Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

It's pretty true for the NSMB games. Outside some turbosperg challenges, they're pretty piss easy and that's not including the easy basically a cheat items or the characters you can't die with. They just have power ups everywhere, low enemy density in places and less enemies that will just fuck you up if you're not careful. It's not a bad thing for kids and all but they are kind of just not fun to play as an adult. The mainline games during their time were fine; the NSMB games just needed to be less special ed kid games.
I could just be bad at them, but I found them to be a comfortable challenge (bullshit like special items/characters serving as an easy mode aside). I actually remember NSMBU having a few pretty tricky stages in particular (I never played Wii and barely tried any NSLB, which is supposedly the toughest of the New series).
 
I could just be bad at them, but I found them to be a comfortable challenge (bullshit like special items/characters serving as an easy mode aside). I actually remember NSMBU having a few pretty tricky stages in particular (I never played Wii and barely tried any NSLB, which is supposedly the toughest of the New series).
I never played the WiiU ones but just the DS and 3DS one and they were at times easy for a lobotomy patient to beat. I just mean clear here, not 100% collectibles.
 
The WiiU version also has a "speedrunner" mode in the form of LuigiU that also re-arranges the stages. It's just as bullshit as it sounds. Why he couldn't just have a regular mode that plays to his strengths and weaknesses is beyond me.

If you want a perfect blend of difficult and fun, play the 3D games instead (Odyssey, 64, 3d World/Land)
 
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When 3D World first came out, I wrote it off as another boring nothing game like the New Super Mario series. I finally play the Switch port years later and I just touched it so rarely that I eventually gave up. But then I picked up Bowser's Fury and I was blown away by it. Never have I seen a 3D platformer where you can just walk to another level seamlessly, and yet I have. That's exactly what 3D World is.
At first I thought combining the structure of a 2D Mario game with a 3D one was the most retarded idea I've seen. Now I think that it makes that game my favorite 3D Mario game. Giving each level a beginning, a middle, and an ending is something Nintendo should've done ages ago. It allows developers to experiment with new ideas and mechanics at a rapid rate. It's not all great though.
There are some glaring issues like the "You died too many times so here's a baby power-up" feature that de-legitimize the game. The Captain Toad levels are just miserable anti-fun horseshit. He's just incapable of dying to the point where those levels play themselves. I'm also not really into the multiple characters gimmick. The level design and the music are so great though that I stopped caring about all of these problems and blazed through the first 5 worlds, within the span of a few hours, while collecting everything in the process (except the dumb stickers).

First Bowser's Fury and then Super Mario Wonder. I'm genuinely curious what they'll come up with next.
 
When 3D World first came out, I wrote it off as another boring nothing game like the New Super Mario series. I finally play the Switch port years later and I just touched it so rarely that I eventually gave up. But then I picked up Bowser's Fury and I was blown away by it. Never have I seen a 3D platformer where you can just walk to another level seamlessly, and yet I have. That's exactly what 3D World is.
At first I thought combining the structure of a 2D Mario game with a 3D one was the most retarded idea I've seen. Now I think that it makes that game my favorite 3D Mario game. Giving each level a beginning, a middle, and an ending is something Nintendo should've done ages ago. It allows developers to experiment with new ideas and mechanics at a rapid rate. It's not all great though.
There are some glaring issues like the "You died too many times so here's a baby power-up" feature that de-legitimize the game. The Captain Toad levels are just miserable anti-fun horseshit. He's just incapable of dying to the point where those levels play themselves. I'm also not really into the multiple characters gimmick. The level design and the music are so great though that I stopped caring about all of these problems and blazed through the first 5 worlds, within the span of a few hours, while collecting everything in the process (except the dumb stickers).

First Bowser's Fury and then Super Mario Wonder. I'm genuinely curious what they'll come up with next.
Who is they? Because those two games were made by different teams.
 
I am interested to see what Nintendo® will do next with their popular platforming videogame series based on the Super Mario franchise in the near future. Is that specific enough for you, whatever I feel like?
 

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I admire the moxie here. The only differences between the editions are skins which are free DLC anyway. I assume this is a scheme to game the shop algorithm somehow. I wonder if it's working?

I once saw a game (forget the name) that was like $40 marked down to $2 on release day, possibly to get it at the top of the "discount %" sort.
 
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I once saw a game (forget the name) that was like $40 marked down to $2 on release day, possibly to get it at the top of the "discount %" sort.
Agony does that frequently, although their "full" price is $20 , it's usually 1.99 or 2.99.

They use to change its thumbnail frequently as well.
 
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I am interested to see what Nintendo® will do next with their popular platforming videogame series based on the Super Mario franchise in the near future. Is that specific enough for you, whatever I feel like?
No it isn't you stupid fucking nigger. 2D and 3D Mario are made by separate teams and thus should be treated as different game series- because they are. Different teams, different mechanics, different budgets, different intended audience. If they pallet swapped Mario with, like, a dragon or something in one of the two you wouldn't think it any more similar to "Mario" than Kirby or Donkey Kong.
 
Apparently two different teams at Nintendo are completely different worlds. The difference between Nintendo EPD and Nintendo EAD is comparable to the difference between HAL laboratory and Retro Studios.
 
No it isn't you stupid fucking nigger. 2D and 3D Mario are made by separate teams and thus should be treated as different game series- because they are. Different teams, different mechanics, different budgets, different intended audience. If they pallet swapped Mario with, like, a dragon or something in one of the two you wouldn't think it any more similar to "Mario" than Kirby or Donkey Kong.
Good point, but for fuck's sake you really need to calm down
 
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I wonder if being a Nintendo published game will be enough to eventually drive the price up much. That's probably the only reason to really consider it.
 
I wonder if being a Nintendo published game will be enough to eventually drive the price up much. That's probably the only reason to really consider it.
I think they overproduced it. Wii Music still isn't worth shit, for example. Or, to use another example, sealed copies of F-Zero for SNES were like 20-25 dollars for literal decades because of how overproduced it was (or someone found a few pallets somewhere or something.)
 
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