Warlockracy - Potatozone game reviewer, has good Fallout 2 and Morrowind mod reviews, why is there no discussion about him?

The game will absolutely let you make bad decisions for stats and perks. I think its a lot like PoE, newcomer should grab a build off the forums. As you play through the game, you'll come to understand the limitations and how to get around them. With that knowledge you can then start deviating from the beaten path can come up with your own builds.

First time I beat the game was using what they call an SMG commando build. Basically a stealthy glass cannon. A lot of fun to stealth into encounters and drop 3 guys in a burst, then throw incendiary grenades on the rest. Drawback was he had 3 vitality, so hit and run was key.

One thing I think underrail does well is that each build has strengths and weaknesses, and they tend to play fairly differently. Whats easy for one build can be difficult for another.

Also, another high point is that the writing is not marvel slop. The game takes the setting and itself fairly seriously without becoming too cheesey. There is some comedy in a character you can meet and do quests for, but it is optional and I think pretty well done. He was also not in Warlocks video.
Damn, would have been cool to allow the player to respec at every time so at least mistakes would be fixable.
 
Damn, would have been cool to allow the player to respec at every time so at least mistakes would be fixable.
Eh, its not that bad. The first major road block, AKA Depot A, will tell you in the first few hours if you need to go back to the drawing board. If you keep having to redo, you'll know what you need to do and can actually get to depot A in about 1 hour.

If your build can get past depot A, you're set for the game imo.
 
Also, Underrail and its expansion are on sale right now at GOG for $13. Lot of game play for $13 bucks imo.

Also, I'd like to add I am not even good at most CRPGs, and I still was able to beat the game. Dont let the difficulty scare you.
Plus it's a Russki game studio. Support the war effort!
 
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Sometimes i dream about an RPG game brave enough to block certain routes simply because you picked the wrong char creator option. (such as blocking out any romance option for small chin and balding head chars). Just out of spite for minmaxers and control autists.
Reminds me of how a while ago I had the passing idea of using chatbots for NPC's in an RPG so talking with them was closer to an RL conversation than just an ordered list of dialogue options. When I discussed it with a colleague of mine, I laughed and said: "aaah that can't work! Then RPG spergs would have to talk to someone!"

With such a system, your character's intuition/skill with charisma, speech, socializing, is directly dependent on yours and your ability to "play the part". Too much a sperg to not act like a sperg in-game? The world and its NPC's will treat you like a sperg, and certain quests/tasks/jobs will be locked off. Imagine the seething, lmao.
 
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Reminds me of how a while ago I had the passing idea of using chatbots for NPC's in an RPG so talking with them was closer to an RL conversation than just an ordered list of dialogue options. When I discussed it with a colleague of mine, I laughed and said: "aaah that can't work! Then RPG spergs would have to talk to someone!"

With such a system, your character's intuition/skill with charisma, speech, socializing, is directly dependent on yours and your ability to "play the part". Too much a sperg to not act like a sperg in-game? The world and its NPC's will treat you like a sperg, and certain quests/tasks/jobs will be locked off. Imagine the seething, lmao.
Reminds me of my idea to make an RPG where taking the "good" actions locks you out of achievements forever (and those actions remain static once chosen). If you want to be Mr. Goodguy then pay for it.
 
Reminds me of how a while ago I had the passing idea of using chatbots for NPC's in an RPG so talking with them was closer to an RL conversation than just an ordered list of dialogue options. When I discussed it with a colleague of mine, I laughed and said: "aaah that can't work! Then RPG spergs would have to talk to someone!"

With such a system, your character's intuition/skill with charisma, speech, socializing, is directly dependent on yours and your ability to "play the part". Too much a sperg to not act like a sperg in-game? The world and its NPC's will treat you like a sperg, and certain quests/tasks/jobs will be locked off. Imagine the seething, lmao.
There's probably a couple ways you could gamify it so that the conextual memory is changed based on a character's stats/traits, so a charismatic character has NPCs react more favorably, even if the player is an uncharismatic nerd. The real bottleneck would be for people with shit writing skills, causing garbage in/garbage out issues where the NPCs just go "fcuk u ASShloe."
 
