Unpopular Opinions about Video Games

You cut right to the heart of the matter. There should be a semi-casual fighting game, built on a AAA engine with actual talent behind it, that crosses over all these properties. Imagine an 80s movie fighting game where Robocop, Terminator, Aliens, Rambo, and maybe even Batman all fight each other using a variant of Mortal Kombat with all the autistic combo memorization stripped away.
I think there's a possible secondary issue.

Say even if someone did successfully do this? I suspect some autistic developer will quietly balance stuff in favor of their favorite characters, potentially leading to some rights holder getting mad.

That's supposedly why Vergil is so dominating in Marvel Vs Capcom 3, someone on the dev team was a DMC nut and deliberately made him absurd. I don't think that sort of dev favoritism would necessarily fly in a multi-rights-holder-franchise game.
 
On the subject of fighting games, here's one I suspect some people will disagree with:

"Guest appearances" in fighting games suck. It was already gimmicky when Soul Calibur 2 did the Link/Heihachi/Spawn thing 20 years ago and it's only gotten worse with the advent of paid DLC characters. You're paying extra money on top of the game you already bought to be exposed to cross-promotional advertising.
It's definitely worn very thin for me. Especially with some of these games that already have huge back catalogues of characters.
Remember when Kratos from God of War appeared in MK9 for PS3/Vita owners? So, the PS3 version was more complete than the 360 version. That's a ripoff because you're paying more for less. Now that fighting games are online, that creates an imbalance.
I still remember how absolutely lopsided Street Fighter vs Tekken was. PS3 version got Pacman and Megaman, these two cat mascots for sony, and the electric guy from infamous. In addition to this 4 player simultaneous fight mode. 360 and Steam got nothing. Quality aside, it's crazy to think one version got 5 fully animated characters over the other two
While it's not a 1:1 comparison; Street Fighter x Tekken had about half its roster behind the DLC paywall on PS3 and 360, meanwhile the Vita version of it had the full roster unlocked... and yes, the PS3 and Vita version were able to play against each other. I'd take a character I can't use due to platform over half the roster being locked up for no fucking reason
Don't forget they tried to hold all those characters as a timed exclusive deal with the vita version until the company buckled and graciously let us pay to unlock the characters already on the disc. Fuck it was like they didn't want people to like their company anymore.
 
I don't know why it happened exactly, but it feels like last generation hardcores reached a point where games needed to be absolutely flawless or they are fucking garbage,
Guilty as charged. ...sort of.

I often skip out on games if they have even the slightest hint of micro transactions, wokeshit, or any of that nonsense. This makes people mad. "Just grind through it bro!" "It's just a flag," "Just ignore the story and focus on gameplay." and so on.

But here's the thing, as I've gotten older, my time has gotten more valuable and the price have games has gone down (in a general sense, launch day AAAs have inflated prices, but sales and well priced indies are cheaper overall). If a game cuts out the gore, tits, or edgy jokes, I can safely pass on it knowing that I have a triple digit backlog to get through, and if for some reason I must play it, in a year I can likely get the GOTY edition which has all the DLC, has patched all the bugs, and all for less than the price of a pizza.

This applies to mechanics as well. If a game requires grinding, is a "rogue-like" where luck is more important than skill, or is defended with the excuse "it gets good 20 hours in", that's another hard pass. I'd prefer to re-play a couple of good 10 hour games than play a shitty one for 20 on the off chance it might get good later.


As for why. Game reviewers selling 7/10 review scores led to 7 meaning mediocre back in 2010, but I think that inflation continued. There's no better example than Last of Us 2. Utter shite given perfect 10s by every soy consoomer and corrupt game journo. 500 5 star reviews on PSN before the game was even out.
 
But here's the thing, as I've gotten older, my time has gotten more valuable and the price have games has gone down (in a general sense, launch day AAAs have inflated prices, but sales and well priced indies are cheaper overall). If a game cuts out the gore, tits, or edgy jokes, I can safely pass on it knowing that I have a triple digit backlog to get through, and if for some reason I must play it, in a year I can likely get the GOTY edition which has all the DLC, has patched all the bugs, and all for less than the price of a pizza.

