A game will come out and be pretty good, get universal acclaim and praise for a month or two, then the narrative will shift and suddenly the game is shit, was always shit, and you were just too retarded to realize it because of (minor flaw) and they're SOOO sick of people sucking the game off for being perfect (even though nobody was doing that)
It's a very specific kind of slow heel turn into negativity.
I see the opposite of this as well. That a game was secretly a masterpiece all along that just got screwed by the dirty rotten hate mobs, or was "fixed" after some minor update. Fallout 76 recently had fans try to re-appraise it as a misunderstood masterpiece, or at least not as bad as people said.
I hate to be that guy again, but a lot of hyped games these days aren't very good and don't survive the honeymoon period. Perfect example was Resident Evil 4 Remake. Hyped before launch. Hailed as the second coming of Christ at release. Two weeks later not a peep about it.
Any grown man who's ever uttered the phrase "the game doesn't really start until the level cap" should just end it now.
Sorry for the powerlevel, but related to the thread.
I missed WoW's peak. Other MMOs I either got to late or never committed to the degree as others. I tried a raid in Destiny 2 only to be told they didn't count as real raids. At the time, a bunch of people online and even a few friends were of the opinion that raid content was the only content that mattered. That MMOs don't start until you reach end game and have a full raid set.
I was confused by this, because I work under the assumption that you do eventually exhaust a game of content. That you should either play something else or start over. That opinion did not go over well.
Then I stepped on a MMO landmine by saying out loud. "If the only content that matters is end game raid content, why not cut out the open world, daily questing, farming for crafting materials, etc. and have a game where all you do is raiding? All the budget and design could go into the thing people actually want, instead of the roadblocks people hate.". The person I mentioned this to flew into a rage about how I didn't get it and was a fucking idiot. The same story got varying reactions, but almost all negative, and none would explain why. At best, I'd get an argument that pre-level cap is a glorified tutorial, but I don't buy that.
I'd later learn of social desirability bias. That only a small percentage of a MMO player base actually does the high tier end content. That what people say they want (more raids) is at odds with what they actually play (dailies and farming for materials).