Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

It won't look that great. DLSS for 4k is intended to be upscaled from 1440p, any lower and it becomes too blurry, or too much detail is lost. DLSS at 1080p would mean internal resolution of around 600p - 480p, and you are losing way more detail from that then you are from 1440 -> 4k. It also is not perfect and blurs in motion, its gotten a bit better over time, but at 4k or on a big screen its not noticeable as it would be on a small handheld screen. Handheld doesn't need upscaling anyway, I assume it will still be a 720p screen as any higher would be pointless at 7 inches, and even 720p at that size looks really sharp even with no anti aliasing.
Yeah, I'm more assuming AI upscaling won't kick in unless the console is plugged into the dock and a screen that supports it and/or Nintendo produces both a home console version and handheld version, whereby the home console version alone would have it.
 
Nintendo's revisions
They're hit or miss for me. Favorite Gameboy was the original yellow Dot Matrix GBs followed by the Light. Favorite of the Advance line was the Micro of all things for just feeling nice in every way if you didn't mind not playing GB/C games. The DS Lite was actually more comfortable to crab grip because you could use the stylus and left side simultaneously a lot easier since it was lighter and thinner. The New 3DS sucked because you could only get an XL in the West and it was too fucking big to hold one handed for any extended period. It's not like it was actually heavy but the same issues as the original DS: it just was awkward as fuck. The smaller N3DS released in the west towards the ends of its lifespan, long after you really wanted one. The Switch Lite is better as a handheld but I just wish there was like a Switch Lite with a dock since it's the same chip since I never want to detach controllers and would just use a Pro when on the TV.

I assume it will still be a 720p screen as any higher would be pointless at 7 inches, and even 720p at that size looks really sharp even with no anti aliasing.
I just hate 720 because it almost invariably becomes the target resolution for most games and it looks like shit scaled to 1080 on a TV (even if it's x900). At 1080 it's just exact or a integer scaled to 4k. No one gives a shit about QHD in TVs so integer scaling for it is kind of pointless at this point.
 
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I just hate 720 because it almost invariably becomes the target resolution for most games and it looks like shit scaled to 1080 on a TV (even if it's x900). At 1080 it's just exact or a integer scaled to 4k. No one gives a shit about QHD in TVs so integer scaling for it is kind of pointless at this point.
I probably lucked out since I use a 1440p monitor for my Switch, which scales to 720p. What they should be doing is adding proper scaling software side, the Switch wont even output a 4k signal regardless of if the thing is actually rendering 4k, so you have to rely on the TV's upscaling, or shill out for one of those retro soyboy upscaler boxes or something.
 
probably lucked out since I use a 1440p monitor for my Switch, which scales to 720p. What they should be doing is adding proper scaling software side, the Switch wont even output a 4k signal regardless of if the thing is actually rendering 4k, so you have to rely on the TV's upscaling, or shill out for one of those retro soyboy upscaler boxes or something.
Octopath looked awful on a 4k on the Switch since I think it did the "renders at 1600x900 while docked" that was scaled to 1080 than was then just doubled up by the TV. There was so much fucking wrong with its effects and sprites that I just played it handheld constantly.
 
Octopath looked awful on a 4k on the Switch since I think it did the "renders at 1600x900 while docked" that was scaled to 1080 than was then just doubled up by the TV. There was so much fucking wrong with its effects and sprites that I just played it handheld constantly.
Oh I can give a whole autistic tirade about how octopath screwed up their visuals. The sprites have texture filtering applied to them.
1693812113049.png
You might have to zoom in, for this explanation I will use a Crono sprite from Chrono Trigger since its easier to see what I'm describing.
crono small.png

