Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

Random retro mecha game got an remaster

I couldn't get into it. It just felt clunky to play. It's hard to describe but play a good Contra game and then play this and you'll get it (hopefully). Weeaboos who love their mecha will probably get more out of it.
 
Hey can someone name First Person RPGs for the Switch? Its a genre I used to love back in the DOS days and I'm wanting at least one I can take on the go.

Only one I actually own is Drawngeon: Dungeons of Ink and Paper, which was okay.

I've heard there's more.
It's not a genre I like much so take my opinion with a grain of salt, but Mary Skelter: Nightmares is pretty cool.

and Metroid Dread.

EDIT: How was Mario Odyssey? I never played it because, well, I hadn't really been interested in Mario 3D platformers since the Nintendo 64 days. I know the entire rest of the internet says its good... but those guys also sucked the dick of Breath of the Wild (which was good but not great) and Metroid Dread (which was utter balls on the dick) as well, so I don't trust the internet. I honestly tend to just immediately think "Nintendo Fanboy." KF is the only place whose opinions I trust.
Odyssey has the best controls and camera of any 3D platformer, but some of the worlds are boring and it relies too heavily on the cap gimmick, plus the way they handled its equivalent of Power Stars isn't good. It isn't perfect, and I still prefer Sunshine, but Odyssey is undeniably good.
 
You miiiiight like this:

Be warned, Etrian Odyssey is hopelessly autistic. I think the new version also has an auto-mapping system. Turn that shit off if you can. Back on the DS you drew the maps yourself. And then beyond that it's pretty standard JRPG stuff but with a pretty high difficulty. Your party can be wiped on the very first encounter if you are fucking around... because the game is not fucking around.

Good games! I really liked the third one. The ocean exploration was cool.

A shame we'll never get a remake of the third one because the remakes were pretty good. Maybe we'll get a 4, 5 and Nexus collection if this does well.
 
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Odyssey has the best controls and camera of any 3D platformer, but some of the worlds are boring and it relies too heavily on the cap gimmick, plus the way they handled its equivalent of Power Stars isn't good. It isn't perfect, and I still prefer Sunshine, but Odyssey is undeniably good.
Are we forever destined to have different opinions? Will you ever be correct?? :feels:

Mario 64's controls were the best. Sunshine is a watered down (huehuehueheuheuehuehue) version of what was a masterpiece. You had to be on-fucking-point in Mario 64 and that is the best part. Fuck up your positioning and speed in 64 and you're done; there is no magic water nozzle to correct for your sloppy inputs. But I do like Sunshine. Odyssey is a step below Mario 64 and probably on-par with Sunshine.
 
Are we forever destined to have different opinions? Will you ever be correct?? :feels:

Mario 64's controls were the best. Sunshine is a watered down (huehuehueheuheuehuehue) version of what was a masterpiece. You had to be on-fucking-point in Mario 64 and that is the best part. Fuck up your positioning and speed in 64 and you're done; there is no magic water nozzle to correct for your sloppy inputs. But I do like Sunshine. Odyssey is a step below Mario 64 and probably on-par with Sunshine.
That's a common misunderstanding I think people have about the role of controls & game difficulty and the correlation between them. Better controls do not necessarily need to make for an easier or less satisfying game. If the game is designed well around the player's abilities then you can make a game difficult no matter what options you give the player.

It feels good to land moves in Mario 64 because yeah, you do have to be on point and if you're sloppy you fail, and that is fun. But it's not like that is exclusive to rigid controls. Look at old school Castlevania platformers on NES, they had that rigid control scheme but the game was built to accommodate it, and people love it.

On the other hand its spiritual successor Bloodstained 1 & 2 have that same exact rigid control scheme, but they're much easier, and that's one complaint I see sometimes from hardcore Castlevania fans about them (I think the old CVs were too hard, BSs are more well balanced so I prefer them). So it obviously isn't so much that people like clunky controls, it's the difficulty and satisfaction of a successful input they like, and they've unnecessarily associated that with clunkiness.

If you look at Mega Man & Bass people complain about it being brutally difficult even by Mega Man standards (and it is), despite the fact you now have access to a higher, better controlling jump than ever, with a double jump on top of it. In theory you'd think the game would be cake; where's the rigid shitty jump?! But it was designed around it (to Mega Man's detriment, I've never legitimately beaten it with him, only Bass).

