Octopath Traveller? Why buy Octopath Traveler when we already have Octopath Traveler at Home? Yes, its my next game review! This time of
Rise of the Third Power, a game which wishes it was Octopath Traveler despite secretly being a much better game! This is what I hinted at when I said I wasn't playing any of the games on my list, yet, btw. So, yeah, Rise of the Third Power, the not-so-hit (but shockingly fun) game by the creator of Ara Fell (
which I reviewed here). You'll note that of the eight cheap indie games I played in that review, AF was the only one to get that coveted 2 out of 2 that all game designers dream of. Can R3P overcome its small team size and freeware game engine for an epic repeat? Read on to find out...
So what is Rise of the Third Power? Well, like its predecessor, its a simple turn-based RPG set in an RPGmaker world. However, this one aspires to be more than just that, with "carefully" balanced tactics and a continent spanning plot that tasks you with taking your eight friends on an epic adventure to prevent fantasy World War II. Yeah, Third Power.... Third Reich, they really don't try to hide it. The game includes more detailed sprites, a bigger world, some character art from DA's finest and a number of other pluses. It also, for those who care to buy it, has a physical release, bundled together with Ara Fell, from Limited Run.
So, how's it play then? Well, first of all, don't let the opening castle fool you. It is by far the most complex and obnoxious map of the game, and things quickly improve once you get out of it. Once free to roam the world, Rise does a much better job avoiding the whole Ara Fell "navigate across this giant map just to pick a flower" thing that put some people off of that game. Its very much so a more ambitious game, feeling like a retail, if indie, project while the previous title couldn't mask its "outsider art" origins. The character abilities are well balanced and make fighting battles an enjoyable experience that doesn't feel like a grind or slog. Though, some of the later, more advanced, characters do give you game breaking opportunities. *cough*mass poison*cough* All in all, 7 of the 8 characters are useful through most of the game and I credit the team with their clever system building which leads to you naturally swapping chars out on the regular.
As to the plot… It starts relatively cringe, but gets better as the game wears on. By the end you care about the characters and want to see their stories through, and the "under-developed" world slips back to the back of your mind. Minor spoilers, for those who don’t like such stuff, approximately 4 characters across the whole of the game are canonically gay. One of them is a team member. It comes up, like, once and didn't affect my enjoyment.
Yeah, the more I look on it, I fucking enjoyed this game, and its predecessor. My Switch says I put "over 35" hours into it but I think its nearer to 40, and I didn't end up completing all of the side-content either, though I got most of it. The game bounces between 6 and 20 dollars depending on which platform or sales are going on but is worth every penny even at full price. So yeah,
Rise of the Third Power gets a 2 out of 2. Go out and buy the physical version, I have mine sealed.