Unpopular Opinions about Video Games

I was slamming Bioshock a bit, but there really is some very thought-provoking in it. I just don't see it as being a successful critique of Objectivism, it's more like it just plays with it. Think about philosophy while you shoot your way through a typical video game. If anything that would probably make it more attractive to wannabe intellectuals, made a million times worse when Infinite set its crosshairs on American exceptionalism. I said somewhere else around here, We Happy Few is IMO a much more clever dystopian game but you don't see people sucking its dick.
What got me about Bioshock is that seemingly the perfect society fell apart because everyone started using Magic PCP. I almost feel it's still unironically a Pro-Objectivism game. Like seriously would Rapture fall into chaos without the Spicer Drug?
After everyone telling me to play Disco Elysium, that it's "the best RPG they've played in a long" time, I pirated it. It blows. I deleted it after ~2 hours. It started off kind of interesting and got a couple genuine laughs out of me "I want to have fuck with you", but it very quickly became a boring chore full of pretentious dialog that was literally putting me to sleep. I have no idea how anyone could say this is a great game and especially not the "greatest of all time". I guess if you're a post grad english lit faggot it would be interesting, I just found it to be the exact opposite of everything I look forward to in playing a game.
I pretty much had the same experience you had. For me a major turnoff was having to read all this tedious lore of a 70s-punk city with obnoxious fictional names and shit when it's clearly still about Eastern Europe political theory.

Like okay I get it you don't want to make the game set in Estonia because then you have to please autists like me who want authentic references to history. Well do what "Papers Please" did and call Russia "Arstotzka", etc.

The game should have been up my alley, I love the novel Gorky Park which is crime novel set in the USSR. I don't want to read a whole bunch of bullshit.
 
Nostalgia aside, what makes Black Ops II beloved in the Call of Duty community? Campaign is meh, Zombies sucks (if you don't have DLC,) multiplayer is balanced but generic.
 
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Kirby's Adventure > SMB 3, anyone fite me.
I agree with this. I had an NES at the time growing up and those two games. The levels and concepts were far more advanced than SMB3, but I also understand Kirby’s Adventure came out several years later. It hit right and felt like a good send off of the NES.

Having said that, it’s the only Kirby game I ever found to be enjoyable. They decided to make the games babby easy and also ran out of good ideas. The latest Kirby game on the Switch is the best one they’ve made in years but is a really pale shadow of games like Super Mario 3D World. I think Kirby’s Adventure was at the right place at the right time that explored what the Kirby formula can do and that was it.
 
Nostalgia aside, what makes Black Ops II beloved in the Call of Duty community? Campaign is meh, Zombies sucks (if you don't have DLC,) multiplayer is balanced but generic.

It's honestly the one I keep going back to the most. I will agree that base zombies sucks, but I also can't lie about feeling nostalgic about Town. As for multiplayer, idk why but it's honestly the most enjoyable one.

On the other hand, I feel the way you do in regards to MW2 instead. I only checked it out years after its prime and never got why it was the cod community's favorite.
 
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Nostalgia aside, what makes Black Ops II beloved in the Call of Duty community? Campaign is meh, Zombies sucks (if you don't have DLC,) multiplayer is balanced but generic.

The biggest thing Black Ops II had was that there was nothing glaringly wrong with it. The basic COD multiplayer is fun, but you always had some major issues, like Ghost Pro being a god-tier perk in Black Ops 1, or faggots in MW2 hiding in corners to eke their way up to 25 kills and auto-winning a Domination match they were otherwise getting pounded in, or the MP40 being Literally The Only Gun You Need in WaW. The streaks were fun and cool without being game-breaking. The Pick 10 system added some real innovation to create-a-class without being horrifically broken. Snipers were a solid skill choice without autoaim quarkskopers busting the game. No one weapon class ruled over the others. Shotguns were excellent, but so was everything else, really. SMGs finally had enough ammo. Assault rifles were good, but not king. LMGs had a solid niche. However you liked to play, there was a gun & kit that fit your playstyle. It didn't come down to picking from about 3 meta-dominant guns with the rest being outright trash. The maps were mostly pretty lame, with the 3-lane design being a little too obvious on some, but they weren't horrible like BO4.

On the other hand, I feel the way you do in regards to MW2 instead. I only checked it out years after its prime and never got why it was the cod community's favorite.

MW2 was the only major leap forward in terms of content. There was just so much stuff in it--guns, maps, attachments, etc--compared to MW1 or WaW. Plus, it was just about the best-looking game on either console when it came out.
 
It's honestly the one I keep going back to the most. I will agree that base zombies sucks, but I also can't lie about feeling nostalgic about Town. As for multiplayer, idk why but it's honestly the most enjoyable one.

On the other hand, I feel the way you do in regards to MW2 instead. I only checked it out years after its prime and never got why it was the cod community's favorite.
Both CoDs I spent the most time with. I suppose them being Call of Duty played a factor into the playtime. I'd rather revisit MW3 than Black Ops 2.
 
