Unpopular Opinions about Video Games

Porn.

It's the same deal as Overwatch.
I don't get it. What are you supposed to jerk off to from Overwatch?
A major reason I could not care less about the Wii U after it died was the outrageous loading times throughout the console. They were bad when the thing was new, I was certain they'd patch them to make it faster, and they just never did.
The way I see it, we would not have the Switch if the Wii U haven't flopped like it did. So, its slow death was a blessing in disguise.
 
  • Thunk-Provoking
Reactions: SSj_Ness (Yiffed)
Too young for my tastes.
Ain't they all?

When it came to Overwatch, Blizzard deliberately encouraged porn of their own characters as a marketing tactic.

Genshin is popular for a very similar reason.
Like literally, or just it's obvious? They're all fairly unattractive characters to my recollection so that seems like an odd decision.
 
I am going off sheer memory, but it was so obvious that a similar game tried to copy it and failed because their designs were simply not as conducive to coomerism.
 
  • Informative
Reactions: SSj_Ness (Yiffed)
When it came to Overwatch, Blizzard deliberately encouraged porn of their own characters as a marketing tactic.
No, that was Battleborn with Randy Pitchford.

The hero shooter craze is dead and should STAY DEAD. All that does is encourage feigned diversity in personality and playstyles that won't gel well for long term engagement. Overwatch, up until 2, got lucky with its approach.
 
  • Agree
Reactions: Product Placement
That infamous train mission from GTA: SA, Wrong Side of the Tracks, isn't that hard. Annoying, yes, but pales in comparison to Zero's mission. You'd have to prepare yourself with solid weaponry and learn how to JUMP on the train as it's approaching.

That being said, I hate trains.
I have a confession: I played the entirity of Vice City and San Andreas on PS2 without ever realizing one of the shoulder buttons toggled auto aim. I finished both games by aiming at everything manually with the analog stick. years later when I found the lock on button it blew my mind.

Still even then, the train mission wasn't that hard. You just had to make sure you stayed far enough away from the side of the train so the shots would reach the baller up top. I remember Zero's missions with the rc copter being a bit of a pain until you figured out the perfect path to follow and got lucky after a few runs. That one mission in Vice City where you have to race Hilary's Sabre Turbo gave me way more grief.
 
Battleborn was the one that tried to copy the horny baiting by literally doing their own porn, yes. They did it to try and capture the Overwatch coomer bait market.
Dude, there's literally a Wikipedia article about OW porn. Based on what I could find, Blizzard tried to "contain" the inevitable OW porn to PREVENT younger audiences from experiencing it. You'd have to LOOK for that kinda stuff.

Back to Battleborn, it could've had a shot through another publisher or releasing outside of OW's window.
 
Blizzard tried to "contain" it because the videos were using directly extracted models. In other words, stolen assets. That's the sole reason.

They made it horny as shit, but didn't expect that part, apparently.
 
  • Thunk-Provoking
Reactions: SSj_Ness (Yiffed)
That infamous train mission from GTA: SA, Wrong Side of the Tracks, isn't that hard. Annoying, yes, but pales in comparison to Zero's mission. You'd have to prepare yourself with solid weaponry and learn how to JUMP on the train as it's approaching.

That being said, I hate trains.

I was more annoyed by the remote control airplane mission than "Wrong Side of the Tracks", tbh. Flight controls in any GTA game are almost guaranteed to be ass.
 
I'm guessing it's unpopular since every modern game with it gets worse, but when games just waste your time. Be it half hour tutorials that you can't skip or playing a 5 second animation at every locked door instead of just saying "it's locked". Just let me have fun right away! I've got shit to do, I don't have all day to wait for bullshit.
 
I played both and the PSP controls adequately, I beat it anyway.
I played it too years ago but the entire gameplay charm of ape escape hinges entirely on the fact it was designed around the controls as a showcase for dual sticks and it's fundamentally not the same game otherwise. all the fun is sucked out. It works completely fine on the psp, just misses the point entirely. my thing about the controls sucking isn't they don't work they just feel horrible in comparison. Like PSP also got a remake of MidEvil and it owned, that made sense. there were plenty of ps1 games they could have done but ape escape being remade for a console without the controls the game was literally created to show off and utilize is retarded.
 
I'm guessing it's unpopular since every modern game with it gets worse, but when games just waste your time. Be it half hour tutorials that you can't skip or playing a 5 second animation at every locked door instead of just saying "it's locked". Just let me have fun right away! I've got shit to do, I don't have all day to wait for bullshit.
This is the future that gamers chose when they accepted that "content" should be measured by the hour.
 
I think there's an old lady sniper, though most people prefer her young version.
Ana, and call me when they stop looking like rudimentary 3D models that cater to an anime demographic.

Why do games add unfair difficulty as a feature? It shouldn't be lauded that your game is broken through bad design. Looking at you, Halo legendary mode and Postal 2.
 
Speech and persuasion checks in RPG videogames suck. Having a skill you dump points in to change an NPCs reaction or bypass a task they may give you is bad design both for the game itself and for role playing purposes.

It shouldn't be an in-game skill, it should instead be a more organic interaction with a large variety of speech options during crucial moments in which the outcome relies solely on YOU the players judgement of what may be the best thing to say to this a specific NPC given the current situation. You speak to them, you learn some of their lore, how they feel about what's going on in game, who they're loyal to, etc.

Then, when a crucial moment that would normally present as a couple of inconsequential replies alongside a "[Speech 60/60] (Perfect logical response that fixes everything)" option, instead of this you get several very different but equally plausible responses with no indication which is the perfect one, but if you've paid attention to everything the NPC said and maybe found some context clues around them or in their homes, the best reply will become more obvious. Throw in a few tricky responses as well, ones that may seem reasonable but actually greatly offend the NPC and lead to hostility, or ones that are easy misinterpretations of whatever context you were given so far. Reward the player for really observing how the NPC talks and reacts, instead of just having them put points in to a skill that makes you automatically smooth talk your way through everyone.
 
Back