Brianna Wu / John Flynt - DEAGLE NATION STILL LIVES

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How long will Revolution 60 come to Steam?


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Ya know... I remember when the Wii came out and it was only going to be 128 bit again like the previous Gen Gamecube and Nintendo's argument was "nobody would tell the difference."

Welp. We did. I moved more permanently to PC after being Ninty fan for over a decade. Mostly because the graphics were moving ahead there while remaining static on the Wii.

I also remember seeing a 4k TV running 4K videos for the first time a couple of years ago and being stunned by how they somehow had got something even crisper than HD up and running. 4k isn't just about the clarity of the image but the depths of colour and increased screen size with zero loss of quality.
 
Wait, the ENTIRE staff?!
I'm sure these were posted when they were fresh but... being Wu one hardly has to speculate about anything because it's all on Twitter. Here she is bragging about ignoring their advice and creating 4096x4096 maps: http://archive.is/neiE5

As a bonus, 5 months later Wu blames GamerGate for spreading the "flagrant falsehoods" that they were using 4096x4096 maps: http://archive.is/o0TB7
 
Wait, weren't some of Wu's textures in the iOS version of R60 4096 x 4096?

Textures need to be high res because you don't want all that pixelated shit up your face when you get close to objects. Ergo, you don't want your shit to look like Minecraft.

FYI, since 2007 the IdTech4 can use 32,768×32,768 textures and the original Crysis also has huge texture files. Total war uses 1K^2 and 2K^2 textures for units (and you have a lot, I mean A LOT of those on screen) and every building has a 2K^2 texture map.

4096^2 is okay for a mobile game.
 
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As long as they are any still alive, the answer is no.

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Textures need to be high res because you don't want all that pixelated shit up your face when you get close to objects.
True, but we're talking about, like, giving Holiday's shoulder pad its own 4096x4096 texture, on a screen that's about 1100 pixels in the longer direction. You'd have to get preeeeettty close. Not to mention that since this is a non-interactive game, the developers can control the camera angle and just not put themselves in situations where you're smack up against a low-res object. Wu shot her team in the foot on this one.
 
I'm guessing some mix of hairplugs? Or does one need to be completely bald first?

I can, um, speak from experience on this.

A transplant looks completely natural...at least it has since the mid 80s. You can only tell a transplant from non-transplanted hair by looking very closely. The hairs are taken from the back of the head and put on the front. These hairs will be much thicker than the thinner hairs on the hairline, but you can only see this less than 2 feet away. You do not need to be bald to have one. If Brianna Wu / John Flynt's hair looks strange, that's because it's a wig. At 38, you know John has experienced some significant hair loss. And he looks more like the white man he is the older he gets.
 
True, but we're talking about, like, giving Holiday's shoulder pad its own 4096x4096 texture, on a screen that's about 1100 pixels in the longer direction. You'd have to get preeeeettty close. Not to mention that since this is a non-interactive game, the developers can control the camera angle and just not put themselves in situations where you're smack up against a low-res object. Wu shot her team in the foot on this one.

I can imagine the spaceship interior being of the 4kx4k variety, but other objects in this game do not warrant textures like this, especial since all the characters have pretty low-res textures (512x512?) and they use basic shading to hide the rest.
 
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