Unpopular Opinions about Video Games

I think the main thing is all your 3rd-person action game intuition, which really was launched by Mario 64 (which changed everything) doesn't apply to it. Tomb Raider is designed on a grid, and the controls are designed to move you fairly precisely on that grid. So if you just think of the game as being like Qbert in 3D, it's more intuitive.
I didn't recognize the movement as grid-based. Maybe I should have given it more than 5 minutes lol.
 
Unpopular opinion: Mass Effect's asari aren't hot, they're just annoying.
I think you're supposed to just accept that they're supernaturally sexy as a core conceit of the setting. Elves in the Hobbit movies are ultimately just tall, skinny people with plastic ears in soft lighting, but the implication is that they're impossibly beautiful and mystical.
 
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This idea that the Dark Souls map is all great and interconnected is the biggest lie ever told in gaming.

Only the early areas are connected, all the shitty, terrible late-game maps are entirely isolated from each world.

Dark Soul 1 is trash garbage.
That's not an unpopular opinion. Even people who like the game agree that the last half of Dark Souls is blatantly unfinished. But I'll be damned if everything up to Ornstein and Smough isn't amazing.
 
I think the main thing is all your 3rd-person action game intuition, which really was launched by Mario 64 (which changed everything) doesn't apply to it. Tomb Raider is designed on a grid, and the controls are designed to move you fairly precisely on that grid. So if you just think of the game as being like Qbert in 3D, it's more intuitive.
In my case it also helped that I already was familiar with games like Prince of Persia (the 2D ones) and Flashback: the Quest for Identity, which were a similar movement concept, just in 2D. I immediately saw what Tomb Raider was trying to do.

..... I would say "Blizzard really needs to do a sequel to Blackthorne" but I don't trust modern Blizz to do it right. It would probably be just lame references and baiting.

As for all this Dark Souls talk, I didn't really get into it. Honestly for me a game like this, my real joy is exploring, not combat, so the main selling point is not only lost on me... its almost kind of a detriment.

I wish they would just make a King's Field V. Or bring Shadow Tower Abyss out in english.
 
Geno is quite possibly the most overrated character in the Super Mario Universe, and his fanbase are insufferable mongs
Do people have strong feelings about Geno?

He was an ancillary character in one game - and a niche game at that. I had to look him up just now to make sure I wasn't confusing him with Mallow.
 
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I didn't say that, did I? But you immediately jumped to the conclusion that I think you can't have attractive vidya characters. You can. But if the reason you're screeching about a game being shit is because the waifu MC doesn't have big enough tits and doesn't make you coom hard enough then you deserve to be laughed at.
If there is one thing I 100% agree with the leftist on it's that we live in a boring dystopia. We are now so disconnected from the reality of the world that we are creating products that we know nobody wants despite knowing what sells just to push ideolgy. Everbody likes hot people and whats most bizzare to me is that women are the only people who get to have their eye candy untouched. Does anyone really believe twillight was a best seller to women cause of Stephanie Meyers writing skills? Or 50 shades of gray for that matter? But you can expands this to movies aswell. Can anyone even find a popular romcom with an unattractive male lead?

While over here in videogame land we have to deal with studios intentionally uglifying female characters for what Ill guess is some sick twisted fetish of the evil male gaze or whatever.
 
Do people have strong feelings about Geno?

He was an ancillary character in one game - and a niche game at that. I had to look him up just now to make sure I wasn't confusing him with Mallow.
There's an odd amount of love for Geno. I like Mario RPG, but don't really get the Geno obsession people have.

I know part of it was that he was supposedly the reason we never got Mario RPG 2 or any remakes or ports because he's completely owned by Square so Nintendo couldn't put him in Smash Bros, Paper Mario, or anything else and that made the spergs just want him that much more.

But the same probably goes for Mallow and others and they just don't get that same weird fixation.
 
Do people have strong feelings about Geno?
They did back in the day for sure.

I feel like it's waned in the past decade or so, but it also might just be that I got laid and stopped paying attention.

I remember he was a big figure in Gamefaqs character battles in the mid to late 00's as well as being one of those people that annoying retards wouldn't shut up about in Smash Bros.

