Unpopular Opinions about Video Games

I just can't get behind any activity that drains an unbelievable amount of time, that doesn't teach you anything new, that doesn't create something new, that doesn't bring you towards a richer, fuller life. It is entirely possible that you will die young, and it's a tragedy to spend your time alive legitimately grinding out Pokemon.

If you like that franchise so much, at least pick up Pokemon Go and meet up with your local community.
Considering this is, as far as I can tell, a discussion about competitive games and pursuing the top so to speak or thinking you can in the case of many many ultra tryhard ranked players. Does your opinion still count if you actually are trying to make it as a career and "go pro" so to speak and make money with your grind? Because going into certain sports can kind of fuck up your life such as any sort of sport that involves yourself in constant danger of being hit or injury from someone else such as American Football, Boxing, or MMA. Sure you're physically fit, but you don't need to risk getting a concussion as a career choice just to get physically fit.

I get your point, as I would say trying to become some E-sports superstar is on average a waste of time for the majority of people for a lot of reasons, but I also think that dedicating yourself to reach some kind of prestige is a way to live a richer fuller live for that particular person. People grind their ass off trying to become a boxer till they're in pain just to try and get into the ring and show people what they got. Some people just want to be the best in something they're interested in and reaching this is a means to live a fuller life in their eyes.

I think their are more failed and regretful (attempted) e-sports stars because of how "accessible" it is to attempt such a goal compared to trying to go pro as a fighter or a football player. To become a star athlete you tend to have to start young or you probably won't make it at all. You can technically try and grind out Apex or whatever in your mid to early 20s and make it, but you can't do that in football. To my understanding you pretty much start in high school and bust your ass off the entire time from your teens until you retire.
 
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It doesn't bother me as a player, but I can see reasons why it'd be concerning as a developer. If your game becomes associated with a joyless, autistic, hyper-competitive fanbase, that's not going to do you any favors with the normal people who make up the bulk of sales.
Smash Bros comes to mind, millions upon of millions play it and love it, but the loudest voices are from the sweaty, smelly pedophiles that play competitively, aka: Select moves out of four characters out of a roster of way over twenty, 3-4 stages, no items.

Nintendo did try to cater to them for a while until they realized what a huge, smelly, child molesting mistake that was and backed off to the normies again, somewhat
 
Smash Bros comes to mind, millions upon of millions play it and love it, but the loudest voices are from the sweaty, smelly pedophiles that play competitively, aka: Select moves out of four characters out of a roster of way over twenty, 3-4 stages, no items.

Nintendo did try to cater to them for a while until they realized what a huge, smelly, child molesting mistake that was and backed off to the normies again, somewhat
Modded smash for comp play is interesting ngl
 
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Smash Bros comes to mind, millions upon of millions play it and love it, but the loudest voices are from the sweaty, smelly pedophiles that play competitively, aka: Select moves out of four characters out of a roster of way over twenty, 3-4 stages, no items.

Nintendo did try to cater to them for a while until they realized what a huge, smelly, child molesting mistake that was and backed off to the normies again, somewhat
I'm far from a competitive player, I play it very casually and sparingly, but I personally enjoy the more "competitive" rule set of Smash with not having all the random bullshit and just focusing solely on how good every can play their character like a more normal fighting game. As opposed to RNG random bullshit that I feel encourages people to just sit around and camp to win by hounding for pokeballs or assist trophies or whatever. I don't begrudge people at all who want that and I want that for them, but I personally don't enjoy it and I have no idea why people enjoy that aspect Smash even as far back as its inception.

Smash, especially Ultimate, is fun because the characters you play as are really fun and are super varied, and the less items exist the more I feel playing the character matters. Whenever I play an items game or one with random hazards I find that the best way to play is to just camp around with spam and wait for shit to happen which is boring alongside the potential frustration of just hitting exploding boxes.
 