There's probably a couple ways you could gamify it so that the conextual memory is changed based on a character's stats/traits, so a charismatic character has NPCs react more favorably, even if the player is an uncharismatic nerd. The real bottleneck would be for people with shit writing skills, causing garbage in/garbage out issues where the NPCs just go "fcuk u ASShloe."
As alluring an idea as this is, my time messing with neural networks has convinced me that AI NPCs are nowhere near ready for prime time. Models pretty much universally don't know how to weigh things like character statistics, so in practice you'll most likely end up with NPCs that mindlessly agree with everything the player says and will give a 3 charisma PC blowjobs at the drop of a hat.

I don't mean to say that AIs can't do impressive things or that the technology hasn't improved by leaps and bounds. The problem is that players like consistency in game mechanics, and no-one's going to be happy if the king they're trying to impress flips them the bird just because the machine spirit is feeling cantankerous.
 
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As alluring as an idea as this is, my time messing with neural networks has convinced me that AI NPCs are nowhere near ready for prime time. Models pretty much universally don't know how to weigh things like character statistics or contextual clues, so in practice you'll most likely end up with NPCs that mindlessly agree with everything the player says and will give a 3 charisma PC blowjobs at the drop of a hat.
Oh, absolutely. We'll probably see a couple small indie games try it out as a kind of gimmick over the next few years, but it'll be at least 2030 before we start getting anything stable enough for an actual AAA product. The hallucinations of the model, the easily triggered NSFW feedback loop, the computational demand, all sorts of issues prevent current generative AI from working in games. Conceptually, I think it can (and maybe eventually will) work, but we're still early. The "AI Game Master" that AI Dungeon dreamt of is still not there.
 
Oh, absolutely. We'll probably see a couple small indie games try it out as a kind of gimmick over the next few years, but it'll be at least 2030 before we start getting anything stable enough for an actual AAA product. The hallucinations of the model, the easily triggered NSFW feedback loop, the computational demand, all sorts of issues prevent current generative AI from working in games. Conceptually, I think it can (and maybe eventually will) work, but we're still early. The "AI Game Master" that AI Dungeon dreamt of is still not there.
I haven't mucked with chatbots myself, but it sounds like the "best" way to use them at the moment would be to have one NPC who's clearly fucked in the head as the sole chatbot-responder.
"Yeeahp, old Moonman McGill hain't been the same since he went out to the Torva facility a coupl'a years back. Got a few of the little'uns out from that hellhole, he did, but he damn well paid for it... Y'heard what sorta gobbledygook he spouts out sometimes. Bless, he tries to keep the worst've it under wraps, but when he gets a good head'a'steam goin, best jus'ta keep a distance."
 
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New video, Jagged Alliance 3
While he says that he didn't make it a spoiler review because it's new, I think it's more that the game is just soulless use of the original with debatable QoL and the usual tropes like a color hair strong independent Pakistani woman in a head cover.

The opening message of the game is basically "the original game was racist, yet we still use its name for marketing purposes but insert modern politics to show we're doubleplus good people

View attachment 5281536

Also need to check that SK Media YouTube channel
An yet JA3 doesnt shy away from using very streotype under the sun, from the badguys sounding like streotypical Africans (to the point going to a fuckinh witch doctor to heal their injured friend), to the NPCs or the mercs themselves. But nah "They has Pakistan woman who can do shit!! Dats woke guyz", also I havent seen shit of modern politics in this game. But sure, whatever helps you faggots sleep well.
 
An yet JA3 doesnt shy away from using very streotype under the sun, from the badguys sounding like streotypical Africans (to the point going to a fuckinh witch doctor to heal their injured friend), to the NPCs or the mercs themselves. But nah "They has Pakistan woman who can do shit!! Dats woke guyz", also I havent seen shit of modern politics in this game. But sure, whatever helps you faggots sleep well.
Nah, it's still a very iffy message that follows the rules of corpo speak: "Previous installment did X in its own time when it was acceptable, we do Y in a way that fits the political zeitgeist, please understand <quirky message to alleviate the message>". Not dissimilar to what the mouse does:
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Even if we give it the benefit of the doubt that it doesn't mean that the previous installments were wrong, it's still extremely gay.
 
Nah, it's still a very iffy message that follows the rules of corpo speak: "Previous installment did X in its own time when it was acceptable, we do Y in a way that fits the political zeitgeist, please understand <quirky message to alleviate the message>". Not dissimilar to what the mouse does:
View attachment 5381211
Even if we give it the benefit of the doubt that it doesn't mean that the previous installments were wrong, it's still extremely gay.
I honestly dunno what current shit is even meant, because all the stuff in the game flies in the face of it all. This message almost feels like them writing it as a "ye, this will make these wankers fuck off", because as I said EVERY character is a walking stereotype and game doesnt shy away from it, which was like the thing of JA2. One NPC ya encounter is a black butler who kept his owners in good condition despite looters and local bandits , who wants you to find his white master. Heck, the game doesnt even shy away from pointing how this African country yer in is a sand blasted shithole, to the point that even the local army is corrupt and dont like their president.
 