Tldr; IM RIGHT REEEEEEE
 
Are we forever destined to have different opinions? Will you ever be correct?? :feels:

Mario 64's controls were the best. Sunshine is a watered down (huehuehueheuheuehuehue) version of what was a masterpiece. You had to be on-fucking-point in Mario 64 and that is the best part. Fuck up your positioning and speed in 64 and you're done; there is no magic water nozzle to correct for your sloppy inputs. But I do like Sunshine. Odyssey is a step below Mario 64 and probably on-par with Sunshine.
It's kinda incredible just how stiff on the ground movement in Galaxy feels coming off of 64 and Sunshine. It was my first 3D Mario so I never understood the people criticizing the movement in it as being limited but going back to it now I can definitely see it. I suppose the spin doesn't give you as much leeway to fuck up as the FLUDD did however the platforming still doesn't feel super satisfying to do.
 
what's the best option for an actual dpad in handheld mode?
I got a Hori Split Pad Pro years ago and never looked back. (there's different designs and even different models of it now so you may wanna look around).

If you absolutely need rumble and motion controls in portable mode though, one thing I've actually done is used an SN30 Pro Plus (having trouble finding a listing for the exact one I have but this looks like its basically the same thing) along with this clip (which is meant for cellphones, but using rubber bands I managed to make it hold the Switch as well). This is kind of overkill though and for most gaming, the Hori does just fine.
 
(to Mega Man's detriment, I've never legitimately beaten it with him, only Bass).
Am I the only person on Earth who legit finds the game easier as Megaman?

But I'm hardcore.. I got all the data CDs and beat it with both characters.

@Dammit Mandrake! I'll look through those.

I don't necessarily need the game to be a "dungeon crawler" (which to me implies the entire game takes place in a big dungeon), just be first-person and have a sufficiently old-school feel. So something similar to, say, Ravenloft: Strahd's Possession would be fine as well.

(and yes, I own Skyrim already... haven't played it yet, literally was a gift from a friend, but I doubt it would scratch the itch).
 
Am I the only person on Earth who legit finds the game easier as Megaman?

But I'm hardcore.. I got all the data CDs and beat it with both characters.

@Dammit Mandrake! I'll look through those.

I don't necessarily need the game to be a "dungeon crawler" (which to me implies the entire game takes place in a big dungeon), just be first-person and have a sufficiently old-school feel. So something similar to, say, Ravenloft: Strahd's Possession would be fine as well.

(and yes, I own Skyrim already... haven't played it yet, literally was a gift from a friend, but I doubt it would scratch the itch).
You will probably like Etrian Odyssey.

However! If you get into Skyrim, let me know. I've made an art of running hundreds of mods simultaneously without crashes. My load orders are legendary and legit... and horrendously autistic. Send me a message if you want to know more.
 
Am I the only person on Earth who legit finds the game easier as Megaman?

But I'm hardcore.. I got all the data CDs and beat it with both characters.

@Dammit Mandrake! I'll look through those.

I don't necessarily need the game to be a "dungeon crawler" (which to me implies the entire game takes place in a big dungeon), just be first-person and have a sufficiently old-school feel. So something similar to, say, Ravenloft: Strahd's Possession would be fine as well.

(and yes, I own Skyrim already... haven't played it yet, literally was a gift from a friend, but I doubt it would scratch the itch).
Beat it with Mega Man AND got all the CDs? Yeah, that's definitely hardcore.

Mega Man has some advantages in combat situations so it's not like he's worse across the board. It's just that with Bass you can even literally fly near the end of the game, so he's definitely got the platforming advantage.
 
Beat it with Mega Man AND got all the CDs? Yeah, that's definitely hardcore.

Mega Man has some advantages in combat situations so it's not like he's worse across the board. It's just that with Bass you can even literally fly near the end of the game, so he's definitely got the platforming advantage.
It's like Mario with his cape. You can say you beat the game, but did you really beat the game?

Yes.
 
Beat it with Mega Man AND got all the CDs? Yeah, that's definitely hardcore.

Mega Man has some advantages in combat situations so it's not like he's worse across the board. It's just that with Bass you can even literally fly near the end of the game, so he's definitely got the platforming advantage.
For clarity.... to get all the CDs you actually have to beat it with both Megaman and Bass, as there's many that only one or the other can get. The most annoying is this one that you need Rush to dig up but you only have limited time because of a ground-destroying monster.

This was on the SNES incidentally... GBA I beat but I didn't get all the CDs. Fuck screen crunch.

...... The hell is the Invincibility Leaf? I'm guessing its only in certain versions of Mario 3, but I only know NES and All-Stars.
 
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For clarity.... to get all the CDs you actually have to beat it with both Megaman and Bass, as there's many that only one or the other can get. The most annoying is this one that you need Rush to dig up but you only have limited time because of a ground-destroying monster.

This was on the SNES incidentally... GBA I beat but I didn't get all the CDs. Fuck screen crunch.

...... The hell is the Invincibility Leaf? I'm guessing its only in certain versions of Mario 3, but I only know NES and All-Stars.
You even beat the screen crunched GBA version huh, that's nuts.