This applies to mechanics as well. If a game requires grinding, is a "rogue-like" where luck is more important than skill, or is defended with the excuse "it gets good 20 hours in", that's another hard pass. I'd prefer to re-play a couple of good 10 hour games than play a shitty one for 20 on the off chance it might get good later.
I feel the same way about gaming. Games nowadays are focused on forced player retention and microtransactions. It's a double edged sword. Red Dead Redemption 2 being a notable example. On the one hand, the game is "complete" as far as R* is concerned. Okay, new players won't feel like they're missing out on anything because R* decided to not update RDO. But, say you've gotten everything you've wanted because you grinded or paid money. Now what? Grind for more?

Other side of the coin: Halo Infinite. You cannot progress on your own terms; only what 343i allows with their challenges. You want to be the color red with a blue tint? Give 343i $5. Want to play a quick game? Be prepared for desync or skill based matchmaking that deliberately tips the odds against you because the system said so. You can't "complete" it without shelling out money.
 
hardcore gamers have reached a point where they expect too fucking much from games.
I definitely noticed this, especially in the last five or so years. A big part of it is, I think, desperate contrarianism and additional need to be ANGRY all the fucking time, because they're addicted to the righteous indignation that comes from being the only truly smart person in a room full of retards.

A game will come out and be pretty good, get universal acclaim and praise for a month or two, then the narrative will shift and suddenly the game is shit, was always shit, and you were just too retarded to realize it because of (minor flaw) and they're SOOO sick of people sucking the game off for being perfect (even though nobody was doing that)

It's a very specific kind of slow heel turn into negativity.
Anyone ever saying, "LOL, white males, am I right?"
I would say also any form of "Man, capitalism dude." Also falls under this.
 
  1. Ahistorical or setting-inappropriate tolerance of homosexuality
  2. Setting-inappropriate or ahistorical feminism.
This has definitely gotten more egregious, but it was annoying as hell even before woke-ism reared its ugly head. So many period films all but have the main character look directly at the camera and say "Hello, fellow moderns! Aren't my suspiciously 21st century western liberal values superior to what these backward savages believe?"

This applies to mechanics as well. If a game requires grinding, is a "rogue-like" where luck is more important than skill, or is defended with the excuse "it gets good 20 hours in", that's another hard pass. I'd prefer to re-play a couple of good 10 hour games than play a shitty one for 20 on the off chance it might get good later.
Any grown man who's ever uttered the phrase "the game doesn't really start until the level cap" should just end it now.
 
A game is being "woke" any time it compromises the integrity of the story or setting to conform better to woke demands for "representation."
  1. Gratuitous, unnecessary negroes
  2. Anyone ever saying, "LOL, white males, am I right?"
  3. Setting-inappropriate diversity supersquads
  4. Token queers, especially in a historically inappropriate setting
  5. Trannies, anywhere, ever
  6. Awkwardly censored speech
  7. Fridge-shaped women with side-shaves
  8. Ultra-women who are instantly better than men at everything in a realistic setting (i.e. not Bayonetta or whatever)
  9. Ahistorical or setting-inappropriate tolerance of homosexuality
  10. Setting-inappropriate or ahistorical feminism.
So I gave this some thought, and came up with my own.

Skykiii's Scale of Wokeness

Level Minus One - Stuff I'm just not even gonna count.
-The creator being woke on Twitter. If its not in the actual game, it doesn't count.
-Cases where the "woke" element is something you have to go searching for. These could easily be something the creator was pressured to put in.
-At the risk of giving Wokies an "out," I'm gonna rule that certain things only count if they fit what we would normally think of as that thing. For example there's many games and other works where a character can change gender either due to magic or superscience that might as well be magic (Ranma 1/2, Rex Nebular and the Cosmic Gender Bender, the Might and Magic series) but it doesn't feel right to call these "trans representation."
-By the same token I personally exclude cases where the creator was clearly not trying to make a statement, like Poison from Final Fight or Bridget from Guilty Gear.