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I do often wonder if this is a translation issue or if Japanese developers really ARE that po-faced and bound by convention. There's no fun, there's no life, there's no levity
It wasn't my decision but I watched an anime on netflix with local language subtitles which is something I normally avoid like the plague in any medium. We also watched with english subtitles. The english ones fucking sucked, it was so dry and stilted, the exact same problem you describe. Local language subs was actually very pleasant and fit the tone, characters and jokes much better. It really surprised me and it made me wonder about a lot of modern boring game translations into english.
 
This was inspired by AC Rogue and Unity.
Those top-level franchises are so terrified of losing the player's attention that they will do anything to remove obstacles in the way of a steady dopamine drip. And of course, when everything leads to quick, easy gratification, the gratification itself quickly becomes meaningless.
 
Those top-level franchises are so terrified of losing the player's attention that they will do anything to remove obstacles in the way of a steady dopamine drip. And of course, when everything leads to quick, easy gratification, the gratification itself quickly becomes meaningless.
They also clutter their map up with way too much garbage, not just meaning collectibles strewn around thoughtlessly and marked on the map, but also in that you’re constantly wandering into combat with no break from it.
 
I've never played beyond the first, but how it was handled has really grown on me. The main kids are pretty likable, there's just the right amount of narrative glue to keep a cohesive plot between all these different setpieces. Surprisingly bittersweet ending for a kid's game.
Chain of Memories is unironically probably the best storytelling KH ever had IMO. The narrative is good start to finish, the villains are a very serious threat, and although the Disney worlds are re-used, there is some neat little subtext there if you put an ounce of thought into the dialogue. I highly recommend people try the GBA version and not the PS2 remake because without the fancy sleights, it's actually a fairly difficult game.
 
It wasn't my decision but I watched an anime on netflix with local language subtitles which is something I normally avoid like the plague in any medium. We also watched with english subtitles. The english ones fucking sucked, it was so dry and stilted, the exact same problem you describe. Local language subs was actually very pleasant and fit the tone, characters and jokes much better. It really surprised me and it made me wonder about a lot of modern boring game translations into english.
I wonder if it is just a over abundance of demand creating lax standards? If English is considered the "default" language to translate to from another language to appeal to a worldwide market, then perhaps it is a matter of just bad hiring standards because you need someone to get stuff off the ground and the demand is too high to wait too long to push the product out. Which when paired with marketing standards demanding worldwide releases can create some intense time pressures I'd imagine. I also know professional AI translations exist, which some cheaper productions might over use to skimp out on costs (money and/or time wise).

Chain of Memories is unironically probably the best storytelling KH ever had IMO. The narrative is good start to finish, the villains are a very serious threat, and although the Disney worlds are re-used, there is some neat little subtext there if you put an ounce of thought into the dialogue. I highly recommend people try the GBA version and not the PS2 remake because without the fancy sleights, it's actually a fairly difficult game.
Chain of Memories when you can get past the weirdness of it all and some of its very flowery dialogue such as: "to lose is to gain and to gain is to lose" or whatever that phrase was. It is probably when KH used its weird lore and concepts to its most interesting effect. It has probably the most interesting theme and conflict due to it being effectively one big attempt to gaslight Sora while he walks right into it using all his very typical anime hero beliefs that actually messed him up for awhile. It is kind of rare for gullibleness on Sora's level to be taken to such extremes, so it was kind of neat to see.

I think that game gets shit on too hard because "lol cards" as I feel it has aged better than 1 personally in terms of general combat outside of how awkward dodge rolling is on the GBA version. Sora controls like a suit of bricks in KH1 sometimes.
 
