Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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I hope the cops Todd sent his way said "STOP RIGHT THERE, CRIMINAL SCUM!" when they kicked his door in.

Bye bye nigga
"STOP RIGHT THERE CRIMINAL SCUM! Nobody breaks the law on my watch! I'm confiscating your stolen goods. Now pay your fine or it's off to jail."
"Yo shit bro, I aint do shit, dat's sum other niggaz problem."
"THEN PAY WITH YOUR BLOOD!"
 
Modders better add Darin Tyrone Harris as a boss raider as soon as the game comes out.
He literally sends you his name and location as soon as the mod loads.

Edit: I guess the opening was demo'd at Gamescom and it lasted about 12 minutes compared to Tyrones 50.

Also, the copies Tyrone sold are already being delievered to buyers, which has lead to all backgrounds and traits being leaked.

Traits​

Alien DNA

You volunteered for a controversial experiment that combines alien and human DNA. As a result, you start with increased health and oxygen, but healing and food items aren't as effective.

Dream Home

You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly.

Empath

You are deeply connected to the feelings of others. Performing actions your companion likes will result in a temporary increase in combat effectiveness. But, performing actions they don't like will have the precise opposite effect.

Extrovert

You're a people person. Exerting yourself uses less oxygen when adventuring with human companions, but more when adventuring alone. (Incompatible with Introvert)

Freestar Collective Settler

You gain access to special Freestar Collective dialogue options, and better rewards from some missions given by the faction. But, crime bounty towards other factions is greatly increased. (Incompatible with Neon Street Rat, United Colonies Native)

Hero Worshipped

You've earned the attention of an annoying "Adoring Fan" who will show up randomly and jabber at you incessantly. On the plus side, he'll join your ship's crew and give you gifts...

Introvert

You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions. (Incompatible with Extrovert)

Kid Stuff

Your parents are alive and well, and you can visit them at their home. But you will automatically send 2% of your credits home to them every week.

Neon Street Rat

You grew up on the mean streets of Neon. You gain access to special dialogue options, and better rewards from some missions on Neon. Crime bounty by other factions is greatly increased. (Incompatible with Freestar Collective Settler and United COlonies Native)

Raised Enlightened

You grew up as a member of the Enlightened. You gain access to a special chest full of items in the House of the Enlightened in New Atlantis, but lose access to the Sanctum Universum chest. (Incompatible with Raised Universal and Serpent's Embrace)

Raised Universal

You grew up as a member of the Sanctum Universum. You gain access to a special chest full of items in the Sanctum Universum in New Atlantis, but lose access to the House of the Enlightened chest. (Incompatible with Raised Enlightened and Serpent's Embrace)

Serpent's Embrace

You grew up worshiping the Great Serpent. Grav jumping provides a temporary boost to health and oxygen, but health and oxygen are lowered if you don't continue jumping regularly - like an addiction. (Incompatible with Raised Enlightened and Raised Universal)

Spaced

Your body has become acclimated to space. Health and oxygen are increased when in space, but decreased when on the surface. (Incompatible with Terra Firma)

Taskmaster

Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire.

Terra Firma

You've never acclimated to space. Health and oxygen are increased when on the surface, but decreased when you're in space. (Incompatible with Spaced)

United Colonies Native

You gain access to special United Colonies dialogue options, and better rewards from some missions given by the faction. However, crime bounty by other factions is greatly increased. (Incompatible with Freestar Collective Settler and Neon Street Rat)

Wanted

Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge - when your health is low, you do extra damage.

Backgrounds​

Beast Hunter

From the Ashta of Akila to the Terrormorphs that plague the whole of the Settled Systems, hostile alien life abounds. You've learned the skills to track them, find them, and take them down. Skills: Fitness, Ballistics, Gastronomy

Bouncer


You've worked the line at the toughest clubs in the Settled Systems. Back then, you learned that most non-lethal confrontations can be solved one of two ways: a strong right hook, or a more strongly secured door. Skills: Boxing, Security, Fitness

Bounty Hunter


Wherever there are wanted individuals, there are those who profit from their capture. And your quarry knows that in the vastness of space, they can run... but they can't hide. Skills: Piloting, Targeting Control Systems, Boost Pack Training

Chef


While the unrefined masses scarfed down Chunks by the shipload, you catered to those with a more... discerning palate. In your kitchen, countless alien species became true culinary masterpieces. Skills: Gastronomy, Dueling, Scavenging

Combat Medic


Leave it to human beings to fight over something as infinite as outer space. That's where you come in. You've never been afraid to take on the enemy... but you'd much rather take care of your friends. Skills: Pistol Certification, Medicine, Wellness

Cyber Runner


From Neon to New Atlantis, the megacorps stand as monuments to power, prestige and profit. You've worked both for and against them, on the inside and out, often sacrificing conscience for credits. Skills: Stealth, Security, Theft

Cyberneticist


Robots? Mere toys. Neuroamps? Good for parlor tricks. The Colony War may have made implants and upgrades available to veterans, but you once saw a greater future. Humans and machines, as one. Skills: Medicine, Security, Lasers

Diplomat


The wars are over. Peace now reigns in the Settled Systems. But only because there are those quietly fighting to keep it. Because of you, agreements were signed, words were heeded... lives were spared. Skills: Persuasion, Commerce, Wellness

Explorer


They said exploration is a lost art. You didn't listen. As the major factions argued over the space they desperately tried to control, you were busy uncovering the wonders of the Settled Systems. Skills: Lasers, Aerodynamics, Surveying

