Culture Why it’s OK that so many top Pokémon players ‘cheat’ - TL;DR - Polygon has a balanced and somewhat-unbiased opinion on a game’s competitive scene for once

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Does a Pikachu lose legitimacy if you didn’t organically breed and train it yourself? What if you hacked a copy of a game and created it? Both are virtual, but is one less valid? I don’t think any of the great philosophers pondered the ethics of hacked Pokémon, but these questions have long served as the center of debate within the ranks of the world’s best competitive Pokémon players.

During the 2023 Pokémon World Championships in Yokohama, Japan, a number of players were disqualified for using hacked Pokémon. In a recent interview with gameland.gg, one pro player estimated as many as 90% of players in tournaments use hacked Pokémon. To some, this reveal is scandalous: These are supposed to be the world’s best players. Why would they need to cheat? However, the debate brings up genuine questions about the challenges of training and catching Pokémon fit for competitive play. It also brings up questions about the strictness of the rules behind competitive play, and the way that current versions of Pokémon, including Pokémon Scarlet and Violet, lack certain gameplay features that would benefit top competitive players.

First, it’s important to note that competitors are not using hacks to create Pokémon that surpass the limits of what’s mathematically or strategically possible in the game. A Pokémon’s stats vary within a set range based on a number of factors — take a Pokémon like Dragonite, for example, and its speed stat. The slowest possible Dragonite will always be faster than the fastest possible Slowbro, because the range of Dragonite’s speed stat is higher than Slowbro’s. If you hacked a Slowbro into your game that was faster than a Dragonite, that would be clear-cut cheating, because it’s not possible to achieve by playing the game normally.

A high-tier player wouldn’t hack the game to create a Slowbro that can outspeed a Dragonite. Instead, they will hack in a Dragonite that has the best stats a Dragonite could possibly have. You could get this Dragonite legitimately in the game, but without hacking, you’d have to spend time and a lot of in-game resources on training the Dragonite and maxing out its stats. One Pokémon might not take much time to train, but pro players are often iterating on an idea dozens of times across all six Pokémon they’d have on their team, which adds up to hours and hours spent making the Pokémon rather than battling with them.

Scarlet and Violet contain quality-of-life features that making acquiring and training tournament-ready Pokémon easier than it was a few years ago — items like mints and Bottle Caps let you adjust a Pokémon’s stats more easily — but they still take time and in-game money to get, and earning more money in Scarlet and Violet can be a massive grind. Add in the fact that securing certain Pokémon might take a lot of trading between different versions of the games and Pokémon Home, and it just adds up. So instead of doing all of this, many top trainers will use programs like PKHeX, a popular save file editor, to create specific Pokémon with precise stats.

So is the cheating good or bad?

It depends on whether you consider the labor of catching, breeding, and training Pokémon to be an essential component of a competitor’s performance. It’s worth noting the best players aren’t great solely because they have a perfectly built team. Many players could undertake the hours and hours of work required to create a “perfect” Pokémon. What makes a top player is the ability to read, predict, and react to different strategies that a challenger is using. Put another way: It would be like playing chess, but you had to take a ton of extra time to carve out the pieces themselves, in addition to experimenting with different strategies.

Since these “cheats” or hacks are used to make Pokémon with legitimate stats, it’s arguably OK for players to hack in Pokémon. This hacking doesn’t detract from the actual tactical play required of competitors during matches, nor does it give competitors a strategic advantage.

This seems to be the commonly shared position. In the interview with gameland.gg, a regional champion and top-20 contender at the 2022 World Championships, Brady Smith, estimated that as many as 90% of pro players use hacked Pokémon. It would certainly save these competitors a lot of time. Many competitive players balance the hobby with other responsibilities, like full-time careers or having a family, and don’t have time to devote to training all their teams by hand. Still, it can be hard for players to speak out, because it could impact their standing in official tournament play.

As evidenced by the disqualifications at the 2023 World Championships, The Pokémon Company has becoming increasingly stringent with enforcing its hacked Pokémon policy. According to the official competitive rules, “The use of external devices, such as a mobile app, to modify or create items or Pokémon in a player’s Battle Team is expressly forbidden.” Players who are found to have hacked Pokémon or items will be disqualified from tournaments. However, enforcement has been irregular. Some of the players disqualified from Worlds made it through regional tournaments without issues, and the practice of generating Pokémon has been around for years.

Regardless of how a person may feel on the matter, it seems now it is best for players to avoid using hacked Pokémon when they can.

https://www.polygon.com/pokemon/239...violet-cheating-scandal-competitive-explained
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Imagine being a professional Pokemon player, lol.

