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ontological evil when applied to a race of sapient beings capable of choice is kinda fucky wucky IMO.
Like even from an irl perspective that's just wrong.
Now make no mistake, if the orcs are killing innocent people and shit, then fuck em, go full murderhobo on their asses make their deaths slow and painful, they were evil assholes and deserve it.
But it should be "These orcs are evil because they rape and pillage." not "These orcs are evil because they are orcs."
That just makes the world simpler and dumber, and cuts off a lot of potentially good ideas.
I like to borrow a bit of folk lore and give reasons why my "evil" races are fucked up an evil.
- Kobolds are greedy with delusions of dragondom, and being on the whole not overly smart are prone to being enlisted as henchmen by those more clever and powerful, especially dragons.
- Goblins only eat rotting food and are also sort of dumb, gullible, and liable to serve whoever the fear the most. They are too dumb to farm they just hunt and scavange. People in cities, not liking that they live in squalor and eat rotting, putrifying things force them to the outskirts of society where they are easily recruited to evil.
- Orcs just only understand the world by punching it because they are better at that then nearly any other race. Orcs have naturally selected to never back down from a fight.
- Gnolls worship a carrion god and have fuckedup Hyena world views.
- Drow live in one of the most dangerous and hostile environments. This has given them to make a an necessity to have a
BDSM lifestyle fetish very highly structured society withonly the most ruthless on the top, and a willingness to make a deal with who or what ever will give them the power to overcome the dangers and scarcity in the underdark. Add to this constant religious indoctrination that this state of affairs is all the fault of surface dwellers but especially those Other, Bad Knife Ears.
A member/group/tribe of any of these races could very readily buck the trend, but that doesn't change how you interact with the average orc.
But it also means you might have individuals or populations that go against the grain.
A Kobold might decide to follow a cleric of bahamut. A goblin might have the realization that it can trade instead of steal. An Orc might grow tired of the cycle of violence. A gnoll might chose a path of growth instead of decay. A drow might realize that "haha how is living in the underdark a thing? Like just climb out, drigga. Just open your eyes."
Much like I'm sure you can possibly find a german who doesn't love scat porn, train time tables, or digging holes at the beach - its difficult, but POSSIBLE.