Sprites are really low res, obviously, so if you want to scale it up you need to do something to add more pixels.
1693812165685.png
nearest neighbour scales using the exact pixels with no interpolation. Octopath uses Unreal Engine, which uses a default upscale method of bilinear filtering, when you import the original tiny sprite with no upscaling the engine will blur each texel of the image together and you get this:
1693812359205.png
Obviously the devs didn't want this as their game is pixel art, now the proper solution to this would be to tick the upscaling settings in the texture properties of Unreal and set it to nearest, but the Octopath devs didn't do that, what they did is they nearest upscaled the original sprite to a higher res and then imported that to Unreal and kept its default filtering, which looks like this:
1693812464714.png
looks pixelly, but if you look at the edges of the texels you can see its fuzzy from the blending of the pixels, here is a zoom in:
1693812504927.png
I'm like 99% sure that this is what they did in Octopath and its why the textures all have a fuzzy look to them despite being pixel art, idk if its something normies notice or if its just my autistic ass looking at tiny pixels or what. I noticed this exact same issue in Quake Champions when they ported Quake 1 stuff in.

Basically they screwed up the sprites, and then slapped a bunch of blurry post processing on top of that, its a myopia simulator.
 
@Epoch I always just assumed the weird layer of vaseline the game had was just some bizarre UE light filter not meant for not-2D-but-sprites-on-a-3D-plane thing just getting fucked or some intentional muddy CRT look to it.

It works for the really large boss sprites because they look less pixelated but it looks so bad for the normal human/PC sprites and the scaling of them in the background/foreground just would actually turn the colors off on some of them.

I just never got if it was just shitty or intentional.

Edit: I guess playing it handheld just lowered my ability to even notice it being all sorts of fucked outside the stuff really close to the camera getting weird.
 
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It won't look that great. DLSS for 4k is intended to be upscaled from 1440p, any lower and it becomes too blurry, or too much detail is lost. DLSS at 1080p would mean internal resolution of around 600p - 480p, and you are losing way more detail from that then you are from 1440 -> 4k. It also is not perfect and blurs in motion, its gotten a bit better over time, but at 4k or on a big screen its not noticeable as it would be on a small handheld screen. Handheld doesn't need upscaling anyway, I assume it will still be a 720p screen as any higher would be pointless at 7 inches, and even 720p at that size looks really sharp even with no anti aliasing.

I imagine Nintendo won’t probably go for 4K anyway. When they use this kind of technology, it’s usually to get the best results out of power consumption, not maxing resolution. The switch OLED could use a lot more power for performance, but it focuses on battery life instead. The standard this “leaker” is probably using is that it looks close enough that you won’t notice a huge difference without a side to side comparison, because I doubt a leaker somehow has both a PS5 and switch 2 available. Diminishing returns means that if it runs decently well at 1440p or something on switch, your average person probably won’t see a huge difference.

Yeah, I'm more assuming AI upscaling won't kick in unless the console is plugged into the dock and a screen that supports it and/or Nintendo produces both a home console version and handheld version, whereby the home console version alone would have it.

Interesting look at upscaling to 720p.

Could be useful even in handheld mode, although I have no idea if this will actually happen. It might look worse to an enthusiast, but I think upscaling from really low resolutions is very workable.
 
I probably lucked out since I use a 1440p monitor for my Switch, which scales to 720p. What they should be doing is adding proper scaling software side, the Switch wont even output a 4k signal regardless of if the thing is actually rendering 4k, so you have to rely on the TV's upscaling, or shill out for one of those retro soyboy upscaler boxes or something.
It sucks that there isn't even a reason the Switch is incapable of outputting to 4K (even if not rendering at it) since the Nvidia Shield using the exact same SoC does 4k perfectly and was even one of the best media boxes for 4K video content and emulation.
 
It sucks that there isn't even a reason the Switch is incapable of outputting to 4K (even if not rendering at it) since the Nvidia Shield using the exact same SoC does 4k perfectly and was even one of the best media boxes for 4K video content and emulation.
This is why I’m highly confident that the Switch 2 will output 4K. Even if only some games actually go up to 4K, not having at least the option to output it would be a missed opportunity.
 
Literally pulling dubs from the damn near genesis of video game dubbing (almost 30 years ago) to make your point doesn't actually make your point. There were plenty of far better dubs then, let alone since.
Yeah, Koudelka and Mega Man Legends' dubs were good.