"DURRR SHOULD I USE THE FIRE MONSTER AGAINST THE OTHER FIRE MONSTER?! DUUHHH NO BECAUSE FIRE DOESN"T BEAT FIRE. MAYBE WATER? EUGHHh MY BRAIN!"
Put another way: It would be like playing chess, but you had to take a ton of extra time to carve out the pieces themselves, in addition to experimenting with different strategies.
That's insanely fucking retarded.
 
The only people who actually care if you hack in your Pokémon are the purists who have spent unironically over 50,000+ hours of their life shiny hunting/breeding and that faggot Verlis.

I just want to battle and have a ton of options in which to do so without a restrictive ass ruleset set by screeching autists (Showdown), and I'm not about to spend 100+ hours working on a few teams that might just be straight garbage. I'll save myself 99 hours and save edit them in, thank you.

Getting a cheated Pokémon (as in abilities, moves and stats it can't actually get in the game) that actually gives you an advantage past any kind of check is way easier said than done, so the only advantage you get by "cheating" is ultimately saving time. Any faggot who tries saying "well saving time means you get more practice time" is coping because they're too dumb/lazy to do it themselves. You don't even need a hacked Switch to get "cheated" mons, there's fucking Twitch channels that can do it for you.
 
This is how every "collectible" game works, indeed this is how most (all?) sports work. You spend time and money to get better at a meaningless and useless thing, you don't get to whine "but wasting 6 hours per day and eating nothing but turkey to run a bit faster is stupid, I should be able to win even though -- no, because -- I spent my time working and teaching shop to my four kids". Good for you, but don't show up to autist contests to steal awards from autists.

Breeding and training pokemon and managing your resources accordingly is part of the game. If they want to "experiment" before they commit to training a pokemon, let them experiment, but don't show up to a tournament with cheats.
 
If you're going to spend time and effort breeding the perfect virtual creature why not just put that much time into real-life skills? Nobody gives a shit that your 1s and 0s were "legitimately" created.
Why not just have the pokemon be generated by the event organization like the Nintendo 64 pokemon stadium. Just let you pick move sets and have them be maxed?
That would make too much sense.
 
I forgot to mention that while the article does bring up the ban wave that occurred at the 2023 Pokémon World Championships in Yokohama it doesn’t dive into the deeper details, most importantly what people were banned for.
Their teams had transfer-only Pokémon (Urshifu, Landorus, Ursaluna, etc.) that lacked HOME-added data flags that say they’re from a past title. TPCi also hosted the event in a country with laws that criminalized the act of hacking your game.

Kaphotics (AKA the guy who developed PkHeX) used to post detailed information about teams used by high-ranking competitors and how they fucked up their hacked Pokémon but he hasn’t posted such a thing since Worlds so I’m not sure if these stringent hack checks are still used.
GF has been doing a lot to curb it by introducing ways to make getting tournament-viable Pokémon as easy as possible (Hyper Training, Nature Mints, Ability Capsules/Patches, Mirror Herb, items that alter generational gimmicks, etc) but the ways you get said items that are as time-consuming as breeding and soft-resetting are. The only way I could see GF actually addressing it in a way that a lot of competitors would be happy with is if they actually incorporated a PkHeX-like function into the games.

As far as I’m concerned hacking is an inevitability regardless of features added to the main games. But your going to do it, do it in a way that makes every single byte of data (junk or otherwise) as indistinguishable as a Pokémon that’s been naturally generated by the game. Because the Worlds 2023 bans shows that GF is completely aware of the data that goes into a Pokémon, how to tell if a Pokémon is naturally-generated or generated by a third-party program and inserted into the game by using that date, and can add those discrepancies to the hack checks that tournament organizers should be using if the problem gets to a point where players could end up in legal trouble if they do it improperly.
They should pay someone to grind shinies for them like how people use to have to pay chinese WoW gold farmers.
That’s actually pretty close to how a lot of competitors get their tournament-viable Pokémon, they usually get them from other people that in their competitive groups.
This is how every "collectible" game works, indeed this is how most (all?) sports work. You spend time and money to get better at a meaningless and useless thing, you don't get to whine "but wasting 6 hours per day and eating nothing but turkey to run a bit faster is stupid, I should be able to win even though -- no, because -- I spent my time working and teaching shop to my four kids". Good for you, but don't show up to autist contests to steal awards from autists.

