Brianna Wu / John Flynt - DEAGLE NATION STILL LIVES

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How long will Revolution 60 come to Steam?


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However low my opinion of Wu may be, I simply cannot believe anyone wouldn't keep multiple versions of a big project, including most especially the working version that was released. Forget software engineer, everyone who's ever played a game knows you make a fresh save now and again in case your working save gets corrupted. It takes my breath away.

Wu himself unintentionally revealed he has no idea what the hell he's doing in game dev work when he made that big what to do about needing git to submit to Steam. Given how prominently git and other revision control software is used in basically every software project on the planet (even Steam itself uses it prominently, as evidenced by the builds registered in their game databases and the beta builds certain games can use), it's likely this fool either saw no need to keep a viable backup of the last working copy because it had all managed not to break until he fucked it up, or he deleted all the backups after firing all the competent people (who almost assuredly would've made them, that's basic programmer prudence) and is now uselessly trying to fix what he smashed beyond repair and cannot fix due to incompetence he's too proud to admit to.

So does anyone else think she might just release the iOS version and completely ignore the Steam release? She'll claim the Kickstarter was fulfilled without going into detail and anyone who says otherwise is a GamerGater.

My theory is that she's just been sitting on what was left for her a couple years ago. There is no chance she can get the PC version to work on her own. The old iOS version is the only chance she has since it did technically work at one time.

Unlikely. Both are descended from the same code base, and as explained above, it's incredibly likely no backups or earlier revisions exist in a workable state. Further, he can't just re-release the old version with no improvements, he's made too much hay about the "Special Edition" to even try that.

Worse, if he can't get one to work, the other platform won't be any better off, given their code is generally identical save a few minor platform changes like controls and interface tweaks.
 
Aside from crackling audio, Wu at least had a semi-working version for the recent livestream.

Given how little we saw, he may have done a partial testing based on a single game level instead of a full bore test of the whole codebase. Some earlier or later levels may function partially or not at all, and given the game uses the same audio base as the original iOS version, it's incredibly odd to have audio issues of this nature at the stage of development the game is supposedly at.
 
It wasn't a complete playthrough, though. It was a suspiciously short session. The bug may come later. Or it may be something like a serious performance issue overall.

Don't know. I can't imagine any scenario where he has a releasable version and simply doesn't release it. On the other hand, I still can't swallow the fact he didn't back up the code before he screwed with it.

Nothing makes sense. I'm going to climb a tree and learn to play the flute.
 
Aside from crackling audio, Wu at least had a semi-working version for the recent livestream.
"Semi-working" is fairly accurate. Yeah, it started up but she barely got more than 30 minutes in, the frame rate was all over the place, the audio was a mess, and she started getting vague/defensive towards the end when pressed on the release date. It's become increasingly clear that Wu fucked up something and is now dragging her feet on releasing it.
 
I know this is off topic, but she's really wrong about Harley Quinn. I have a copy of Mad Love, the comic written and drawn by Harley's creators (Paul Dini and Bruce Timm), that includes Harleen Quinzel fucking her professor to get a better grade on a paper.

Now, Mad Love was canon to BTAS (they did an episode based on it, just without the professor fucking), but the idea that she wasn't sexualized since the beginning is rather incorrect.

I don't know about nu52 Harley Quinn (or Rebirth Harley Quinn for that matter), but I think she's mostly been presented (Mad Love not withstanding) as a somewhat intelligent woman who just happened to have drawn the short straw at life when she was first assigned to be the Joker's doctor, who proceeded to basically brainwash her.

Oh, and yeah. Anyone who calls the relationship of Joker and Harley sweet are pretty fucking exceptional themselves.
 
Her best bet would be to drop the Sped edition and release the original, with UI tweaks, on Steam, since that is what she has - or so conventional wisdom goes.