Edit:

Nintendo Doesn't Plan To Announce Mario's New Voice Actor Ahead Of Wonder's Release

"we'll let that play out and that'll be within the credits, people will learn who the new person is at that point in time, but we don't plan to make any announcement in advance of that"
 
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Octopath looked awful
ftfy
whichever braindead moron decided to douse that entire game in a healthy mix of Vaseline and bloom while randomly keeping some realistic textures and models alongside simply-sprited humans deserved to be fired, not given 2 more games to work on with the same style
 
@Anonitolia It also played awful, too. It was fun for bosses/mini bosses of the chapters. It absolutely slogged for the entire first half of the game with how many turns to clear a random mob.

Then you just realize if you steal MP with Theiron and either gift it or spam two burst AoE magic they're weak against, you clear the board in 1 character action or two instead of like four whole turns for three enemies at the start.
 
Octopath Traveller? Why buy Octopath Traveler when we already have Octopath Traveler at Home? Yes, its my next game review! This time of Rise of the Third Power, a game which wishes it was Octopath Traveler despite secretly being a much better game! This is what I hinted at when I said I wasn't playing any of the games on my list, yet, btw. So, yeah, Rise of the Third Power, the not-so-hit (but shockingly fun) game by the creator of Ara Fell ( which I reviewed here). You'll note that of the eight cheap indie games I played in that review, AF was the only one to get that coveted 2 out of 2 that all game designers dream of. Can R3P overcome its small team size and freeware game engine for an epic repeat? Read on to find out...

So what is Rise of the Third Power? Well, like its predecessor, its a simple turn-based RPG set in an RPGmaker world. However, this one aspires to be more than just that, with "carefully" balanced tactics and a continent spanning plot that tasks you with taking your eight friends on an epic adventure to prevent fantasy World War II. Yeah, Third Power.... Third Reich, they really don't try to hide it. The game includes more detailed sprites, a bigger world, some character art from DA's finest and a number of other pluses. It also, for those who care to buy it, has a physical release, bundled together with Ara Fell, from Limited Run.

So, how's it play then? Well, first of all, don't let the opening castle fool you. It is by far the most complex and obnoxious map of the game, and things quickly improve once you get out of it. Once free to roam the world, Rise does a much better job avoiding the whole Ara Fell "navigate across this giant map just to pick a flower" thing that put some people off of that game. Its very much so a more ambitious game, feeling like a retail, if indie, project while the previous title couldn't mask its "outsider art" origins. The character abilities are well balanced and make fighting battles an enjoyable experience that doesn't feel like a grind or slog. Though, some of the later, more advanced, characters do give you game breaking opportunities. *cough*mass poison*cough* All in all, 7 of the 8 characters are useful through most of the game and I credit the team with their clever system building which leads to you naturally swapping chars out on the regular.

As to the plot… It starts relatively cringe, but gets better as the game wears on. By the end you care about the characters and want to see their stories through, and the "under-developed" world slips back to the back of your mind. Minor spoilers, for those who don’t like such stuff, approximately 4 characters across the whole of the game are canonically gay. One of them is a team member. It comes up, like, once and didn't affect my enjoyment.

Yeah, the more I look on it, I fucking enjoyed this game, and its predecessor. My Switch says I put "over 35" hours into it but I think its nearer to 40, and I didn't end up completing all of the side-content either, though I got most of it. The game bounces between 6 and 20 dollars depending on which platform or sales are going on but is worth every penny even at full price. So yeah, Rise of the Third Power gets a 2 out of 2. Go out and buy the physical version, I have mine sealed.
 
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It sucks that there isn't even a reason the Switch is incapable of outputting to 4K (even if not rendering at it) since the Nvidia Shield using the exact same SoC does 4k perfectly and was even one of the best media boxes for 4K video content and emulation.
SoC? Do you mean the chipset? I'd be surprised but not completely if Nvidia themselves built it. I feel Nintendo possibly could now given the advances in tech, at least docked
 
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The Switch is getting a few new bundles:

One bundle is a normal Switch + Mario Kart + 3 months of online, while the other bundle (with two color variations) is a Switch Lite + Animal Crossing, each for the same price as the standalone system. They’ve done this sort of thing before for the normal Switch, but I think this is effectively the Switch Lite’s first official price drop, depending on how you classify bundles.
 
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