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I wonder if it is just a over abundance of demand creating lax standards? If English is considered the "default" language to translate to from another language to appeal to a worldwide market, then perhaps it is a matter of just bad hiring standards because you need someone to get stuff off the ground and the demand is too high to wait too long to push the product out. Which when paired with marketing standards demanding worldwide releases can create some intense time pressures I'd imagine. I also know professional AI translations exist, which some cheaper productions might over use to skimp out on costs (money and/or time wise).
I meant it as the local language translation was as snappy as the dialogue. 3-4 words in japanese translated to a snappy 3-4 words in subtitles that made perfect sense. Even with inflection and faces it matched up. The flow was just better. It was on Netflix and I don't know how they operate when it comes to subtitles across regions but it was a surprise, because I grabbed the remote and switched to english subs and after a while they switched to local language and to my surprise it was so much better. Subs for new hollywood movies in local language is often terrible but for some reason that anime worked. I should really look into it but I hate anime so...
 
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Indie games are shit. They are either fart huffing virtue signalling disguised as a game, or low effort plagiarism.

The way that reviewers, games and journos soysmile and 'zomg amazen gayme eva' over a 2d side scrolling shooter or pixel art infested visual vomit-on-a-screen, tells me they never lived through the 2D era. I was a 'late-comer' to games and my first game spy vs spy on the master system. But even I know that the dross and shite released nowadays pales in comparison to the even average side scrollers back in the day.

Indie game devs are so devoid of talent, that they can only make basic bitch 2d sidescrolling games and I would respect them a tiny bit if instead, they tried making games like Megalomania, Syndicate, Theme Park, Road Rash, populous, fallout and Alex Kidd (to name but a very few).
One of my favorite games ever made is Slay The Spire and it qualifies as an indie. Also Streets of Rage 4 fundamentally is the best 2D Beat Em Up ever made at this point. Just made by a tiny group of Frenchmen who convinced Sega to use their IP.

I think your source of contention is devs that are independent vs devs that use indie games as a an artistic banner. Even then there are the hipster indie games I do love. Daniel Mullins games walk a fun line between meta comedy and some moments of spookypasta horror. Like Undertale it's short so it doesn't overstay its welcome. It's something that just amuses you for an afternoon.

Indies are cool because they're making games that the big names don't want to make. Nintendo wasn't making a new Warioland fans like me get to enjoy Pizza Tower as a kind of spiritual successor.
 
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Chain of Memories when you can get past the weirdness of it all and some of its very flowery dialogue such as: "to lose is to gain and to gain is to lose" or whatever that phrase was. It is probably when KH used its weird lore and concepts to its most interesting effect. It has probably the most interesting theme and conflict due to it being effectively one big attempt to gaslight Sora while he walks right into it using all his very typical anime hero beliefs that actually messed him up for awhile. It is kind of rare for gullibleness on Sora's level to be taken to such extremes, so it was kind of neat to see.

I think that game gets shit on too hard because "lol cards" as I feel it has aged better than 1 personally in terms of general combat outside of how awkward dodge rolling is on the GBA version. Sora controls like a suit of bricks in KH1 sometimes
I actually don't mind the flowery over the top dialogue here. The whole point of the Organization is to trick, confuse, and manipulate Sora so their over-the-top theatrics really come off less as flowery dialogue and more as a tool to that end. It's also nice to see Sora actually get genuinely mad to the point of losing himself as we don't see that too often ever again. I like how Donald and Goofy are the only ones to stop and question what's going on. I like how each Org member has their own motives and very little to sometimes no allegiance to each other, especially since the Organization is never this interesting ever again.

I played this game on the original GBA and it's a crazy how much of a different experience no voice acting, no cheesy sleight moves, and simpler gameplay can really make. When dialogue is all you have, it stands out a lot more. The card system is something that after awhile, I barely noticed. It just felt to me like playing KH1 with some added busy work of card management. The system gets such an undeserved amount of hate when it isn't really all that different from normal play styles. If anything, it allowed for some crazy abilities we never see reappear in the series.
 
What is the appeal of GTA roleplay? I don't want to do many of those things IRL, what makes you think I'd want to ASK IT OUT? With OTHERS?
 
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