On the other hand, when i get set up as the bad guy, i wanna be the bad guy.
I'm deep into Tales of Berseria at the moment, and i really liked the idea of Velvet and her group being the ones that are "wrong", and are actively making everything worse for everyone around them in pursuit of their own goal, like villians usually do
They actually establish at some points that your party is very selfish, and doesn't care about hurting/killing/devouring innocents to get their way, which i kinda liked, it was a newish angle for an RPG to me, but yeah, 80+ hours in, and as the plot begins to unravel, i can see where it's going...
"Achsualleh! The churchey faction is the REAL bad gae!".
You just couldn't commit to it, could you Japan? Lemme guess, final boss is gonna be god again. He'll claim that genociding people or whatever is the right thing to do because strawman, and you'll even get a "We'll decide our own fate!" Speech from your party.
Don't get me wrong, im really enjoying this game, just hit that sweet spot in which ive grown to care for and like the characters, but come on... I went from not knowing and looking forward to how things would play out, to already knowing how it's gonna end.
Similar thing happened with Red Dead Redemption 2. Your gang in RDR1 was established as this scary, violent group of outlaws with a charismatic leader that brought havoc over the place... And then you meet them in RDR2 and no, it was actually a centenary and so ahead of it's time as a proggressive, multicultural and mellow pack that occassionally robbed banks and shit.
Low Honor is the canon choice in RDR2 if you ask me, but that's another story