I'll bet she's even managed to fuck that up.
Well, if we go by the not unreasonable theory that Brianna doesn't understand version control or backups...the original version may no longer exist because Brianna never created a duplicate version before embarking on the super disco rave edition. Since, you know, SteamDB shows no changes made within the last two (almost three now) months and she still likely has not requested another appID for the Special Edition (or SteamDB isn't showing it). Unless I'm remembering incorrectly and there was only going to be one release for PC instead of standard and disco editions.

I'd say that so long as there's no activity that shows up on SteamDB, a release is not impending.
 
Her best bet would be to drop the Sped edition and release the original, with UI tweaks, on Steam, since that is what she has - or so conventional wisdom goes.

I'll bet she's even managed to fuck that up.
I love that she's complaining the documentation is 4 years out of date-- that's what happens when you don't release your game for 4 years.
 
Her best bet would be to drop the Sped edition and release the original, with UI tweaks, on Steam, since that is what she has - or so conventional wisdom goes.

I'll bet she's even managed to fuck that up.

Probably just started fucking around with the exact same build that DID work on IOS until it broke, had never made a backup of the working source code, and is now piddling around with a broken POS.

He also likely can't just decompile the finished iOS game that did work and restart from there because he likely removed all the debug tags from it and shipped it as a finished program, so he can't even break back into his own work to go back in time.
 
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I just want a definitive line drawn under Wu's "career" as a woman in tech. The sooner Wu can no longer claim to be an engineer, the better.
No matter what Wu does there will be a group of people who know she's a fraud and a group of people who play along with her software engineer cosplay. There will never be a definitive line drawn. Just look at her bio when she speaks at an event or something. It's a complete fabrication and they likely know it.
 
I hope you guys are wrong. I really want this to be released on Steam. The public meltdown over negative reviews and refunds will be glorious.
Even if there's no fire on Steam for us to roast marshmallows on, we'll get the meltdown at some point or another. All that's up in the air is when it's going to happen and what is going to set it off. Even if nothing happens in two weeks time...it'll only be slightly more than a week after until HoskStation's deadline is up.
 
If anyone wants a good idea just how screwed Wu is if he was stupid enough to NOT make backups of anything, then let me set a little perspective:

If Wu was making a game in something like RPG Maker, the executable code and the game source are not married to each other, meaning if a developer screwed up their dev build and had to revert back to a version that worked, they could easily jailbreak an older version by using a decrypter program on the game to spit back all the files and a project file to resume working on it as raw source code again, since the only thing making it an actual "game" does is just delete the project file (what you need for the RPG Maker editor to read something as a project), and the EXE file that comes with the game just lets it run as a program as either a project or as an actual game.

In Unreal, it's a little more complicated. The game project file compiles itself in a runtime file to allow the developer to test it out on a temporary basis, and when the dev decides it's ready to ship, they just have the project bake a permanent runtime file for whatever platform the game is intended for, and if the dev has a brain, they will keep the original source code and maybe make a "debug" version of the game (a version that can run as an independent game with dev tools built in for testing and can be converted back to a full project if necessary) as well to serve as failsafes if the "gold" (or ready to submit to the public) release goes horribly wrong.

The problem is that a fully baked runtime version cannot be reverted back to a project one can resume progress on, and since Wu uploaded a developer and gold release version to Steam and likely had the same issues then they do now, we can rather safely surmise he has no backups, fucked up shit a LONG time ago (which he didn't realize until AFTER making the debug/developer version), and is making a lot of sound and fury that signifies nothing since he can't turn back the clock, and thus stuck with a full AND developer release he has fucked up beyond his knowledge to fix, has no power or ability to revert back to an earlier version before it was fucked up, and is too proud to admit it.

And the only raw source code he has on hand is a crippled POS he can't fix, with the debug version in much the same sorry state.
 
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Is there any evidence of this "broken build" or is it just a meme tho

That is admittedly unknown, but all evidence supports it:

1. Wu is the only person left with developer access to the original code.
2. Anyone else who did any coding is no longer on the project nor has any access.
3. All known information about the game actually running suggests it's not much better off or even worse than the original iOS version was in terms of performance.
 
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