Level One - "Meh" level. This is for stuff that might not even be "woke" depending on the context.
-Main characters or important side characters being non-white, non-male
-Women being able to hold their own against men.
-Women who don't need men or aren't particularly obsessed with them, but aren't exactly bitchy about it.

Level Two - "Starts to Raise Eyebrows." These are things that could represent an agenda, but sometimes are just an author needing character motive or a way to move the story along, or may simply be logical in-context.
-Evil money-grubbing characters.
-A woman who complains about it being a man's world.

Level Three - "Starting To Get Annoying." At this point the agenda is unavoidable.
-The woman is always right, any man who sides with her is portrayed positively and any who disagree are made out to be scum of the Earth.
-Trans characters in major roles. This deserves special mention: in practice, there's nothing achieved by having a trans character because most of the time the audience doesn't even know they're trans (look at how many people think Poison from Final Fight is just a girl),... so if the audience does know, it means the character must've gone out of their way to make it known somehow, and there's no reason to do that unless you're using it to make a social statement.
-Someone, at any point, feels the need to tell you what their pronouns are, or ask another character what their pronouns are.
-Endless whinging about white man's evils.... and the white man never defends himself or refutes any of the claims (or if they do, they're painted as evil).

......................... This list could use some refinement. Maybe I'll come up with something better later on.

And again I'm keen on avoiding "false positives." Shantae is not a girlboss, Rex Nebular is not trans representation, Richard Rose from Sunset Riders is not an example of an evil white capitalist (especially not since the good guys in that game are bounty hunters), etc...

THREAD TAX: Aero the Acro-Bat deserves to be remembered way more than Bubsy does.
 
Unexplained fantasy negroes are a huge tell. Skin color evolved. People in hot, sunny areas have darker skin than people in cold, cloudy climates, and fantasy games are generally built on the premise that technology, especially travel technology, is medieval. So, if your setting has whites and negroes mixed together in the same place, you need a world-building reason for that. In other words, why is your Fantasy African in Fantasy Europe? Any reason is fine, really. The tell is when there's no reason. Examples of valid reasons:
  1. One of the races invaded and conquered the other's territory.
  2. One of the races had been enslaved by the other.
  3. The game is set in an important trade city, where people from all over come to ply their wares.
  4. They are a delegation from a far-away land.
And so on. The important thing is that desert people do not randomly show up by the million in the lands of coniferous forest people for no reason at all. When you are playing a game set in Fantasy Medieval France, and the Duke of Les-Bonbon du Ponceliot is, for no discernible reason, black, then the reason he's black is woke representation ideology, and the whole game is going to be infected with it.
 
And so on. The important thing is that desert people do not randomly show up by the million in the lands of coniferous forest people for no reason at all. When you are playing a game set in Fantasy Medieval France, and the Duke of Les-Bonbon du Ponceliot is, for no discernible reason, black, then the reason he's black is woke representation ideology, and the whole game is going to be infected with it.
And they'll always pull the disingenuous "well it's fantasy, so why does it matter, RACIST?!" card, as if it's mere coincidence that their writing always happens to reflect the wet dream of one very esoteric modern ideology.
 
If somebody says that a game is "woke," y'all best explain to me how. Because I don't see it.
You don't think ANY game is woke?

On the subject of fighting games, here's one I suspect some people will disagree with:

"Guest appearances" in fighting games suck. It was already gimmicky when Soul Calibur 2 did the Link/Heihachi/Spawn thing 20 years ago and it's only gotten worse with the advent of paid DLC characters. You're paying extra money on top of the game you already bought to be exposed to cross-promotional advertising.

Fighting games may not require much suspension of disbelief, but good ones do have consistent art direction/character design and guest characters shit all over that. I don't want to see John Rambo in Mortal Kombat, I don't want to see Ninja Turtles in Street Fighter, and I don't want some Final Fantasy K-pop faggot in Tekken.

I'll make an exception for Super Smash Bros or Vs-type games because the multi-game roster is central to the premise right from the start.
I think another exception should be made if the character meshes with the franchise well. Star Wars in SC sticks out like a sore thumb, but Link blends in so well that only someone familiar with Zelda would know he's not a regular cast member, basically.

