Unpopular Opinions about Video Games

What was even the point of PS2's "pressure sensitive" buttons? What games even USED that feature?
Off the top of my head, Metal Gear Solid 2 and 3 used it so that a hard release fired the gun and a soft release holstered the gun. It's why Twin Snakes on Gamecube needed a dedicated "safety" button for guard hold ups.

Grand Theft Auto series used it for precise acceleration control with vehicles as well long before triggers became the norm for that.
 
What was even the point of PS2's "pressure sensitive" buttons? What games even USED that feature? More pointless than Sony's SIXAXIS motion control functionality.
I think MGS2 did, iirc, as was mentioned. I like the concept personally, even if it's something you probably wouldn't see much use out of.
 
Press button harder to make your guy hit thing harder
Perhaps I never played enough PS2 games in my childhood.

NBA 2K may be the best sports game out now, but even so, that's not saying much. The innovations it brings to the sports game genre (historical moments, franchise mode, player creator) should be default at this point. Not to mention 2K loves to gouge your wallet every chance they get.
 
Perhaps I never played enough PS2 games in my childhood
There may be a good chance you just didn't notice, but your brain did or something.

I know for MGS2 and GTA I never really thought about it until someone explained to me buttons working like that was a new thing and not just something I picked up on.
 
I remember being in awe when the first Playstation came to market. My dad was a big football guy, and all we'd do is run through the first Tecmo Super Bowl on the Genesis whenever he was home from work. When he brought the PS1 home that Christmas and a copy of Madden, I remember us just sitting there playing it through the night. Probably one of the really few good memories I have of my dad (and John Madden football if I'm being completely honest).

God, I wish he could've seen how far we've come. None of these games today capture that weird quirky co-op feeling like the first few Madden games did. Being able to select a receiver and run a route with your dad literally teaching you the game (back when football meant something and didn't jump on the latest social justice trend). Fuck, I miss those days.
 
I hate having dogs as enemies in games like the first Quake game or the dog units in the Red Alert series. The yelping noises that the Rottweilers make when they are shot are especially disturbing even if they are going for your throat as I do not like the idea of hurting dogs, even aggressive ones.
 
I hate having dogs as enemies in games like the first Quake game or the dog units in the Red Alert series. The yelping noises that the Rottweilers make when they are shot are especially disturbing even if they are going for your throat as I do not like the idea of hurting dogs, even aggressive ones.

I feel the same way about games that have child leukemia patients as enemies.
 
I hate having dogs as enemies in games like the first Quake game or the dog units in the Red Alert series. The yelping noises that the Rottweilers make when they are shot are especially disturbing even if they are going for your throat as I do not like the idea of hurting dogs, even aggressive ones.
Nah, fuck that. They spring out of the darkness and rape Tanya. Those little shits deserve it.
 
Some games, especially the PS2 era ones, look and "feel" better with their native specs as opposed to upgrading it all to 4k with 60 fps and all that good stuff. Was watching a video of someone playing Silent Hill 3 with maximized settings, and it looked crisp and clean as hell, movements were smooth, you could see every piece of texture there is...

And still, it might be nostalgia, but it didn't exactly look "better" than what i have on my old PS2.

Sticking with Silent Hill, i gotta say that Western developed SH's are not as bad as people say, or at least, most of them have salvageable stuff in them.

Homecoming has fantastic music, and the plot could've led to something stronger in the end. Personally, i would've scrapped the plot twist near the end and have Alex be a real soldier all the way through. God, you have a franchise that's all about characters encountering their own personal demons in physical form, you have a fucking soldier protagonist, before the twist it's implied that he has seen some shit during deployment, how the hell did they miss using any of that?

Shattered Memories suffered by being a "reimagining" of SH1. Apparently it was supposed to be it's own thing with a story centered around a college girl, and i wish they would've gone with that. Music is still great, it's a neat, short treat of a game, with an absolute tearjerker of an ending, and not in a "So sad i cry everitime" way. This one gets to me the more i think about it, the tears are real, people.

Downpour doesn't really have anything that stood out for me, but i did like it for what it was. Some of the vistas were great, Murphy was alright as the protagonist, that's about it.

