But this is precisely where it starts to become a problem. I don't mind if From Soft shits out an across the board 1/2 damage multiplier baby mode for Dark Souls or whatever, but I do mind when the people who wanted baby mode ALSO start demanding it be as tweaked and fine-tuned as the core difficult experience that was intended. Now suddenly development time and effort are being drawn away from that core experience to accommodate making baby mode better.
It's never enough.
I see this with hard mode as well. Payday 2 got hit with this. People who play the hardest mode exclusively complained that the game was too easy (because e-peen), so they'd add more difficulties and new, tougher enemies. Then guns and builds wouldn't be viable for the new, harder mode, so they'd get buffed until the whining stopped. This happened several times and utterly gutted the lower difficulties. Overkill went from Payday's version of Legendary to one step above average.
here's a list of Mazda MX-5s in GT3
You should see how many Nissan Skylines they have.
Gran Turismo is tedious for me.
What ruins Gran Turismo is the licensing tests and the lack of early game events. They make starting a new game a tedious grind. If you know good starting cars and what events to do early game for big payouts, the game is way more fun. Get it wrong and you're stuck doing the Sunday cup 15 times just to get to the next event.
This idea that the Dark Souls map is all great and interconnected is the biggest lie ever told in gaming.
This is true.
If you want the interconnected world Dark Souls fans rave about, play The Surge. The levels in that game do loop back, to the point where each zone has only one bonfire. Each level is connected by a train loading screen so maybe that doesn't count. The Surge 2 has a more connected world (being more of a Metroidvania) but each individual zone isn't as neat.
The other big lie is the difficulty. Dark Souls games are difficult, but it almost always comes in the form of cheap shots and obscure nonsense.
Here's an example of the tough but completely fair difficulty. You are supposed to know that
if you jump off a specific bridge you won't die, instead you'll land on a rooftop. Find the broken window and you'll end up on rafters, explore the rafters until you find a birds nest. Use the birds nest and it will say "pump a rum!". You are then meant to interoperate this as dropping a specific kind of throwing bomb into the nest, teleport into another level, come back to the hub, jump off the bridge again, and talk to the nest and you get an item. Do any of this out of order like going through 3 loading screens instead of 2 means you don't get the item.
Or as Dark Souls fans say. "GIT GUD"
Again, play The Surge games if you want actual tough-but-fair gameplay.
Even people who like the game agree that the last half of Dark Souls is blatantly unfinished.
Someone should tell Dark Souls fans that.
Sometimes, zoomers only like a game franchise that's been going on many years because it suddenly got a new waifu that causes funny feelings in certain areas, and they saw it on a Twitter feed or something. I've seen it.
I can believe it. There's a few games like Fates I only know because of the fanart. Not sure what it's even about.
But I also see it the opposite. The reddit types who fly into a rage that their game now has "waifus" or "anime" in it, even though as an outsider I don't see the difference. Fire Emblem was always anime styled as far as I can tell. Any game that has hot women in it will have a contingent of people accuse anyone who likes it of being coomers.