I'm fine with this dude, but he uses way too many wojaks/frogs and spergs out too hard about da nazis and putler. I think whenever he can keep his autism under control, he can make some good videos, especially if it's on a niche mod or slavjank game that hasn't really been talked about within the western sphere all that much. I don't like reviews where he just watches somebody play the game, like his Frontiers one. I think he would come out with a much different opinion if he actually played the mod, but I also can't criticize him too much for not wanting to waste his time on that one.

As for JA3, it looks fine. JA2 looks to have deeper RPG elements and better writing, but as far as the gameplay, it's servicable and I might even get it myself. Sure, the scooby doo reference is cringe, but we've seen much worse from so many games as of late, it seems cringe is the new standard in AAA writing and JA3 can't quite reach that level. I appreciate that it doesn't seem to back away from African stereotypes, like you know a modern game would. Not enough comfy Africa slaughter simulators out there, one of the reasons I am adding this to my backlog.
 
I'm fine with this dude, but he uses way too many wojaks/frogs and spergs out too hard about da nazis and putler. I think whenever he can keep his autism under control, he can make some good videos, especially if it's on a niche mod or slavjank game that hasn't really been talked about within the western sphere all that much. I don't like reviews where he just watches somebody play the game, like his Frontiers one. I think he would come out with a much different opinion if he actually played the mod, but I also can't criticize him too much for not wanting to waste his time on that one.

As for JA3, it looks fine. JA2 looks to have deeper RPG elements and better writing, but as far as the gameplay, it's servicable and I might even get it myself. Sure, the scooby doo reference is cringe, but we've seen much worse from so many games as of late, it seems cringe is the new standard in AAA writing and JA3 can't quite reach that level. I appreciate that it doesn't seem to back away from African stereotypes, like you know a modern game would. Not enough comfy Africa slaughter simulators out there, one of the reasons I am adding this to my backlog.
I dont think he'll drop "da nazies&Putler" shit anytime soon, mostly because faggots like him need to drop on their knees and cry for the "muh glorious west" to forgive them. As for JA2, I wouldnt call it much deeper, cause the RPG stuff there felt like a 2nd addition, while in JA3 they wanted to lean more into it, with 2nd even stats you try max out still fall more into whatever RNG factor. Writing wise, Im sorry but lets not pretend the writing in JA2 was mind shattering or something deep, it was just as much action movie cliches/writing as JA3 is doing now.
 
Writing wise, Im sorry but lets not pretend the writing in JA2 was mind shattering or something deep, it was just as much action movie cliches/writing as JA3 is doing now.
True, but I feel it was done more competently there. Somehow, I don't think JA3 will gain the same cult following as 2, it will merely be remembered as...okay. In this day and age, I am counting my blessings they at least tried to stay true to the franchise's roots and not try to reboot it for the modern audience like Saints Row did.
I don't know if anyone mentioned this, but I do appreciate how the game takes place in the early 2000s instead of now. Makes it truly feel like a proper sequel, and it lets the game bring back older operators as well
 
True, but I feel it was done more competently there. Somehow, I don't think JA3 will gain the same cult following as 2, it will merely be remembered as...okay. In this day and age, I am counting my blessings they at least tried to stay true to the franchise's roots and not try to reboot it for the modern audience like Saints Row did.
I don't know if anyone mentioned this, but I do appreciate how the game takes place in the early 2000s instead of now. Makes it truly feel like a proper sequel, and it lets the game bring back older operators as well
Well that depends, JA2 was this sort of game that was a squad tactic/turn based game with light RPG mechanics and the whole merc management mechanic. JA3 is that and well, we dont really have anything similiar on the market at the moment (unless they suddenly bother to bring back the Silent Storm series) which already helps it stand out among turn based RPG type games, along with already having mod supporting AND offering people to make their own adventures, JA3 does have chances for a long life cycle I think. Heck, the fact they ignored the Xcom formula that even game journalists demanded they should add, probably also gives it more points in the publics eye
 
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