Book of Miracles is a fucking disgrace.
 
Shattered Memories suffered by being a "reimagining" of SH1. Apparently it was supposed to be it's own thing with a story centered around a college girl, and i wish they would've gone with that. Music is still great, it's a neat, short treat of a game, with an absolute tearjerker of an ending, and not in a "So sad i cry everitime" way. This one gets to me the more i think about it, the tears are real, people.
I was in high school when shattered memories came out (I think) and I had just played through the first 4 and I remember thinking back then I wish we had gotten a straight graphical uplift of the first one (now I could care less but then I thought that'd be cool) and they'd have let SM full on have been it's own thing. Replaying it a few months ago, I still wish it hadn't been a semi-remake bc I think its a solid part of the series otherwise. Downpour and homecoming are the only console games I never played so I can't speak on them but I knew book of memories was garbage from the first screenshot.

on the subject of graphics you brought up I agree with you. I can emulate any ps2 era game really maxed out and for some games it looks incredible and for some others it totally checks me out. I more often than not end up just playing them off my ps2 hard drive on my old consumer crt. I'm not really a crt fag I just still have it and it works (I didn't get an hdtv at all until 2016). I tend to like to play highly upscaled versions of colorful or cartoony games on my pc and 4ktv but more 'realistic' or muted color palette games I just play on the actual system
 
And still, it might be nostalgia, but it didn't exactly look "better" than what i have on my old PS2.
You know, horror movies are just about the only thing enhanced by VHS' lo-fi nature. The grittiness of old consoles carries over a similar effect.

Plus you don't spend half your time distracted by the fact that everything's HD and then your mind starts looking for nooks and crannies where things don't look so perfect, which is completely antithetical to the visceral experience of horror.
 
You know, horror movies are just about the only thing enhanced by VHS' lo-fi nature. The grittiness of old consoles carries over a similar effect.

Plus you don't spend half your time distracted by the fact that everything's HD and then your mind starts looking for nooks and crannies where things don't look so perfect, which is completely antithetical to the visceral experience of horror.
this is also something that really drives me nuts in jrpgs and early survival horror games upscaled is if it's prerendered backgrounds, if you use some kind of filter to make them look nicer you end up losing detail and it either looks great or like shit and either way you can't find anything you need to find because of whatever is lost in the filter. as far as getting maximum fidelity from old games I find the best results is bumping the shit out of the internal resolution of ps1/2 era platformers, and full 3D fps or racing games. horror games from the pre HD era are almost always a better experience in their original form bc any lo-fi murkiness both adds to the horror feeling and when it's too clean looking it feels like its missing the point. It's been kinda cool to see the ps1 horror aesthetic come back in the indie scene but I never feel like it works right because it's always games I'm playing on my 4k tv or monitor bc they're made for modern architecture, and I think a lot of the time it's made for/by zoomers who think old looking = creepy.
 
Rayman Legends is regarded as one of the best platformers in recent memory. I disagree. On the Wii U, sure. It was practically MADE for the GamePad and touch screen in mind thanks to the movement of platforms and clearing gaps. On console, you'd have to press a button to trigger those events. To me, that made the experience cumbersome.

Had Rayman Legends stuck to its initial Wii U launch date, it could've achieved cult status for Rayman, platformers and perhaps gave Nintendo a run for its money.
 
Dreamcast and xbox sucked dick and I'm glad I did not buy them.

PS2 hit way out of it's weight class for no valid reason. It just did. The games were better.

I am glad I never had the fat ps2, which was apparently a piece of shit. People post the "bad disc PS2" thing like it was scary, and I'm like "What? I never even saw that shit, were they rubbing their discs on a brick?

I never had a problem with my slim. I do wonder at the linux stuff, but honestly I don't give a FUCK about linux.

I am liking the shit I'm hearing about memory card solutions so you can just ROM the fuck out of a ps2, but that is beyond nerd thunderdome.

I'll give the Xbox Riddick. They might have ported it to PC, but Riddick was for xboss.

Gen6 beach water vacation:

I buy it. Gen 6 was not fun in meatspace, going on an island vacation was likely pretty fucking attractive at the time.