Gangster


You were always disgusted by suckers killing themselves to make an "honest wage." As soon as you were old enough to hold a weapon, you took what you wanted from anyone unlucky enough to have it. Skills: Shotgun Certification, Boxing, Theft

Homesteader


The discovery of the Settled System' many oxygen-rich planets and moons meant humans could live just about anywhere...if they had the know how. You did, and utilized it to great effect. Skills: Geology, Surveying, Weight Lifting

Industrialist


There was a time when all you wanted to be was a titan of industry, maybe a ship designer or megacorp exec. Thankfully, that skillset never goes out of style in the settled systems. Skills: Persuasion, Security, Research Methods

Long Hauler


Let those other hothead pilots obsess over laser weapons and maneuverability. You're a space trucker, pure and simple. Pack the cargo, get it there fast, get paid, repeat. Life is simple and good. Skills: Weight Lifting, Piloting, Ballistic Weapon Systems

Pilgrim


Wayfarer, wanderer, seeker...transient. You've been called many things during your travels, and learned something those others could never understand - the journey IS the destination. Skills: Scavenging, Surveying, Gastronomy

Professor


You've always enjoyed learning, but nothing could compare to the joy of teaching others. As humankind spread throughout the stars, there was never a lack of knowledge to obtain, and you gladly assisted. Skills: Aerodynamics, Geology, Research Methods

Ronin


Masterless and unbound, you wandered the Settled Systems as a blade for hire. To some, you were a simple mercenary. To others, a hero. And to a select few...a nightmare they could never wake from. Skills: Dueling, Stealth, Scavenging

Sculptor


With your knowledge of anatomy and skilled, steady hands, you could have become a surgeon. Instead, you followed your heart, and created works of art to amaze and inspire. Skills: Medicine, Geology, Persuasion

Soldier


The Settled Systems is no stranger to warfare, and if there's one thing armed conflict relies on it's trained warriors with guns and guts. You had both. Simple, bloody work...and you were great at it. Skills: Fitness, Ballistics, Boost Pack Training

Space Scoundrel


Good? Bad? Whose right is it to say? If there's anything you've learned traipsing through the galaxy, it's this: space may look black, but it's really one shade of grey. Skills: Pistol Certification, Piloting, Persuasion

Xenobiologist


The Settled Systems is home to untold alien species. And while none of them have yet proven sentient, that never deterred you. So you sought out and studied them for whatever gifts they offered. Skills: Lasers, Surveying, Fitness

[File Not Found]


Oddly, there's no information on file about your past life. Clerical oversight? Deletion by some powerful unknown faction? Or was there just nothing of note to mention? Whatever the reason, your past is known only to you. What's important is the here and now, and the path you're about to forge. Skills: Wellness, Ballistics, Piloting
 
Last edited:
#freemynigga
 

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How much you want to bet that Bethesda didn't put much thought into Kid Stuff and Dream Home and how it might conflict with location traits.

Like, say I'm a Freestar settler, but then my dream home and parents are United Colonists or on UC territory.
You're assuming there is even a faction system at all. I doubt it's going to be anywhere near even what new vegas had. Neither Skyrim or fo4 had any sort of proper faction system.
 
You're assuming there is even a faction system at all. I doubt it's going to be anywhere near even what new vegas had. Neither Skyrim or fo4 had any sort of proper faction system.
Nah, I just don't want my character that is supposed to be a space cowboy having parents and a house in fed central.

They've already confirmed that the "factions" aren't really factions and are just glorified guilds I'm pretty sure.
 
Man I saw that twelve minute leak of the gameplay they showed at Gamescom, and Tyrone really was dogshit at the game :story:

I mean the persons aim at Gamescom wasn't the best, but at least it wasn't 10 minutes of some dude trying to figure out how to put a helmet on like it's some Factorio level of autism you'd need to figure that out.

It looks more likely armor or clothing has become one slot which sucks. I kind of liked how in fallout 4 you could put armor pieces on certain parts. I know it's wishful thinking of having morrowind level of clothing/armor equip system but it still sucks how streamline it got.
 
I'm not holding my breath but I'm not giving up hope on armor either. It's a tutorial which has you wearing a specific mining suit through the whole thing right?

I mean, it wasn't like you got pieces of armor to put over your Vault suit while inside Vault 111, right?

Still it's not looking good with how similar all the enemies have looked so far too.

It kind of pisses me off in these various Q&A's nobody has asked how the fucking armor feature works at all.
 
It looks more likely armor or clothing has become one slot which sucks. I kind of liked how in fallout 4 you could put armor pieces on certain parts. I know it's wishful thinking of having morrowind level of clothing/armor equip system but it still sucks how streamline it got.

In one of the interviews Patrician autist'd over, Todd made an off-hand comment about how the gear has an extensive 'patches' system, but of course the people at Kinda Funny are absolute retards and didn't dig into it at all. While the gear has a total of two slots, I'm expecting the suits and helmets to be customizable.
 
In one of the interviews Patrician autist'd over, Todd made an off-hand comment about how the gear has an extensive 'patches' system, but of course the people at Kinda Funny are absolute retards and didn't dig into it at all. While the gear has a total of two slots, I'm expecting the suits and helmets to be customizable.
Low effort, lazy, and gay. So it's just mods/FO76 legendary crafting. People like seeing their gear change visually, even if playing in first person.
 
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