Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

It's not cool. It's stupid. Yet, this is the kind of "highly tactical" and "rich" gameplay Larian is praised for. 90% of the game is base around your party getting absolutely buttfucked without any warning, the only practical way to survive being to savescum.
Having one sided encounters isn't necessarily bad, but some of them are ones that you either need to respec all your characters to win or, alternatively, cheese it with the system in a way that removes the entire point.
 
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Savescum is a core mechanic in Larian games. The Divinity games are full of encounters and events where the only practical way to not get your ass kicked is to savescum & cheese. For example, in DOS2, there's a dungeon where all the monsters are level 18. Walk through a certain door, and a scripted sequence plays out where your whole party ends up stunned and in a vat of acid. All your magic armor gets burned off, and your party gets hit with status effects, before you can make your first move...against a five-man enemy team of level 19s. Damage and HP scale exponentially in DOSII, so the difference between 5 level 19s and 4 level 18s is huge.

The only way to bring that fight's difficulty down from near-impossible is to know this will happen, break up the party, have only one party member go through the door and get thrown in the acid, then have the rest of your party sneak in, tiptoe around the fight while it's still in its first turn, find a secret passage, go to the end, release an angry level 20 dwarven queen, and wait for her to engage the enemy before joining the fray with the rest of your team.

It's not cool. It's stupid. Yet, this is the kind of "highly tactical" and "rich" gameplay Larian is praised for. 90% of the game is base around your party getting absolutely buttfucked without any warning, the only practical way to survive being to savescum.
I didn't even know you could do that with the dwarf queen. I just teleported my characters out of the pit and proceeded to kick ass. Yeah, it was a tough battle, but I didn't think it was that bad. I thought the Doctor fight was far more difficult. I was able to do it in the run I had Loshe since her questline ends up weakening him, but in my run without her in my party I ended up giving up. I actually think the biggest issues about D:OS2 was that it was really easy to get under levelled with no way of recovery. Like they present the option to talk your way out of encounters, but it is never the correct choice. You need that xp and since you can not go backwards through acts if you miss any you can just end up screwed at the end of the game with no way of recovery. A better system would be that if you avoid an encounter because you're smart, you get the xp you would have earned and then those enemies are marked as no longer providing it to prevent xp double dipping.

As for the overall topic about romances in RPGs. I think if they are part of a set story with set characters they can work since it can be properly paced and developed throughout a story. I think for most games though romances run into terrible pacing problems where they feel like they come out of nowhere because you've suddenly hit hidden value that triggers it. I do not think these are insurmountable issues, just that they require a lot of work to make a romance that feels proper. Essentially, it would require developing a dating sim to fit inside the rest of the game. Dev time is not infinite and the romances are pretty extraneous to the game's core, so this is why most feel terrible and tacked on since they just end up being scoped to almost nothing. In my personal opinion, they should probably be cut because bad poorly told romance is worse than no romance.
 
I didn't even know you could do that with the dwarf queen. I just teleported my characters out of the pit and proceeded to kick ass. Yeah, it was a tough battle, but I didn't think it was that bad.

Depends entirely on your party's level. Since I foolishly opened the door with an 18th level party with a mix of 16th-18th level gear, one of my characters was dead before they took their first turn. And yes, part of my problem is I didn't do enough sidequests on The Nameless Isle, so I had no practical way to get leveled up.

It's still fun enough that I'll probably finish it, but there are so many design choices that betray a fundamental misunderstanding of what RPGs are. Hunting down sidequests so you can get enough XP to not get your shit pushed in is not a good mechanic.
 
Why do dwarves get no love? It's always fun to have a surly dwarf in the party.
Weird as it is to say, I think it's because it's hard to do a really good dwarf character and takes a little bit of thought to make them feel like they 'fit'. Writers either lean hard into the dwarf package and give us the grumpy but goodhearted alcoholic comic relief, or they do everyone in their power to go "Look at how not-dwarfy my dwarf is" but neither really expand beyond that.

While that's super cool in the right contexts (and don't get me wrong, sometimes I do just want Angus Beardhammer screaming "by me pappy's anvil"), there's often not a lot past those two extremes so they get written off at one-note characters.

