Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 734 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,029 40.2%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.9%
  • Grand Theft Auto IV

    Votes: 653 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.6%
  • My Mother's My Sister!

    Votes: 305 11.9%

  • Total voters
    2,558
Fuck your happy endings, these are supposed to be dark games. We're playing as psychopaths.

I get a lot of you started with GTA IV, but lol no they're not.
While Vice City and San Andreas had "happy" endings, they still explored dark themes and subject matter WITHIN their plots and settings. I mean, the general theme of GTA and crime life is betrayal. GTA IV even subverted the aftermath of crime to SHOW that crime does not always pay.

GTA IV had moments of funny despite its darker story. TBoGT started heavy, but worked out well at the end. TLaD was nothing but doom and gloom from its introduction.
 
  • Feels
Reactions: Seventh Star
The subject of cannibalism is used a few times, in GTA 2 in a mission where the Russian mob boss sends the player to pick up the victims at the bus stop and take them to a meat processing plant where they are gunned down on a conveyor then turned into hotdogs and taken to a diner.

LCS Toni kills Casso and cuts him up to be sold at his butcher shop. Donald Love is seen eating a rib from a human torso in a cutscene.

GTA V Trevor has the option to send people to the Altruist Cult who are cannibals.
 
  • Informative
Reactions: The Last Stand
The subject of cannibalism is used a few times, in GTA 2 in a mission where the Russian mob boss sends the player to pick up the victims at the bus stop and take them to a meat processing plant where they are gunned down on a conveyor then turned into hotdogs and taken to a diner.
GTA 3 "toned down" the concept of cannibalism by having a dog food owner turn his enemies into DOG food.

LCS Toni kills Casso and cuts him up to be sold at his butcher shop. Donald Love is seen eating a rib from a human torso in a cutscene.
When I learned that Donald was a cannibal, I thought: "Is he eating Casa? How did he GET that from a shop?" Most likely it's a reused asset FROM that mission. No lie, I had no idea what a morgue party was. I thought he was just dancing or partying with corpses.
 
The subject of cannibalism is used a few times, in GTA 2 in a mission where the Russian mob boss sends the player to pick up the victims at the bus stop and take them to a meat processing plant where they are gunned down on a conveyor then turned into hotdogs and taken to a diner.
Were they gunned down beforehand? It's been like twenty years but I seem to remember the victims wondering what the noise was before being fed into the machinery.
 
  • Like
Reactions: TVB
The biggest thing I would want from GTA 6 is they nerf the fucking cops. The games normally had a survivable three star, but try that shit in V and see how long you last. At the very least, start sending helicopters at four. V's police are beyond OP and despite the circlejerk Rockstar tries for realism, the fact that cops open fire on you for just standing in front of them, something even IV never did, or the fact they just gun you down and don't try to arrest you is such a bugbear for me.
 
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(L/A)
 
@Whether these games are dark or not, IMO the III trilogy and their 3 respective handheld prequels were more of a dark comedy; they displayed some gruesome or reprehensible acts but went about in a ridiculous and over-the-top way in it's execution (see "Deconstruction" in SA or delivering drugs in a cartoonishly loud Mr. Whoopee truck in any game), and the dark topics discussed (drug addiction, death, regrets) were all covered in irony and/or jokes that elevated the tone from ordinarily heavy to light-hearted.

I don't think they were all that intentionally focused on being dark for that matter, 9/11 changed the way the media could be edgy about topics and R* were more concerned about GTA being fun and chaotic tributes to their favorite movies and music from a set time period as far as the III era's concerned.

Hell, I don't completely buy IV being "the dark/serious one" either. It certainly took itself more seriously, but it's near impossible to take a game where a criminal feels bad and depressed as he inflicts untold damage to a city and its denizens seriously. I think R* knew it too, hence TBoGT going back to the III/2 era tone.

The biggest thing I would want from GTA 6 is they nerf the fucking cops. The games normally had a survivable three star
IDK, replaying III and VC and unless you cheese it by exploiting collision models and certain spots, those 3 stars will become 4 real quick as you mow cops down to avoid getting run over. VC cops like to spawn feet from you at every corner and III's cops were near jihad in their efforts to waste you, forget busting you after 2 stars.