As for that leaf, it makes you invincible as the name implies, and appears when you die too much in a Super Mario 3D Land stage. I think you can still die by pits, I don't remember.
 
Cape? I used the Invincibility Leaf whenever it appeared in SM3DL. If I'm bad enough for it to appear then I embrace my shame,
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The new Zelda game looks meh. After 6 years of development it just looks like the same game that chugs on the current stupid hardware.

Should have waited until the next big console.
b-b-but think of all the fun you can make yourself by being able to make things go backwards, put garbage on your weapons, make vehicles out of garbage and clip through ceilings!!!

And the story! THINK OF THE ENTIRELY NEW ZELDA STORY!!!
 
It turns Mario into an furry with the power of transforming into an invincible statue.
..... Okay this demonstrates how little I've been keeping up with Mario, because what you describe sounds like the Tanuki Suit from SMB3 ... but that didn't come from a leaf (there was a leaf, but it just gave you a flight-enabling tail, and neither it nor the Tanuki Suit made you invincible).

............

@SSj_Ness So is it fair to say that Odyssey is really only gonna appeal to people who really love Mario's 3D platformers? I already have 3D All-Stars and I gotta admit, while I had fun with the three games, I got bored before even seeing an ending in one of them (Mario 64 I played back on its original N64 release, but Sunshine and Galaxy are fresh experiences for me).

Actually the Mario game I'm so far happiest with is Super Mario Maker 2. Since just booting up a level and having a blast is how I normally prefer to enjoy Mario games.

If any Kiwis have levels they want me to play, send me the codes. Just please... no troll or kaizo levels.

.............

Not aimed at anyone in particular:

I'm kind of amazed me dissing Metroid Dread got downvoted so much. I didn't think that game had many fans here on KF. Even on Reddit it seems very love-it-or-hate-it.

Anyway....

I'm trying to keep this short.

1. The combat focus. Things like counter mechanics etc feel like they fit more in Dark Souls or even Zelda than a Metroid game.

2. The graphics lack clarity, I had too many times where I didn't know what I was looking at, didn't catch visual cues, and some things you need to see have a problem of blending into the background. Like there's one boss fight (one of the chozo spear dudes you fight like eight times) who sends out this black wave... first time I saw this it was in a room with a black background, so I was taking damage and didn't immediately see from what. And of course, reading enemy cues and such was a bitch (not helped by how zoomed-out the game is)

(And yes, I played it on a big-screen television).

3. The attempt to map every possible function to a button combination. This isn't so bad at first but the further you get the more annoying it is. For example at one point you have to grapple swing over a drop, making several mid-air latches. In this game though that's a chore just doing it once because in a split-second you have to remember the combination.... plus....

4. The 360 aiming. It adds nothing and since it also goes for things like the aforementioned grappling, makes those infinitely more painful than they need to be. Compare how swinging over sections is easy in Super Metroid but is a pain here because you have to not only remember a three-button combo but also point an analog stick in precisely the right direction.

5. The whole game is designed with this "romhack" mentality where, for example, you'll find a missile tank, but can't get it unless you find this one obscure Shinespark trick only a speedrunner will understand. It makes exploring really unfun and makes me not even wanna look for secrets.

6. Not that I could anyway as the game is linear as all fuck, often forcing you to take a specific path and blocking you out of options or backtracking until the game says its okay. And yet despite that...

7. There were a lot of times where I was like "what the fuck am I supposed to do now?" I never resorted to looking up a walkthru, but I was tempted several times because a lot of times progression came down to just looking at the map and trying to remember what was where and looking for anything I might have missed.

8. Less of a personal issue but like, the game seems to heavily expect you to have played Metroid before, not only because of the romhack-esque design mentality but because a lot of the story expects you to just know what things are. Halfway thru the X parasites take over and the game suddenly works on Fusion rules, and I can imagine anyone who hasn't played Fusion is gonna be confused.

The worst is Dread made me realize most of the Metroid series was a beneficiary of being basically the only games of their kind for a long time--the minute they had competition, then they lost their relevance. In other words: Why get Metroid Dread when you can get, say, the collection of GBA Castlevanias for a fraction of the price?
 
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..... Okay this demonstrates how little I've been keeping up with Mario, because what you describe sounds like the Tanuki Suit from SMB3 ... but that didn't come from a leaf (there was a leaf, but it just gave you a flight-enabling tail, and neither it nor the Tanuki Suit made you invincible).
In 3D land, the power leaf pretty much replaced the Tanuki suit. The "invincibility leaf" is pretty much a stronger version of the Tanuki suit that makes you invincible for the entire level. However, the catch is you can only have access to the invincibility leaf if you failed a level too many times.

It's basically a pity item for players that can't git gud.
 
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