I think it has something to do with Geno having a gun arm. I know when I was 6 years old I thought he was the shit for having a gun arm so that seems like the type of thing the most hardcore of Nintendo fags would obsess over for 30 fucking years.

Meanwhile Mallow was just some crybaby bitch that was pushing in on Kirby's creampuff status, Booster was just Wario beaten with a retard/ugly stick.
 
Including the LAU trilogy from the mid-to-late 2000s?
I don't remember hearing anything about those at the time. I think I was only aware of them at all because of just seeing them on store shelves.

Could be the PC version is different. I played the PS1 version and it definitely was a mess. Imagine playing Resident Evil but now you're in an adventure game where movement is even more important. I don't recall if it actually used tank controls or not but I remember it "feeling" that way at least.
I played a demo of Tomb Raider 2 where you ran around Lara's mansion, which was the tutorial area. I remember having to really deliberately line up my jumps by positioning Lara just right, and then accelerating and jumping at just the right time to get anywhere. It did have tank controls by way of left and right rotating her, up making her move forward, and down making her do a backwards jump. They just didn't feel tanky because of the camera always being behind her.

Speaking of unpopular opinions: Tank controls are fine by me. They are literally RC car controls. They're excellent for third-person games where lining up your character is important, like in Grim Fandango. They don't work in fast paced action games, because you need to sidestep and dodge a lot.

I think it has something to do with Geno having a gun arm. I know when I was 6 years old I thought he was the shit for having a gun arm so that seems like the type of thing the most hardcore of Nintendo fags would obsess over for 30 fucking years.
The gun arm, and he did a respectful not as his victory animation. He had that enigmatic anime cool guy trait to him.
 
I listened to this podcast the other day and they talked about the RDR1 port the trend of remasters and remakes in games and how it isn't so new and that the RDR1 port might not be as lazy as some claim. They make some pretty good points I know that will be unpopular. People complain about remasters and remakes but remastering or remaking games isn't a new trend in the gaming industry. Back during the 16 bit era we had remakes and remasters of games.

Super Mario All Stars was a collection of remakes/remasters. It was literally 4 Mario games that were brought up to SNES standards. I had it back in the 90's as a kid. Then you have the whole "Super" line of games that were mostly made up of NES games that were remastered for the SNES. Games like Super Metroid Super Castlevania all the Super Star Wars games Super Punch out. That was Nintendo's thing with the SNES back then. Just add Super to the title make the graphics and sound better then rerelease it.

I don't think porting RDR1 to the PS4 and Switch was as "lazy" as some people say. The code for RDR1 is said to be a total mess. There are some improvements to the game as well. It just isn't a total overhaul like an actual remake. Digital Foundry said both the PS4 and Switch ports are better than the 360 version in many ways. If you buy the 360 version to play you are kind of playing an inferior version. The PS4 version looks smoother and clearer. The Switch port is comparable to the PS4 port while not being exactly the same. It can't be because the PS4 has better hardware than the Switch. The only thing the 360 version has going for it with the Xbox One emulation is it will run at 60 fps.

The rerelease for the Xbox One, the one people are buying like crazy now isn't a port. It's being run through emulation. No one worked on it to make it run on a Xbox One. The only people that did anything were the people that worked on the Xbox One emulation. It's not nearly as bad as people make it out to be. Also getting a PS4 and Switch port brings a PC port closer to being a reality because they had to get the game to work on an X86 platform. I'm not going to wait for a PC port though.

The other point they are right about is that Rockstar never promised anyone anything. They never said it would be a remaster or remake. This was all caused by speculation and hype with zero evidence. Just a bunch of rumors mixed with peoples hopes. Rockstar never said anything. So I kind of agree the outrage was stupid and kind of comes off as people just wanting to bitch and complain about something.

Then you have all the people saying just emulate it. The emulation isn't 100% perfect. You definitely won't be playing it at 4k and 60fps unless you have really good PC hardware. After watching the videos of the PS4 and Switch port I will definitely get the Switch port. It's just looks better than 360 version running through Xenia. Emulation is not the answer for everyone. I will definitely be playing Undead Nightmare on the Switch.

