhaps it is a matter of just bad hiring standards because you need someone to get stuff off the ground and the demand is too high to wait too long to push the product out. Which when paired with marketing standards demanding worldwide releases can create some intense time pressures I'd imagine. I also know professional AI translations exist, which some cheaper productions might over use to skimp out on costs (money and/or time wise).It wasn't my decision but I watched an anime on netflix with local language subtitles which is something I normally avoid like the plague in any medium. We also watched with english subtitles. The english ones fucking sucked, it was so dry and stilted, the exact same problem you describe. Local language subs was actually very pleasant and fit the tone, characters and jokes much better. It really surprised me and it made me wonder about a lot of modern boring game translations into english.
Chain of Memories when you can get past the weirdness of it all and some of its very flowery dialogue such as: "to lose is to gain and to gain is to lose" or whatever that phrase was. It is probably when KH used its weird lore and concepts to its most interesting effect. It has probably the most interesting theme and conflict due to it being effectively one big attempt to gaslight Sora while he walks right into it using all his very typical anime hero beliefs that actually messed him up for awhile. It is kind of rare for gullibleness on Sora's level to be taken to such extremes, so it was kind of neat to see.Chain of Memories is unironically probably the best storytelling KH ever had IMO. The narrative is good start to finish, the villains are a very serious threat, and although the Disney worlds are re-used, there is some neat little subtext there if you put an ounce of thought into the dialogue. I highly recommend people try the GBA version and not the PS2 remake because without the fancy sleights, it's actually a fairly difficult game.
I meant it as the local language translation was as snappy as the dialogue. 3-4 words in japanese translated to a snappy 3-4 words in subtitles that made perfect sense. Even with inflection and faces it matched up. The flow was just better. It was on Netflix and I don't know how they operate when it comes to subtitles across regions but it was a surprise, because I grabbed the remote and switched to english subs and after a while they switched to local language and to my surprise it was so much better. Subs for new hollywood movies in local language is often terrible but for some reason that anime worked. I should really look into it but I hate anime so...I wonder if it is just a over abundance of demand creating lax standards? If English is considered the "default" language to translate to from another language to appeal to a worldwide market, then perhaps it is a matter of just bad hiring standards because you need someone to get stuff off the ground and the demand is too high to wait too long to push the product out. Which when paired with marketing standards demanding worldwide releases can create some intense time pressures I'd imagine. I also know professional AI translations exist, which some cheaper productions might over use to skimp out on costs (money and/or time wise).
One of my favorite games ever made is Slay The Spire and it qualifies as an indie. Also Streets of Rage 4 fundamentally is the best 2D Beat Em Up ever made at this point. Just made by a tiny group of Frenchmen who convinced Sega to use their IP.Indie games are shit. They are either fart huffing virtue signalling disguised as a game, or low effort plagiarism.
The way that reviewers, games and journos soysmile and 'zomg amazen gayme eva' over a 2d side scrolling shooter or pixel art infested visual vomit-on-a-screen, tells me they never lived through the 2D era. I was a 'late-comer' to games and my first game spy vs spy on the master system. But even I know that the dross and shite released nowadays pales in comparison to the even average side scrollers back in the day.
Indie game devs are so devoid of talent, that they can only make basic bitch 2d sidescrolling games and I would respect them a tiny bit if instead, they tried making games like Megalomania, Syndicate, Theme Park, Road Rash, populous, fallout and Alex Kidd (to name but a very few).
I actually don't mind the flowery over the top dialogue here. The whole point of the Organization is to trick, confuse, and manipulate Sora so their over-the-top theatrics really come off less as flowery dialogue and more as a tool to that end. It's also nice to see Sora actually get genuinely mad to the point of losing himself as we don't see that too often ever again. I like how Donald and Goofy are the only ones to stop and question what's going on. I like how each Org member has their own motives and very little to sometimes no allegiance to each other, especially since the Organization is never this interesting ever again.Chain of Memories when you can get past the weirdness of it all and some of its very flowery dialogue such as: "to lose is to gain and to gain is to lose" or whatever that phrase was. It is probably when KH used its weird lore and concepts to its most interesting effect. It has probably the most interesting theme and conflict due to it being effectively one big attempt to gaslight Sora while he walks right into it using all his very typical anime hero beliefs that actually messed him up for awhile. It is kind of rare for gullibleness on Sora's level to be taken to such extremes, so it was kind of neat to see.
I think that game gets shit on too hard because "lol cards" as I feel it has aged better than 1 personally in terms of general combat outside of how awkward dodge rolling is on the GBA version. Sora controls like a suit of bricks in KH1 sometimes
I think it's just implementation-dependent.QTEs are fine.
I feel as if Mass Effect 2 was another example of sophomore slump. The game by all means is decent, but yes I agree that the combat is horrifyingly tediousThe combat in Mass Effect 2 is fucking dreadful