Breeding and training pokemon and managing your resources accordingly is part of the game. If they want to "experiment" before they commit to training a pokemon, let them experiment, but don't show up to a tournament with cheats.
The big issue that competitive players have in regards to team building is Legendary Pokémon, since they not breedable you’re limited to soft-resetting the game until you get a workable Nature/IV spread.
Why not just have the pokemon be generated by the event organization like the Nintendo 64 pokemon stadium. Just let you pick move sets and have them be maxed?
One of things Khu hinted at being introduced in the Indigo Disk DLC is a function similar to PkHex but I have my doubts GF would ever add something like that to the main games without some SERIOUS limits.
>purists when I use my tournament legal pokesaved shiny ttar to trigger the acid rain glitch off their painstakingly bred and ev trained lucario and then switch to castform, softlocking the game
You would’ve been DQ’d by the head judge for not having the current VGC-legal game, the acid rain glitch was only in Gen IV.
 
The only people who actually care if you hack in your Pokémon are the purists who have spent unironically over 50,000+ hours of their life shiny hunting/breeding and that faggot Verlis.

I just want to battle and have a ton of options in which to do so without a restrictive ass ruleset set by screeching autists (Showdown), and I'm not about to spend 100+ hours working on a few teams that might just be straight garbage. I'll save myself 99 hours and save edit them in, thank you.

Getting a cheated Pokémon (as in abilities, moves and stats it can't actually get in the game) that actually gives you an advantage past any kind of check is way easier said than done, so the only advantage you get by "cheating" is ultimately saving time. Any faggot who tries saying "well saving time means you get more practice time" is coping because they're too dumb/lazy to do it themselves. You don't even need a hacked Switch to get "cheated" mons, there's fucking Twitch channels that can do it for you.
"But I spent 2k hours getting that pokeyman!"
"Then you're a retard."
This is how every "collectible" game works, indeed this is how most (all?) sports work. You spend time and money to get better at a meaningless and useless thing, you don't get to whine "but wasting 6 hours per day and eating nothing but turkey to run a bit faster is stupid, I should be able to win even though -- no, because -- I spent my time working and teaching shop to my four kids". Good for you, but don't show up to autist contests to steal awards from autists.

Breeding and training pokemon and managing your resources accordingly is part of the game. If they want to "experiment" before they commit to training a pokemon, let them experiment, but don't show up to a tournament with cheats.
If you get to bring your own equipment, I dont't care where you got that equipment.
 
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Raising a competitive Pokemon is half the fun, even tho I never do it because lol lmao even.
As far as I'm concerned, if you can't even be bothered to raise/breed a team of 3-6 perfect Pokemon for a tourney, you have no right calling yourself a "pro". If you just want a quick match with a team of genned pokemon, we have Showdown for that, might as well go the extra mile and do some extra work if you're going to do it on real hardware.
Competitive is not fun for different reasons these days, namely the retarded meta where a few select Pokemon and sets trump almost everything else. Power creep has been an issue for a long time now, but it's getting worse every generation, you can't even experiment with the entire national pokedex for niche sets that might be useful anymore since they cut over 50% of it every game and sell a portion of it as paid DLC.
 
The only people who actually care if you hack in your Pokémon are the purists who have spent unironically over 50,000+ hours of their life shiny hunting/breeding and that faggot Verlis.

I just want to battle and have a ton of options in which to do so without a restrictive ass ruleset set by screeching autists (Showdown), and I'm not about to spend 100+ hours working on a few teams that might just be straight garbage. I'll save myself 99 hours and save edit them in, thank you.

Getting a cheated Pokémon (as in abilities, moves and stats it can't actually get in the game) that actually gives you an advantage past any kind of check is way easier said than done, so the only advantage you get by "cheating" is ultimately saving time. Any faggot who tries saying "well saving time means you get more practice time" is coping because they're too dumb/lazy to do it themselves. You don't even need a hacked Switch to get "cheated" mons, there's fucking Twitch channels that can do it for you.
The “muh saved time” cope doesn’t even work when all the big-name pros have entire Discord servers building Pokemon for them. If it really was about the time investment, then Pokemon traded from random strangers should also be banned from competition - you would only be allowed to use Pokémon that originate from your own trainer ID’s.
 
The big issue that competitive players have in regards to team building is Legendary Pokémon, since they not breedable you’re limited to soft-resetting the game until you get a workable Nature/IV spread.
Although I'm 50/50 with this. I agree it's annoying that certain Pokémon would require unlimited soft resets for decent set ups (natures/IV distribution/etc.), I think the "perfect stat" gain is kind of ridiculous to be honest, sometimes the perfect stat spread (IE: 0 ATK IV on special attackers) isn't really necessary as people make it out to be and I'm also sure many people doing these things would still be cheating Pokémon in even if Nintendo/Game freak made it as easy as possible to correct such as in the case you present. That's why I sometimes think some in the community are using it as a plausible deniability argument to just be cheating faggots.
 
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