Unpopular Opinions about Video Games

Tears of the Kingdom in my case
Don't you know that's a 7/10 at best?

For sure, but that's not affecting how much im enjoying my modern game in any way
Except it clearly is.

Ok, being serious for a minute. You can easily spot a fanboy/hater when their supposed love of a game (or film, or band) comes in the form of loudly condemning a supposed rival or group. Be it Sony fanboys screaming about how plot doesn't matter and you're just too dumb to understand Last of Us 2 and Spiderman, or Dark Souls fans screaming that everybody who points out legitimate issues with FromSoftware games needs to "git gud". And yes, this applies to people still salty about Starfield too.

That hatred comes from a niggling doubt in the back of your mind that the thing you're playing isn't really what you want it to be. A cognitive dissonance that you're mind can't fix and lashes at others that remind you of that.

You enjoy Tears of the Kingdom? Good for you. Zelda was never a favourite of mine, and I haven't cared about Zelda since I was burned by the Wii version of Twilight Princess, but it is funny how much you have to twist a Nintendo fans arm to get them to admit that the map was reused.
 
Napoleon Total War should have been a major DLC for Empire Total War similar to Fall of the Samurai with Shogun 2. It would have been a timeline extension, an extra start date (with narrative framing) and special campaign (where Napoleon has limited control). Napoleon Total War is not big and varied enough to justify itself and it cuts out a lot of the interesting material of its own timeframe, no India, no War of 1812, you don't even get Egypt (except in the baby campaign), fuck you. Play with your five fucking nations. The graphical improvement doesn't matter enough to justify it and if they had just managed to make a basic functioning AI for Empire that would have solved 90% of its complaints.

This is only unpopular among certain types, but sports games are okay. I still don't like watching sports when I try, because I find it hard to passively sit and watch something instead of actively participating. I'm not good at sports IRL, never have been, but I do like playing if there's something where I can just chase or put myself between people (like soccer or being a football lineman). Actually realized some time back I could have tried being a lineman in high school if I'd realized that only designated receivers have to catch, but I totally blew that opportunity. Watching is boring. But anyways, the thing with sports games that are nice is them being so abstract. Gamey games can often be more fun. They also offer a lot more variety than most games which revolve in some way around combat and play more or less identically to each other.

Edit: I didn't post well. Gamey games have clear mechanics and rules that you can chew on, easily comprehend, easily transform into cause and effect and strategy and such. The more simulationist something gets often the less, ironically, thoughtful its gameplay becomes. Board games still have big followings for a reason. Sports are, by nature, 100% pure game.
 
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Civ V is better than Civ Vi.

Before discovering the series, I assumed my friend was skizo when he said he would rather play 5 than 6.


Now I get it.
What about it?

I got Civ VI for $15. It's okay but one thing I find offputting about it is that ages feel like they fly by way too fast, especially relative to the speed of warfare, so that you spend whole ages just maneuvering around to take one stupid city. What I like is "gardening" my cities, manually building out tiles and watching my city's industries and agriculture grow and imagining the "personality" and story of the cities evolve. Like how in my current Japan run I had a duo of a militarized capital with harbors, government centers, forts and such and a cultural capital of great religious facilities, universities, religious wonders sheltered around mountains. So the society was sort of split between a capital-based thalassocratic nobility and a great clerical-scholar (I was playing heavy into religion) establishment in the other town. Then I had another big two-city sprawl divided by Lake Retba that also happened to have a wine region and other luxuries, and some entertainment facilities, and I imagined a whole story about the Japanese nobility going on vacations of a mixed pilgrimage (those big stone head improvement things) and pleasure nature with a big gimmick being to visit the wine country and drink the wine along Retba's wine-red waters.
 
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I complained about pointless busy work and padding in Metroid Prime 2 earlier in the thread and am having exactly the same experience with Wind Waker.

Man this game is fucking boring, they had enough content for about 5 hours of gameplay and just padded it to hell. Hey Link, good job with this dungeon and progressing the plot, now go sail the mostly empty sea to find 8 charts which lead to 8 pieces of the triforce to go any further. Literally the same shit Prime 2 pulled 2/3 into the game. This is shitty MMO tier "farm 20 dire wolf ballsacks" level of quest design.

I'm coming to the realisation that Gamecube era Nintendo was absolute trash. They shit out two half finished games, artificially padded them to hell and back and the worst part of it is, because it says Nintendo on it and they are part of popular franchises, people swallowed that pig slop up and were grateful for it.
 
Ys 8 has a t-rex attack you at one point and you're obviously supposed to run because it can kill you in one shot pretty much, yet it does take damage, albeit a ridiculously small amount. Because of this I thought I'd try to kill it, but it was taking so long I'd have been there for an hour chipping away at its health, so instead of doing that I look up whether it was really possible to kill it because I got an "unkillable boss" vibe from it despite its health draining.