Really awesome how in 3 they introduce The Deep, which hinted at being maybe a connection to Bloodborne, and then it just goes nowhere.
The Deep, the untended graves, the profane flame, the serpents, londor, birthing dragons, people turning into trees, the pus of man. Whatever DS3 was supposed to be was a way more interesting game than the butchered leftovers we got.
 
Whatever DS3 was supposed to be was a way more interesting game than the butchered leftovers we got.
There were some leaked screens floating around for a week or two before they announced the game and they looked so wonky I swore they were fake. I don't think the game had that long in the oven considering DS2, Bloodborne, and DS3 all came out within a two year span.
 
There were some leaked screens floating around for a week or two before they announced the game and they looked so wonky I swore they were fake. I don't think the game had that long in the oven considering DS2, Bloodborne, and DS3 all came out within a two year span.
There is also that giant leak from early builds that seemed credible for the most part about how different the initial game concept was, and deep digging into early code and dialogue apparently reveals a lot more about how different the game was meant to be.

I could talk for hours about Dark Souls 3's cut content I find it very fascinating.
 
The Deep, the untended graves, the profane flame, the serpents, londor, birthing dragons, people turning into trees, the pus of man. Whatever DS3 was supposed to be was a way more interesting game than the butchered leftovers we got.
There is also that giant leak from early builds that seemed credible for the most part about how different the initial game concept was, and deep digging into early code and dialogue apparently reveals a lot more about how different the game was meant to be.

I could talk for hours about Dark Souls 3's cut content I find it very fascinating.
A lot of what you're writing near complete fanfiction based off of hearsay and other assorted speculation (likely by loregrifter troons) of the odd leak or datamining.
Some of which is COMPLETE horseshit, like the "QA Leak", which was actually just some faggot pulling the wool over people by repeating already datamined info alongside his made up bullshit.

The game changed a lot, well so did every other FS game, including games people think had no changes, like DS1 or BB. And "lore" is never finalized and is left deliberately vague and underwritten until late in development because the game changes a fuckload every time. DS3 just had the misfortune of being the game with a leak, so people think shit was unique to it. (DS2 is the odd one out, because that was a genuine distastrous mess that was cobbled together.)

Some of what you brought up is completely off base.
- The profaned flame lore couldn't have existed until late in development, because none of the characters involved with it (Yhorm, Pontiff) were connected to the Profaned Capital before then. It used to be a far earlier level and Wolnir, who was always an undead king, was the boss in it-> the mythical super interesting original vision didn't even have the "profaned flame"
- The deep was always tied to the slime cannibal pope, and was just more dark/abyss shit. He was originally the boss in the Deep Cathedral, so it was clearly just theming for what was always intended as one of the main bosses of the game. -> it's pretty much exactly the same
- There's 0 reason to think tree hollows would be any different than what they are in the final game. Some vague hint about how the primal form of hollows is fucking trees. The mysterious black tree roots in the leaked images... were just black tree roots overgrowing the Castle.
- The DS1 serpents were never in the game in any significant capacity. The QA leak made that shit up, and even the statues in Lothric Castle were added super late in development.
- Also, the flying serpents in the leak? The model is just a DS2 dragon without legs. That shit was clearly just a concept and a placeholder, which was replaced with Pilgrim Butterflies in the final game.
- "birthing dragons", I've no clue what this is meant to be, but if I had to guess, it's something to do with the cut dragons in DS3, one of which had MotherDragon as its code name. Sad to tell you, but it's pretty much the same as it is in the final game.

It's a slightly more complex explanation, but basically, Archdragon Peak used to be an (somewhat larger) area that somehow meant to connect to Lothric Castle, and it had dragons in it, with atleast 2 dragon bosses, MotherDragon and something called "Ancient Dragon Guardian". Well, the thing is, AP is still a dragon level, it just got cut and turned into a secret optional level. MotherDragon got cut and the fight was turned into Midir in the dlc while the model was used as the dragon in the mountain. The Guardian Dragon became the Ancient Wyvern, and all the dragons were turned into wyverns.

TLDR, the level got shuffled around, the dragon models got replaced with wyvern models and the boss was made into a better version of itself in the dlc. (Suspiciously mirroring Kalameet from the first game, who was also a cut base game boss.)
It is very disappointingly mostly the same level, sans a boss.
There were some leaked screens floating around for a week or two before they announced the game and they looked so wonky I swore they were fake. I don't think the game had that long in the oven considering DS2, Bloodborne, and DS3 all came out within a two year span.
All three of those games were being developed at the same time for about 2 or 3 years. DS3 started development in either 2012 or 2013. IIRC, it may have had the longest dev cycle out of the three games. Funniest part is that there's actually cut DS3 music in DS2's third dlc.