Not like a Just Cause, blow it to hell thing, but chill on a beach, get drunk, listen to pan pipes type thing.

To bring a lest bright palor, none of us wanted to remember the visual of the towers.

Wild Tangent: Not to be confused with Wild Tangent.

I fucking HATE Bawk. He's a resident evil guy, and I want his voicebox removed. Seriously. his voice hurts to listen to.

You people talking about floppies are too old.

Dog enemies have to be placed by dog haters. FUCK that shit.

Stop defending Shattered Memories. It fucking sucked faggot.

To everyone craving the "Gritty" - it's dithering. You miss dithering and shitty textures.

Here's an unpopular opinion: Fuck Rayman. Ubisoft should be taken behind a dumpster and shot (in minecraft)
 
My brother was one of the only 17 people in the galaxy who had a Wii U and we played Rayman Legends and it's meh even with the gamepad and all the gimmick shit.

Rayman Origins is just a better game all around.
It probably says a lot that the only stages in Rayman Legends that I recall at all are the music stages.

They were written that way because the audience was little boys, and little boys largely find little girls to be irritating and female authority figures to be overbearing. It changed over time because the audience for comics became manchildren who never outgrew them and wanted a newsprint gf, not because of feminism. If you look through grown-up entertainment like movies, books, plays, opera, etc, you'll find anything but "all women are unlikeable cunts."
(Sorry I'm responding to this several months late--at the time I got sidetracked. I recently had reason to be looking up old posts and saw this again)

The thing is that explanation for Marvel's writing of women doesn't hold up for two reasons. First, old-school comics fans have noticed the Distinguished Competition's women tend to be written in a more dignified manner. Second, Marvel was always proudly boasting that their comics were actually for (and being read by) teens and college-aged kids.
 
The thing is that explanation for Marvel's writing of women doesn't hold up for two reasons. First, old-school comics fans have noticed the Distinguished Competition's women tend to be written in a more dignified manner. Second, Marvel was always proudly boasting that their comics were actually for (and being read by) teens and college-aged kids.

Not in the 60s, the era you're complaining about, they weren't. The marketing from the time is targeted at children and preteens. Here's an ad from The Amazing Spider-Man #97, published 1963. It's clearly being marketed at children.
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Claiming that the only reason women in Marvel comics aren't "one-dimensional harpies who only exist to make men miserable" is because of "feminism" completely ignores how many books, movies, TV shows, and the like existed at the time where they weren't portrayed that way. If women need feminism to not be portrayed as massive bitches nobody likes, why wasn't Nora Charles a nasty cunt in the Thin Man? Why wasn't Laura Petrie a nasty harridan on the Dick Van Dyke Show? Why is every Dickens girl an angel?

The answer is because "everyone hated women, treated them like shit, and portrayed them as inhuman beasts before feminism made them change" is a total fiction. If anything, a female character being Queen Resting Bitchface is far more common today than it was in 1963.
 
despite my initial response to the Wii U gamepad thinking it resembled a ds with two remotes stuck to the sides once I had one, I liked it a lot. It was comfortable to hold and despite the fact hardly anything on the console was worth a fuck, games that utilized it owned. having the map or your inventory on that screen without having to pause the game was the shit and multiplayer where one person could use that screen another the tv was awesome too.

The Wii u is worth having to mod the vwii alone (I got one for that purpose to put every Wii and GameCube game ever & emulators on it for my hdtv and bc my 3D could figure it out before she'd ever understand how to use a computer or retroarch) but the console could really have kicked ass if it had more third party shit that utilized it properly.

As it stands it was a failure I enjoyed more than disliked. I wish if nothing else it would have had its eshop full of ports/remasters of old rpgs or something that used the gamepad for maps and shit. when I modded a 3ds after the Wii u I couldn't help but think the entire time I played the Dragon Quest 7 remake and 8 remaster how awesome they'd have been on the Wii u with the gamepad used the way the bottom screen was.

that being said while they're cheap if you have a retarded female or kids it's a perfect system to mod and set up for everything up to the ps1 era emulated, gc/wii & Wii u libraries and for couch co-op.
 
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