Lo and behold, the piece of shit will die but then REVIVE instantly. That is fucking awful game design, his health should either not go down to communicate invincibility to the player or he should be killable. Games should never do this, Breath of Fire (2,) has a similar bullshit boss.
 
You probably didn't buy skins for the purpose of funneling money to Riot as a token of appreciation though.
I've spent money on Dota items. I never did it because I thought Valve needed the money or to pump up the TI prize pool explicitly. I did it because like you, I wanted the cool stuff. Something I'd like to do sooner rather than later is sell what I can on the market before Dota dies as I don't play much at all anymore.
Definitely, I have little care for Riot as a company (and even less for Tencent), skins were never a way to support them
May at some point sell off my league account, there's a lot of decent skins there
 
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-snippety snip-
Not saying you're wrong, not really disagreeing even, but my post stands as what it is. Sometimes, a game is just fun enough that whatever external factor there is surrounding the devs, companies or what other people say doesn't bother me when im having a blast with it so far. Helps that i've never played Breath of the Wild before so i'm experiencing the reused map for the first time
 
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Civ V is better than Civ Vi.

Before discovering the series, I assumed my friend was skizo when he said he would rather play 5 than 6.


Now I get it.

Civ is like HoMM... It hit a peak at a certain point (In HOMM's case, 3), and every game since then has been down hill.

Although I did like HoMM 5, I have to admit. The less said about 4, the better...

See also: Sim City.
 
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or Dark Souls fans screaming that everybody who points out legitimate issues with FromSoftware games needs to "git gud".
As far as I'm concerned, the meme died in 2014 with the release of DS2 and the exodus of literally the entire moderately skilled pvp community, and anyone unironically using it after that are either johnny-come-latelys or the fags "git gud" got directed at in the first place. I love the games to death but I hate being thrown in the same boat as these losers. DS1 being a success and its consequences were a disaster for the post 2011 gaming landscape.
 
I mean I do have love and admiration for Tropico

Full admission: I always had economic problems with Tropico. I'd get into this increasingly cyclical bounce with my finances, where I'd go a little further in debt each pay cycle, then get a little more each time I got paid, but ultimately it always ends in ruin where I just can't do anything except for in a split second between getting paid and all my money vanishing.
 
Full admission: I always had economic problems with Tropico. I'd get into this increasingly cyclical bounce with my finances, where I'd go a little further in debt each pay cycle, then get a little more each time I got paid, but ultimately it always ends in ruin where I just can't do anything except for in a split second between getting paid and all my money vanishing.
This was an issue for me at first, but the more I played Tropico, the more I understand with budgeting and financing a small nation, especially economic wise.
 
the shooter revival has failed. most modern entrants in the "boomer shooter" genre are shallow, ill-conceived indie games in all the worst senses of the term. these "retro" shooters have not only failed to grasp the successes of the 90s shooter paradigm, they are also stuck attempting poor recreations of it instead of progressing to the lessons of 2000s shooter design and, as I had originally hoped, finally continuing the evolution from 2005 onwards when Call of Duty and the military FPS genre killed shooters entirely. projects like Selaco, Fortune's Run, Core Decay, and Brutal Fate give me some hope for the future. but all of those games are being developed at a glacial pace and aren't expected to be complete for several years at least. in the meantime, games like Doom 3, Far Cry, Half-Life 2, Return to Castle Wolfenstein, Painkiller, or FEAR have no true modern successor to carry the torch forward (yes I know Trepang2 exists).
 
the shooter revival has failed. most modern entrants in the "boomer shooter" genre are shallow, ill-conceived indie games in all the worst senses of the term. these "retro" shooters have not only failed to grasp the successes of the 90s shooter paradigm, they are also stuck attempting poor recreations of it instead of progressing to the lessons of 2000s shooter design and, as I had originally hoped, finally continuing the evolution from 2005 onwards when Call of Duty and the military FPS genre killed shooters entirely. projects like Selaco, Fortune's Run, Core Decay, and Brutal Fate give me some hope for the future. but all of those games are being developed at a glacial pace and aren't expected to be complete for several years at least. in the meantime, games like Doom 3, Far Cry, Half-Life 2, Return to Castle Wolfenstein, Painkiller, or FEAR have no true modern successor to carry the torch forward (yes I know Trepang2 exists).

Not a fan of the new Doom games?

I don't play them, to be fair - I've mostly checked out of the FPS scene, these days. Too old, reflexes are getting too bad. But I hear a lot of people I generally trust the opinion of liking them.
 
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