I think Korgan from BG2 actually walks that tightrope neatly. He's a vile, grouchy bastard that checks a lot of the dwarf boxes and there are some jabs thrown his way like with a lot of other evil characters, there's more to the character if you get him to let his guard down. More importantly, it always feels like there's some respect for him in the writing and that he never feels out of place next to some of the more traditionally 'serious' characters the game presents for you to take along.
 
Why do dwarves get no love? It's always fun to have a surly dwarf in the party. Guess they would get in the way of the fujoshi fantasy twink haram. I will say that I am looking forward to the Pooner thread in the next few months with pooners naming themselves after Baldur's Gate 3 characters or getting their eggs cracked from playing the game. That will at least be fun. :story:
Animating sex scenes with child sized characters might attract the wrong audience.
 
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Animating sex scenes with child sized characters might attract the wrong audience.
That isn't what I meant. I meant that players rarely seem to like to play as dwarves or even have dwarves as even companions anymore. I recently got Solasta at the suggestion of @There Is Light At The End and I made sure to make one of the party members a tough and surly dwarf. I think the reason we don't see many dwarf companions or players maybe because:
1. They just aren't fujo bait as elves and tieflings.
2. Dwarf culture puts emphasis on tradition. As we all know a culture that values tradition is problematic in eyes of "current year".
 
Why do dwarves get no love? It's always fun to have a surly dwarf in the party. Guess they would get in the way of the fujoshi fantasy twink haram. I will say that I am looking forward to the Pooner thread in the next few months with pooners naming themselves after Baldur's Gate 3 characters or getting their eggs cracked from playing the game. That will at least be fun. :story:
While I think you nailed the issue of Dwarves not fitting the twink brigade, I also think Dwarves are now considered "problematic" because they are machoistic, racist and manly. The only way to make them palatable is making them either constantly mocked or making them even more Reddit than every other character.
 
@Drunken Fox

Sorry can't insert quotes.
I found the doctor fight to be one of the hardest, I didn't have Loshe in my party and so there was no way to weaken him. I did beat him after several tries but don't remember how, another thing that upset me was the lack of anything to do in the doctor's basement to weaken him or get an advantage, maybe there was something but I can't remember and mind you this was in vanilla so many it changed in the DE version.
 
@Drunken Fox

Sorry can't insert quotes.
I found the doctor fight to be one of the hardest, I didn't have Loshe in my party and so there was no way to weaken him. I did beat him after several tries but don't remember how, another thing that upset me was the lack of anything to do in the doctor's basement to weaken him or get an advantage, maybe there was something but I can't remember and mind you this was in vanilla so many it changed in the DE version.

The easiest way to do everything in this dumb game is to just only ever have one party member walk around. When combat starts, the rest of your party moves in real time while the enemy's red sight zones don't. They can then sneak around to advantageous positions and open up with a move that doesn't consume first-round AP. I haven't done this, but it seems like it would be worthwhile to have everyone take a point of Scoundrel, since it has the best teleport skill.

I feel like the game practically revolves around breaking the enemy's move & action economy. Knockdown & charm arrows/grenades are some of the most powerful artifacts in the game.
 
I'm going to hard disagree with people that don't want romance in their games. It adds a extra something to a story, be it in movies, books, etc. Even a mediocre romance subplot is great. The problem is the female characters are shit, so the romance will be shit. between shit romance and no romance i will take no romance i guess but if i don't like the characters im not going to bother playing the game, watching the movie or reading the book.
 
I'm going to hard disagree with people that don't want romance in their games. It adds a extra something to a story, be it in movies, books, etc. Even a mediocre romance subplot is great. The problem is the female characters are shit, so the romance will be shit. between shit romance and no romance i will take no romance i guess but if i don't like the characters im not going to bother playing the game, watching the movie or reading the book.
In fairness the male characters don't look like they fair much better. Epic gay vampire is all over the marketing but I'm pretty sure getting to murder him right away is half the appeal of Dark Urge.
 