That said I agree V cops were a knee-jerk reaction to their pathetic nature in IV. Having a squad full of cops show up after I ice some NPC in Chilliad is retarded. Even the III era games would spawn 1-2 cops at a high wanted level or wait until you went back to the roads before unleashing the FBI on your ass.
 
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  • Agree
Reactions: Nguyen Van Phuoc
The biggest thing I would want from GTA 6 is they nerf the fucking cops. The games normally had a survivable three star, but try that shit in V and see how long you last. At the very least, start sending helicopters at four.
The cops in GTA are like the cops in Cyberpunk 2077 in that they are designed to spawn very close. And so it kills immersion. GTA games have always had problems with draw and spawn distances. So you get situations where you are running from the cops on something fast like a motorcycle and all of the sudden a police car spawns mere yard away from you. Or a helicopter basically teleports above you in the sky. Or situations where you fly low in a plane and all of the sudden a tree appears instantly in front of you and you smash right into it.

The whole police chase aspect of the game is either designed around the spawn distance. Or it is a pre-made set piece and on-rails sequence that plays the same every single playthrough regardless of any choices you have made beforehand. So everything feels monotonous in the end.
V's police are beyond OP and despite the circlejerk Rockstar tries for realism, the fact that cops open fire on you for just standing in front of them, something even IV never did, or the fact they just gun you down and don't try to arrest you is such a bugbear for me.
The police A.I. is retarded in GTA5. There are so many tunnels and areas without roads leading to them where you can just wait it out and they will never find you. There are areas of the woods where they simply cannot figure out how to drive there or fly over you and the best that they can do is follow you on foot which the A.I. also struggles with.

The cops opening fire on you is just part of the lazy design. Same reason why NPCs can't do simple things like park cars or have any daily routines.
 
GTA might have "dark elements" but they're always done in such a cartoonish/bafoonish and honestly over the top way that it almost cancels it all out. And then when you factor in the over the top world and cartoonish personalities that inhabit it? I mean, c'mon...

Maybe I could understand the reasoning if Manhunt didn't exist in the Rockstar library.
 
The police A.I. is retarded in GTA5. There are so many tunnels and areas without roads leading to them where you can just wait it out and they will never find you. There are areas of the woods where they simply cannot figure out how to drive there or fly over you and the best that they can do is follow you on foot which the A.I. also struggles with.
Hiding out for over a minute to clear a one star wanted level isn't fun, though.
 
The biggest thing I would want from GTA 6 is they nerf the fucking cops.
I don't think they will. It's part of them penalizing anti-social behaviour like shooting civilians without outright banning it. Same reason hitting people with your car slows you down and you don't get a bonus for killing people with the same color. Same reason KILL FRENZY! is gone and rampages are reduced to antagonizing gangs with Trevor. Back in the day the difficulty lay in hitting people as they were running away from you, not them fighting back.
You're supposed to do socially acceptable things like shooting cops in missions, watch endless cutscenes and go bowling.
The backlash against San Andreas has fundamentally changed how the company operates and every new entry has just been getting tamer and tamer.
 

First gameplay footage of the mobile versions. Slightly different color saturation/lighting effects, some texture and sounds have been changed as well. I'm surprised they modified these versions at all. A direct comparison between the console and mobile versions would help wonders.

They even added a "classic lighting" option if you want to scale the draw distance.
 
The subject of cannibalism is used a few times, in GTA 2 in a mission where the Russian mob boss sends the player to pick up the victims at the bus stop and take them to a meat processing plant where they are gunned down on a conveyor then turned into hotdogs and taken to a diner.

LCS Toni kills Casso and cuts him up to be sold at his butcher shop. Donald Love is seen eating a rib from a human torso in a cutscene.

GTA V Trevor has the option to send people to the Altruist Cult who are cannibals.
GTA V Trevor IS a cannibal.
 
Dont think the antisocial penalization is going away. RDR2 was infamous for how gun happy the law was if you dared to try and create your own fun in this western sandbox. Not only did they penalize you looking at someone else the wrong way, but if you decided to fight it out and keep your bounty on, eventually bounty hunters would come at you with hecking doggos.

Not sure if it was meant that way, but come on... Dont make me shoot a dog in the face!
 
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