I don't understand why this got "dumb" stickers because in some cases this is actually a valid question.
Because unless he worded that strangely on accident, he's implying he doesn't perceive any game as woke.

And I honestly think we should distinguish between "you can spot a pride flag in one teensy pixel of an image that is only on screen for five seconds" and "every five minutes the game stops so the characters can loudly announce that they support BLM."
Give an inch, take a TLOU2.
 
And they'll always pull the disingenuous "well it's fantasy, so why does it matter, RACIST?!" card, as if it's mere coincidence that their writing always happens to reflect the wet dream of one very esoteric modern ideology.

More often than not, the purpose of the Unexplained Fantasy Negro is to make people ask why he's there so that the developer can call them racists. And what's more woke than doing stupid things to intentionally annoy people just so you can call them bigots?
 
Unexplained fantasy negroes are a huge tell. Skin color evolved. People in hot, sunny areas have darker skin than people in cold, cloudy climates, and fantasy games are generally built on the premise that technology, especially travel technology, is medieval. So, if your setting has whites and negroes mixed together in the same place, you need a world-building reason for that. In other words, why is your Fantasy African in Fantasy Europe? Any reason is fine, really. The tell is when there's no reason. Examples of valid reasons:
  1. One of the races invaded and conquered the other's territory.
  2. One of the races had been enslaved by the other.
  3. The game is set in an important trade city, where people from all over come to ply their wares.
  4. They are a delegation from a far-away land.
And so on. The important thing is that desert people do not randomly show up by the million in the lands of coniferous forest people for no reason at all. When you are playing a game set in Fantasy Medieval France, and the Duke of Les-Bonbon du Ponceliot is, for no discernible reason, black, then the reason he's black is woke representation ideology, and the whole game is going to be infected with it.
My characters in RPGs are always pink, How can you explain that?

Also, where in our real world do dragons and mages live?
 
My characters in RPGs are always pink, How can you explain that?

Also, where in our real world do dragons and mages live?
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My characters in RPGs are always pink, How can you explain that?

Also, where in our real world do dragons and mages live?
See this is the thing retards always say and it drives me nuts, as if crafting a cohesive and believable yet still fantastical world isn't priority one for every fantasy setting EVER MADE.

Why does the world in the game have gravity? There's wizards and dragons so why gravity?

Fuck you. If you want to put niggers into a setting that is obviously fantasy European then think about why someone with a different complexion would be there. Oh, they came from somewhere hot and sunny that isn't like our current location. WOW that was fucking hard.

Saying "there are niggers here because there just are dude why do you care it's FANTASY!?" Is the laziest and faggiest way to handle what is a point of valid criticism. Nobody complained about there being niggers in Skyrim because that setting puts the effort into explaining why they're there.
 
Nobody complained about there being niggers in Skyrim because that setting puts the effort into explaining why they're there.
Ironically the fact that they did this has made Redguards a politically fraught part of The Elder Scrolls series in Current Year.

Not only can you have unexplained fantasy niggers, but you can ONLY have unexplained fantasy niggers - any implication that they're a separate people from a different place in a way that mirrors human history has become racist.
 
I'm inclined to go with "he worded it strangely on accident." On the internet most people aren't master wordsmiths. I know for a fact both you and me have worded things oddly at times.
Yeah, I just remember him bragging about his perfect mastery of the English language (despite me correcting his spelling on multiple occasions). I write like shit and am surprised it's comprehensible to you guys most of the time.

My characters in RPGs are always pink, How can you explain that?

Also, where in our real world do dragons and mages live?
Sometimes I forget how retarded you are, and then you go and remind me.
 
You don't think ANY game is woke?
I didn't explicitly say that.

Closest examples I can THINK of are Borderlands 3, Far Cry 6 and Gears 5. Borderlands 3 has some of the most obnoxious writing I've heard yet.

If Xbox acquired/partnered with Sega during the Xbox, I think that Sega could've been saved as MS's first party for their then upcoming Xbox brand.
 
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