Sony hate thread

Also I'm pretty sure mouse and gyro are some of the first things SoH added.
Doesn't have it, there is someone's personal build that added mouse support, but the main build does not. OpenOcarina added it right away.

It might have been merged into the main, but I don't check their discord because its utter hell to figure out what is actual going on without reading every single message.
 
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Doesn't have it, there is someone's personal build that added mouse support, but the main build does not. OpenOcarina added it right away.

It might have been merged into the main, but I don't check their discord because its utter hell to figure out what is actual going on without reading every single message.
I see; I just checked the Discord and gyro was one of the first things they added, but the main branch still doesn't have mouse.
 
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some choice highlights:


So now it makes sense why Sony keeps making weird ass decisions with the PlayStation: they never wanted to do it in the first place.
Looking back, It's kinda of a miracle that the first two PlayStations were as good as they were. Not only was it a product of spite at Sega and Nintendo for rejecting Kutaragi's offer to build a CD add on for SNES and in Sega's case a new console but even spite at people within his own company. While Nintendo fumbled and Sega really fumbled during that console generation, Sony's Playstation was built by the right people doing the right things at the right time for the right reasons which pushed out one of the best game consoles with some of the best games of that era. Them pulling the same shit off for the sequel was even better.
While it's sad that we will never get a PlayStation as great as those two ever again, we can at least appreciate how good it was while it lasted.
 

I forgot to post this many ions ago, but tbw trailer breakdowns to these PS consoles really speaks volumes on how much Sony has treated their gamer fanbase for almost 30 years.
 
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Apparently there was a leak on the budgets for The Last Of Us 2 and Horizon Forbidden West.
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And since that screenshot seems broken:
According to the poorly-redacted declaration submitted by Sony Interactive Entertainment, The Last of Us: Part 2 cost some $220 million to develop, with a peak headcount of some 200 full-time employees. Horizon Forbidden West, meanwhile, cost $212 million to develop and utilized more than 300 developers.
 
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Apparently there was a leak on the budgets for The Last Of Us 2 and Horizon Forbidden West.
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And since that screenshot seems broken:


To put that into perspective, that's on par (inflation adjusted) with GTA5. GRAND THEFT AUTO 5! Just to sell ~10% of what that game did over the same time period, all without a post-release monetization plan, much less one as aggressive as shark cards. I'll give it to Sony Japan to have restraint and not have Kikeman taken out back and shot by the yakuza; that the game was designed and written to be a massive Fuck You to everybody involved was bad enough.
 
200 full-time employees. Horizon Forbidden West, meanwhile, cost $212 million to develop and utilized more than 300 developers.
I assume this is developers working for Naughty Dog/Guerilla and not counting outsourced work, since that seems like a low number for AAA games these days, usually its in the 500+ range for games of this budget/scale, but I might be wrong.

Images aren't working, here is the MobyGames page for Last of Us 2: https://www.mobygames.com/game/146798/the-last-of-us-part-ii/credits/playstation-4/
Here is says 2168 developers.

and Horizon 2: https://www.mobygames.com/game/178917/horizon-ii-forbidden-west/credits/playstation-5/
3367 developers, maybe the article forgot a zero?

MobyGames includes everyone though, so voice actors and music and sounds and stuff, but I guess you can consider them 'developers' in a way, they contribute to the final product.
 
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I assume this is developers working for Naughty Dog/Guerilla and not counting outsourced work, since that seems like a low number for AAA games these days, usually its in the 500+ range for games of this budget/scale, but I might be wrong.
You could sit through the credits and count them all. But Sony definitely has support studios to handle bunches of stuff like MOCAP, Music, and others. Which are likely not in those numbers. And all the QA, Localization and other stuff probably also doesn't count as 'developers'.
 
While Nintendo fumbled and Sega really fumbled during that console generation, Sony's Playstation was built by the right people doing the right things at the right time for the right reasons which pushed out one of the best game consoles with some of the best games of that era. Them pulling the same shit off for the sequel was even better.
While it's sad that we will never get a PlayStation as great as those two ever again, we can at least appreciate how good it was while it lasted.
Honestly, I don't think that PS2 was that amazing of the console, nor the PSone for that matter.

The PSone benefited from good timing on Sony's part (releasing after the Saturn by prior to the graphically superior N64), Nintendo alienating devs by continuing to use cartridges for the N64, and Sega fucking up the Saturn and its release in too many ways to count.

The PS2 benefited from (once again) timing (its release after the Dreamcast allowed it to cut it off at the knees, while it beat the Xbox by a year, and the Gamecube, which was original supposed to launch at the same time, ended up being delayed), having a DVD player built in (especially in Japan), backwards compatibility (which really helped, since it had the weakest launch lineup of its generation) and the lingering positive reputation of the PSone. As a machine, the PS2 was nothing to write home about; both the Gamecube and (especially) the Xbox were far more impressive in terms of performance, the Xbox had better online play, and the damn thing at the time had a reputation for being harder to develop for (Nintendo openly touted that their Gamecube was designed for ease of development).
 
As a machine, the PS2 was nothing to write home about; both the Gamecube and (especially) the Xbox were far more impressive in terms of performance
This is more apparent for any game that was multi-platform. For example, any Sonic game that was multiplat suffered worse on the PS2. Meanwhile, any game that had the PS2 as the SKU first seemed to perform better than the other consoles (e.g. Crash The Wrath Of Cortex... the GameCube version has sound/light issues and other oddities)
 
Early sales data for ff16 seem to suggest a slow start. Maybe the weekend will pickup, not anything to write home about right now though. Waiting for more complete information.
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In other news, the FTC court case to block the Activision purchase by Microsoft looks bleak for Sony's side after day 5 of the trial. Judge is not having any more shit from Sony and Jim Ryan.
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A petition was started supposedly? I haven't confirmed it.
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And some outside group to the case is throwing a last ditch hail Mary to get the judge off the case.
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The fact that FF16 is about to be a failure is hilarious to me
 
For Sony? Looking like it (and hopefully). For Squenix I'll wait for how well or poorly it does on PC.
I never said it was a failure for Sony. And I literally implied that it was a failure for Squeenix in another thread
 
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The fact that FF16 is about to be a failure is hilarious to me
this is for japan which hasn't really the ps5 adoption for it (nor does the rest of the world really), so going by that alone is pretty smoothbrained. we'll see how PC goes if squeenix doesn't royally fuck up the port.
the rest are "influencers" regurgitating shit like telling me TLOU2 is a great game, basing any argument or performance on that is even more smoothbrained.
 
The thing is, FFXVI isn't coming out on PC for months, so Playstation numbers are the only ones that really matter right now. And if its no knocking anyone's socks off on Playstation, its probably not going to do much better on PC honestly. This is like the exact opposite of the FFVII remake; there doesn't appear to be any real excitement for the game, and there's a growing backlash to it for at least some of the fanbase, with people declaring it "not my Final Fantasy".
 
I never said it was a failure for Sony. And I literally implied that it was a failure for Squeenix in another thread
Pretty early for you to shit in glee about squeenix failing. The game sells shit on PS5 but suddenly sells gangbusters on other platforms? That's the fucking kiss of death to temp exclusives on the PS5. That you can justify this as a surefire failure for square when they still have a second release phase for platforms that have actual adopters and not how this is a very bloody nose for sony than methinks pattern recognition ain't your forte.
 
The FTC case has concluded the trial stage as of yesterday. We are still waiting for the judges decision. Still to early to make a victory lap but Sony's side of the case backed by the FTC has not convinced some people looking at it that they had a case.
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There was also this.
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It looks like groundwork might be getting laid for a post Microsoft victory.
 
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