I'm going to hard disagree with people that don't want romance in their games. It adds a extra something to a story, be it in movies, books, etc. Even a mediocre romance subplot is great. The problem is the female characters are shit, so the romance will be shit. between shit romance and no romance i will take no romance i guess but if i don't like the characters im not going to bother playing the game, watching the movie or reading the book.
Say what you will about Bioware but they did a good job in their early years at giving romances that everyone liked. With this, as @Ser Prize has stated, it just feels like fujoshi bait. The female characters are awful and disrespectful towards the male player character. I don't remember the female companions in Mass Effect treating Commander Shepherd like the female companions in Baldur's Gate 3 do. Sure, there were companions like Jack but if you romance her she will show her vulnerability and start treating you more kindly.
I also get the feeling that none of the male characters will be worthwhile for you unless you play as a gay man. There is a difference between women and fujoshi's. Garrus was the most popular character for women to romance in the Mass Effect series and that was because he acted like a man. I get the feeling that none of the male characters will act like normal, manly, men. They will either be the definition of Reddit humor or fujoshi bait.
 
Knockdown & charm arrows/grenades are some of the most powerful artifacts in the game.
I kept the Charming aura pirate outfit long after its stats became obselete.
Dwarf culture puts emphasis on tradition. As we all know a culture that values tradition is problematic in eyes of "current year".
Tradition above experimentation, honour above fairness, industry above artistry, kinship/isolation above welcomingness, cultural purity above xenophilia
I can see how they'd be abhorred by today's progressives.

That, and they tend to be the most generic standard fantasy archetype. (tvtropes)
 
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That, and they tend to be the most generic standard fantasy archetype. (tvtropes)
>Linking TVTropes
Are you a fag or what?

But what of the problem with begin "generic"? For each 100 snowflake races there is "four generic races" that every RPG have - Human, Elves and Dwarves. And i can't say the fourth because i don't want trouble with WoTC or Tolkien State, and i kinda don't give a fuck about them. Because they work and people know what are getting if you say "its an elf's thing" or "he is a dwarf".

And one more thing to bitch about BG3, Larian can't do the basic with trying to reinvent the wheel. Like writing Companion i don't want to kill, even if a not the Serial Killer Origin, after listen to them for 5 minutes.
 
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Unironically Dragon Age 1/2 have some great dwarf companions that don't really play into the traditional stereotypes at all. Varric is one of my favorite fantasy dwarves (and is a bright spot in a shit franchise) and he is more of a puckish rogue than your stereotypical rock and stone type. He doesn't even have a beard.

Larian shoved every kind of special snowflake they could into the game so it would be nice to have one decent dwarf. And the companion choices honestly aren't that great anyway. I'd take a goblin or something over a halfling for my short dude rep.
 
While that's super cool in the right contexts (and don't get me wrong, sometimes I do just want Angus Beardhammer screaming "by me pappy's anvil"), there's often not a lot past those two extremes so they get written off at one-note characters.
You can't forget the traditional Dwarven diplomatic methods.
 
In fairness the male characters don't look like they fair much better. Epic gay vampire is all over the marketing but I'm pretty sure getting to murder him right away is half the appeal of Dark Urge.
They are a bit better just because they are less annoying. They don't go out of their way to insult you for no reason. That green bitch was throwing shit at you even stuck in a cage. Actually to stupid to live.
 
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I'm going to hard disagree with people that don't want romance in their games. It adds a extra something to a story, be it in movies, books, etc. Even a mediocre romance subplot is great. The problem is the female characters are shit, so the romance will be shit. between shit romance and no romance i will take no romance i guess but if i don't like the characters im not going to bother playing the game, watching the movie or reading the book.
It's not so much as the romance itself but the insane focus modern devs invest in it at the detriment of virtually everythin else in the game. Somone here said the devs have spent an entire year fine-tuning the romance in BG3 while barely touching the gameplay side.

And in the end the biggest issue of Bioware romances is that, it being multiple choices and optional, removes the entire contribution of such relationship in the narrative. You don't have a build up since, at best, you are only locked behind gameplay time/progression between each encounter. Events involving the companion in relations to it being a romance are incredibly limited, and the relationship itself ends up being a checklist of "I fucked X" that will have a tiny bit of feedback in the ending (sometimes).

Having a set romance in a game (or at least highly limited choices) will 99% of the time be superior to "buffet" romance that is designed from the getgo to have no effect on the plot.
 
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