- Joined
- Apr 12, 2016
I would've bought this and played it for the laugh but for the bs dlc stuff. Thankfully now I can just act outraged and never have to play this abhorrent game.
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i find the more like this game suggestion funny
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That's... that's nice Frank. Good effort. I'm sure your 625 followers will make sure the backers find out.
https://tweetsave.com/thefrankwu/status/773262263469871104
Also Wu dun goofed, the Mac version hasn't been mentioned in forever but this is still on the campaign page:
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I'm sure the backers will be really pleased, especially since randoms on Steam are picking it up before and cheaper than what the backers contributed.![]()
That's... that's nice Frank. Good effort. I'm sure your 625 followers will make sure the backers find out.
https://tweetsave.com/thefrankwu/status/773262263469871104
Also Wu dun goofed, the Mac version hasn't been mentioned in forever but this is still on the campaign page:
![]()
I don't use Unreal but wasn't the logic largely made with Blueprints? It might compile into code not fit for human consumption, then decompiled as that mess.Holy fucking shit.
I've spent a good couple of hours now browsing the code. The vast, vast majority of the game logic exists in one class, the disassembly of which is almost 16,000 lines long! To put this is to context for non-programmers, I consider a class to start getting unwieldy to maintain when it's over 2000 lines.
Tracking the game state changes is incredibly painful, because it's all in one gigantic IF statement. It's not that they've even built a state matrix, like a parser generator might. It's just IF we're in this state, AND this thing happens, GO TO this state. It's madness.
What I'm really looking for is evidence of this super-seekrit easter egg that Wu has dropped hints about. I have yet to see any evidence that there's special logic for anything.
How the "special edition" is gated from the normal edition just seems to be a single variable flag, there is just if statement gating around the extra scenes. All the files they refer to appear to be present in my non-special edition. I suspect it's easy enough to turn the normal edition in to the special edition without paying for it, I'll try to figure out how that's done.
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That's... that's nice Frank. Good effort. I'm sure your 625 followers will make sure the backers find out.
https://tweetsave.com/thefrankwu/status/773262263469871104
Also Wu dun goofed, the Mac version hasn't been mentioned in forever but this is still on the campaign page:
![]()
Is that 2.7 GB with or without the special edition included? If yes, then the special edition is simply another copy of the base game with maybe something in the opening prompt to enable all of the special edition features. I can't think of any other reason why the filesize is so large.EDIT: I still can't believe that this is 2.7 gigs. What is this coming with, bloatware for Norton Antivirus?
Hahahahah, I am willing to bet there's actual GOTO statements in the code. Amateur hour indeed, John. Oh wait, you can't code, so it's probably one of your "diverse" staff that did this.
Also Wu dun goofed, the Mac version hasn't been mentioned in forever but this is still on the campaign page:
![]()
She works her team up as definitive proof girls can make games and THIS is what they come up with.Holy fucking shit.
I've spent a good couple of hours now browsing the code. The vast, vast majority of the game logic exists in one class, the disassembly of which is almost 16,000 lines long! To put this is to context for non-programmers, I consider a class to start getting unwieldy to maintain when it's over 2000 lines.
Tracking the game state changes is incredibly painful, because it's all in one gigantic IF statement. It's not that they've even built a state matrix, like a parser generator might. It's just IF we're in this state, AND this thing happens, GO TO this state. It's madness.
What I'm really looking for is evidence of this super-seekrit easter egg that Wu has dropped hints about. I have yet to see any evidence that there's special logic for anything.
How the "special edition" is gated from the normal edition just seems to be a single variable flag, there is just if statement gating around the extra scenes. All the files they refer to appear to be present in my non-special edition. I suspect it's easy enough to turn the normal edition in to the special edition without paying for it, I'll try to figure out how that's done.