 
I don't remember hearing anything about those at the time. I think I was only aware of them at all because of just seeing them on store shelves.
I remember seeing them on store shelves at an Office Depot or COMPUSA (the latter I still miss to this day). I actually bought Legend and Anniversary for the 360 back in 07 for my 13th birthday and I loved it. Both got me to dip my toes into the Tomb Raider series. These two are still my favorite in the Tomb Raider series, and Keeley Hawes is my favorite Lara Croft.
 
But this is precisely where it starts to become a problem. I don't mind if From Soft shits out an across the board 1/2 damage multiplier baby mode for Dark Souls or whatever, but I do mind when the people who wanted baby mode ALSO start demanding it be as tweaked and fine-tuned as the core difficult experience that was intended. Now suddenly development time and effort are being drawn away from that core experience to accommodate making baby mode better.

It's never enough.
I see this with hard mode as well. Payday 2 got hit with this. People who play the hardest mode exclusively complained that the game was too easy (because e-peen), so they'd add more difficulties and new, tougher enemies. Then guns and builds wouldn't be viable for the new, harder mode, so they'd get buffed until the whining stopped. This happened several times and utterly gutted the lower difficulties. Overkill went from Payday's version of Legendary to one step above average.

here's a list of Mazda MX-5s in GT3
You should see how many Nissan Skylines they have.
Gran Turismo is tedious for me.
What ruins Gran Turismo is the licensing tests and the lack of early game events. They make starting a new game a tedious grind. If you know good starting cars and what events to do early game for big payouts, the game is way more fun. Get it wrong and you're stuck doing the Sunday cup 15 times just to get to the next event.

This idea that the Dark Souls map is all great and interconnected is the biggest lie ever told in gaming.
This is true.

If you want the interconnected world Dark Souls fans rave about, play The Surge. The levels in that game do loop back, to the point where each zone has only one bonfire. Each level is connected by a train loading screen so maybe that doesn't count. The Surge 2 has a more connected world (being more of a Metroidvania) but each individual zone isn't as neat.

The other big lie is the difficulty. Dark Souls games are difficult, but it almost always comes in the form of cheap shots and obscure nonsense.

Here's an example of the tough but completely fair difficulty. You are supposed to know that if you jump off a specific bridge you won't die, instead you'll land on a rooftop. Find the broken window and you'll end up on rafters, explore the rafters until you find a birds nest. Use the birds nest and it will say "pump a rum!". You are then meant to interoperate this as dropping a specific kind of throwing bomb into the nest, teleport into another level, come back to the hub, jump off the bridge again, and talk to the nest and you get an item. Do any of this out of order like going through 3 loading screens instead of 2 means you don't get the item.

Or as Dark Souls fans say. "GIT GUD"

Again, play The Surge games if you want actual tough-but-fair gameplay.

Even people who like the game agree that the last half of Dark Souls is blatantly unfinished.
Someone should tell Dark Souls fans that.

Sometimes, zoomers only like a game franchise that's been going on many years because it suddenly got a new waifu that causes funny feelings in certain areas, and they saw it on a Twitter feed or something. I've seen it.
I can believe it. There's a few games like Fates I only know because of the fanart. Not sure what it's even about.

But I also see it the opposite. The reddit types who fly into a rage that their game now has "waifus" or "anime" in it, even though as an outsider I don't see the difference. Fire Emblem was always anime styled as far as I can tell. Any game that has hot women in it will have a contingent of people accuse anyone who likes it of being coomers.
 
Someone should tell Dark Souls fans that.
I'm a Dark Souls fan and will happily admit the last third (I really don't think it's half) of the game is terribly unpolished compared to the rest.

God knows the game is not perfect, but I still believe the parts that are good are SO good that it's still top 5 (top 3? top 1?) games of the 2010s. It's been so influential on the audience and industry that "Souls-like" is right up there with "Rogue-like" and "Metroidvania" where a single game has defined an entire genre.

The only thing the 360 version has going for it with the Xbox One emulation is it will run at 60 fps.
What do mean "the only thing"? Running at 60 fps is infinitely more important than some trivial increases in graphical fidelity in a game that already looked fine.
 
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