Metal Gear

Post-Ground Zeroes is when he started to be directly involved in voice directing, it's actually really easy to tell when he took over because Troy Baker's voice acting goes from imitating MGS1/2/4 Ocelot to imitating (his own) Joel from Last of Us.
Troy Baker seems up his own ass but he's mentioned that yeah, he really did try to make it sound more like Ocelot and Kojima kept telling him to do that stupid Texas drawl. That said, your post doesn't really answer all the lingering questions surrounding MGSV's casting. For instance, if Kojima never cared about the English cast and MGSV was all about the performance capture why did he keep Robin Atkin Downes as Kaz and especially Christopher Randolph as Huey? Randolph was as much an OG as Hayter and MGSV would have been the perfect time to recast the guy who magically had the same voice as his son.
 
I like the gameplay and the stories up to the point that they get fucking ridiculous. Like Metal Gear became so absurd that I stopped caring or playing them after MGS and MGS2. Now apparently Metal Gear's creator makes games where there are fetuses in jars and I just can't do it anymore, video games are just so silly. Metal Gear Solid was a real honest to goodness masterpiece though and I treasured my childhood copy of it like it was solid gold. I can't remember being that blown away by a video game ever, really.
 
That WWII-era game with the Cobra Unit would have been fun. The Pain seems like he's always having a good time; I too would like to try shooting hornets out of my flesh.
As a lark I came up with something for a game like that years ago(before MGS5) and I remember a few details. The original leader of the unit would be the chief and he's an indian(feather, not dot), ultimately making the lineage chief->boss->big boss because each one builds on the other. They also used horses because [metal gear babble about horses being more versatile than vehicles and something about native american battle strategies] and that's why the boss has a horse. The Boss's CQC was an evolution of the chiefs gun+tomahawk fighting style.
The Metal Gear Solid style of code names would also come from there because of spirituality or something.

The whole idea is really just built on the name progression, I found the idea amusing and it's not crazier than regular Metal Gear lore.
 
As a lark I came up with something for a game like that years ago(before MGS5) and I remember a few details. The original leader of the unit would be the chief and he's an indian(feather, not dot), ultimately making the lineage chief->boss->big boss because each one builds on the other. They also used horses because [metal gear babble about horses being more versatile than vehicles and something about native american battle strategies] and that's why the boss has a horse. The Boss's CQC was an evolution of the chiefs gun+tomahawk fighting style.
The Metal Gear Solid style of code names would also come from there because of spirituality or something.

The whole idea is really just built on the name progression, I found the idea amusing and it's not crazier than regular Metal Gear lore.
This would also really fit in well with the whole "well ackshually there was an even better most bestest soldier ever that never got brought up for some reason."

Also make Code Talker actually related to the Chief and that he was the radio man for the Cobra Unit the whole time and bam you got yourself a Kojima certified idea right there.
 
Troy Baker seems up his own ass but he's mentioned that yeah, he really did try to make it sound more like Ocelot and Kojima kept telling him to do that stupid Texas drawl. That said, your post doesn't really answer all the lingering questions surrounding MGSV's casting. For instance, if Kojima never cared about the English cast and MGSV was all about the performance capture why did he keep Robin Atkin Downes as Kaz and especially Christopher Randolph as Huey? Randolph was as much an OG as Hayter and MGSV would have been the perfect time to recast the guy who magically had the same voice as his son.
Probably due to Kris Zimmerman (mixed her up with Pat in my last post, who was her husband and the voice of og Ocelot), she was still a voice director on MGSV, same as all the other games. Guess Kojima didn't have anyone in mind to replace them with.
 
Also make Code Talker actually related to the Chief and that he was the radio man for the Cobra Unit
Good idea. New idea: on the burning field of battle the most stealthy kind of long distance communication is... let's say supernatural smoke signals. Meaning that the chief can read smoke billowing from beyond the horizon and know exactly what is going on in the way a medium reads tea leafs or psycho mantis reads minds. It's pretty much astral projection but kojsplained as being super skilled, observant and in tune with the land.

There's a lot of talk in MGS about battle, the battlefield, the nature of battle, soldiers, the nature of the soldier etc. In a hackneyed way maybe the origin of that philosophy could be traced back to some native american thing about the warrior and virtue.
 
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Probably due to Kris Zimmerman (mixed her up with Pat in my last post, who was her husband and the voice of og Ocelot), she was still a voice director on MGSV, same as all the other games. Guess Kojima didn't have anyone in mind to replace them with.
Kojima and Kris could've used other big name voice actors during the making
 
I'm like 90% sure that all it was was that Kojima had gotten Avi Arad on board to produce the MGS movie and Arad was able to produce Sutherland for him, either with the intention of him continuing on in the movies or just because Sutherland wanted a nice easy paycheck.

I remember Arad being all over some videos when they announced Sutherland to be doing the voice.
 
Also make Code Talker actually related to the Chief and that he was the radio man for the Cobra Unit the whole time and bam you got yourself a Kojima certified idea right there.
That's how Code Talker got biological samples from everyone on the Cobra Unit.

Also everyone, including the Chief, has an amazing ass. Now it's Kojima Productions.
 
I like the gameplay and the stories up to the point that they get fucking ridiculous. Like Metal Gear became so absurd that I stopped caring or playing them after MGS and MGS2. Now apparently Metal Gear's creator makes games where there are fetuses in jars and I just can't do it anymore, video games are just so silly. Metal Gear Solid was a real honest to goodness masterpiece though and I treasured my childhood copy of it like it was solid gold. I can't remember being that blown away by a video game ever, really.

You never played 3?!? :o
 
I don't know Japanese film at all, but would Kojima basically be too American for Japan and too Japanese for America if he ever actually did make a movie?

I mean, I almost think he's become that way with gaming but we have enough weebs to sustain him...
 
An issue with MGSVus that it takes place in 84, but apart from the music and the Soviet invasion of Afghanistan, it never really felt like thr 80s.
A lot of the stuff used doesn’t feel like 80s.
As an example, the electronics cigar.
Were they in use back then?
Then the stupid metal gear, which looked too advanced for it being 80s.
 
An issue with MGSVus that it takes place in 84, but apart from the music and the Soviet invasion of Afghanistan, it never really felt like thr 80s.
A lot of the stuff used doesn’t feel like 80s.
As an example, the electronics cigar.
Were they in use back then?
Then the stupid metal gear, which looked too advanced for it being 80s.
Don't forget the iDroid with fucking holograms. The series went off the rails with Peace Walker having fucking artificial intelligence in the fucking 70s and mechs that outshine anything that was in the Solid Snake era.
 
I don't know Japanese film at all, but would Kojima basically be too American for Japan and too Japanese for America if he ever actually did make a movie?

I mean, I almost think he's become that way with gaming but we have enough weebs to sustain him...
Pretty much. He combines western soap operas with the Japanese obsession of excessive exposition dumping to where he had the world record for "longest cutscene in a video game" for a few years. With some schizo shit thrown in that is what he's really known for.

He's leaned heavily into western Dramas ever since he started on the walking simulator. Its hilarious how flat every scene falls because he's a westaboo.
 
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I don't think it's any coincidence that the best MGS games were ones where Kojima was directing but somebody else was writing a lot of the dialogue for him.
 
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I don't think it's any coincidence that the best MGS games were ones where Kojima was directing but somebody else was writing a lot of the dialogue for him.
Thats every MGS game tho, in fact, the other co writer of MGS3 was part of the franchise until V.
The biggest difference to me seems more likely that Kojima wanted to leave the series to his studio since 4.
 
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