The leaks were of an internal prototype meant for some kind of presentation explaining the game to some party, probably Bamco.
 
All three of those games were being developed at the same time for about 2 or 3 years. DS3 started development in either 2012 or 2013. IIRC, it may have had the longest dev cycle out of the three games. Funniest part is that there's actually cut DS3 music in DS2's third dlc.
I suppose that lines up with DS2 originally being Demon's Souls 2 and DS3 being the real DS2. It's wild that the quality varied so much.
 
I suppose that lines up with DS2 originally being Demon's Souls 2 and DS3 being the real DS2. It's wild that the quality varied so much.
? DS2 was never DeS2, and DS3 was always meant to be the third and final game. DS2&3 were made because Bamco literally signed FS to do 3 Dark Souls games, iirc even before DS1 came out. FS management tends to juggle several projects at a time.

Sony owns DeS, and Sony never explicitly wanted DeS2. They hired FS to develop an exclusive for PS4 and they gave the team creative freedom to do whatever (as long as it was still an action RPG game obv.). This resulted in Bloodborne.
 
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Nostalgia aside, what makes Black Ops II beloved in the Call of Duty community? Campaign is meh, Zombies sucks (if you don't have DLC,) multiplayer is balanced but generic.
It's the final natural contunation of the CoD series without trying too hard or to be rehashed. It's still organically fun and not forced to be the next installment for cash grab/story telling or whatever reason they have. Take a look at infintie warfare and see how it's relly just WE ARE NOW CALL OF DUTY IN SPACE SEE THIS WEEE.
 
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The soundtracks for DOOM 2016 and DOOM Eternal each have one memorable track, and that's "Rip & Tear" and "The Only Thing They Fear Is You". Everything else is just unintelligible noise, and even the two tracks mentioned previously fall into that territory of being electronic noise more than music.

Much as I will happily rag on the original DOOM and DOOM II, I can't deny they both actually had a memorable soundtrack.
Hellwalker, Super Gore Nest, At Doom's Gate 2016, Rust Dust and Guts.

I'll admit there's a lot of noise vs the really good tracks, but we don't typically remember artists for the bulk of their mediocre work, we remember their highlights.

Disco Elysium
It's okay, I guess. It felt like there should have been a lot more to it that was left unexplored and unexplained. I still barely understand what the hell was going on.
 
I still barely understand what the hell was going on.
I got the gist of it I guess, but every single character was plagued with diarrheic dialog and just spewed monologues of nonsense, I was legitimately falling asleep. I'm not entirely stupid but when engaging with every single character is a slog of pretentious dialog it just gets boring and the basic point and click system of exploring the world was not enough to break up the tiring experience of playing the game. Nor was there enough humour to keep me engaged. Boring political dialog, no exciting or challenging gameplay, word salad projectile vomit.... no thanks. I can say at least the game doesn't pause half way to make you look at a giant BLM mural like the last game I deleted (miles morales).
 
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enough humour
DE had humor?

giant BLM mural like the last game I deleted (miles morales)
I played Spider-Man 2018 when the PC port came out and it was okay but I really didn't get the hype, besides it being the first Spider-Man game since 2014. The writing was terrible, Mary Jane was ugly, the forced MJ and Miles parts were irritating, the gameplay was decent but nothing groundbreaking. There was some potential with the way they handled Miles, making him a possible protege/sidekick for Peter and maybe somebody Peter could relate to, but when I saw the direction they were going with the Miles Morales game, I completely lost interest. And what the hell did they do to the Tinkerer, he's supposed to be a weird old man, not some teenybopper.
 
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. The writing was terrible, Mary Jane was ugly, the forced MJ and Miles parts were irritating, the gameplay was decent but nothing groundbreaking
I agree one billion percent. MJ was incredibly annoying, the writing was terrible, it should've been called Spider-Simp. The forced stealth game play to extend to playtime was incredibly shallow, uninteresting, and outright bad. MJ's character's decision making and storyline was horrible. She lies to peter, risks the lives of the entire city by going to an event where she knows there's a weapon of mass destruction with no plan, no information, and no ability to even prevent it so she can get a scoop for her newspaper. She shows up and just looks at fucking advertisements, gets caught and then gets mad at you for showing up to help her and save thousands of innocent lives that she purposely put at risk for no reason other than "muh strong wamens". The gameplay was pretty basic and simple, but it reminded me of old school beat-em-ups, so I stuck with it. Plus I pirated both games. I had no advanced knowledge of miles morales because I generally don't read about games or watch youtube, if it's not in the thread on the piracy forum or a popular meme most game knowledge slips past me. When I saw what they did to the story and the tinkerer I genuinely LOL'd. The funniest part was apparently the negroes of harlem made spider-man a super advanced tony stark tier suit. I legitimately deleted it when the quest marker turned into a cutscene of a giant BLM mural, it was bad enough there's rainbow flags on every other street. Everything has to have an agenda now, it's depressing
 
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