Unpopular Opinions about Video Games

The Gamecube and Xbox had stronger launch titles. The PS2 won in the long run because of the avalanche if JRPGs on the console, ina time when JRPGs were hot shit.
Not just that, but the PS2 was very easy to develop for, with (at the time) strong specs for a console. And to this day, I'm pretty sure that statistically speaking it still has the most varied library of any console. Basically *every* genre was represented strongly in the PS2's lineup.
 
Yeah that kind of game development has been lost to time at least for the most part. Pretty sure Bethesda started out with just a handful of guys making Elder Scrolls because they thought it would be cool.
Watching a bunch of dev videos for some older games is very depressing. That entire laidback energy is gone and their heart isn't being poured into the games. Take Neversoft with Tony Hawk's Pro Skater 3. This is the 3rd game in their game series about skateboarding and most of the studio can't even land a kickflip but it didn't matter because they thought skateboarding was cool.
 
When it comes to RTS games, I don't like that Unit stat upgrades are a thing, i.e. Blacksmith upgrades in Age of Empires 2, or Engineering Bay upgrades for infantry in StarCraft 2. It seems like that they're there, just to be things to spend resources on, so that your units aren't as garbage as your opponents ones. (assuming that they research upgrades too) Also, to a smaller extent, I don't like how population management, as in needing to build Houses/Supply Depots/Overlords/Pylons/etc., is a thing in RTS games as well. At least there are a few exceptions to that, i.e. Huns in AOE2 don't require houses.
AoE at least, the upgrades are there to give your troops a small advantage when progressing the age, and give progressing the ages more of an advantage. Otherwise, progressing the ages would be a disadvantage, cause the resources spend teching would be wasted and the opponent would have a bigger army. But the Blacksmith upgrades are enough to turn the tide even with the spent resources.
Watching a bunch of dev videos for some older games is very depressing. That entire laidback energy is gone and their heart isn't being poured into the games. Take Neversoft with Tony Hawk's Pro Skater 3. This is the 3rd game in their game series about skateboarding and most of the studio can't even land a kickflip but it didn't matter because they thought skateboarding was cool.
Yup back then is was nerds getting together to make a cool game.

Now it's business people profitmaxing to get those whales!
 
JRPGs have been stagnant since the PS2, if not the PS1. They are still using the Dragon Warrior template and refuse to do anything to move forward.
Most genres have largely solidified for a long time now outside of experimental indie titles. It seems rare for one to really shake things up and innovate, so it's not just a JRPG thing.

Don't let soniggers lie to you about how the PS2 was leaps and bounds above the Xbox and the GameCube from the get go.
Not the GameCube I guess, but Xbox certainly imo. That system had the fewest interesting exclusives of that generation, including DC.
 
Just like your precious KOTOR games

:story:
Not really. KOTOR 1 was shipped fully finished. KOTOR 2 wasn't, but then again, it's Obsidian. They take forever to finish a game, unless it's a mediocre game like Stick of Truth or Outer Worlds.

Most genres have largely solidified for a long time now outside of experimental indie titles. It seems rare for one to really shake things up and innovate, so it's not just a JRPG thing.
Even FPS games standardized. The regenerative health and two-weapon limit that was originally unique to Halo became industry standards, as opposed to the ''bring a whole arsenal to kill shit however you like'' formula that Duke Nukem, Dark Forces, and Doom went with.

And just like FPS games, JRPGs became popular because of its standard, easy-to-understand system of turn-based combat and menu screens.
 
Last edited:
AoE at least, the upgrades are there to give your troops a small advantage when progressing the age, and give progressing the ages more of an advantage. Otherwise, progressing the ages would be a disadvantage, cause the resources spend teching would be wasted and the opponent would have a bigger army. But the Blacksmith upgrades are enough to turn the tide even with the spent resources.

I also understand that some Civilizations don't get certain Blacksmith upgrades (i.e. a Civ lacking a final upgrade like Bracer or Plate Barding Armor is very significant), to try to differentiate them too. And some Civilizations have bonuses to make up for the missing Blacksmith techs, i.e. Romans get double benefit from Infantry Armor upgrades, but they don't get Plate Mail Armor and Gambesons. It still doesn't change the fact that I feel that those feel tacked on.
 
Speaking of F-Zero, I wish we could get a proper new F-Zero game. I know Nintendo sees it as redundant with Mario Kart taking over the racing genre, but I think it could be really cool if they did some kind of action game following Captain Falcon's bounty hunting career. In fact I bet Platinum could do something really cool with it.
 
I also understand that some Civilizations don't get certain Blacksmith upgrades (i.e. a Civ lacking a final upgrade like Bracer or Plate Barding Armor is very significant), to try to differentiate them too. And some Civilizations have bonuses to make up for the missing Blacksmith techs, i.e. Romans get double benefit from Infantry Armor upgrades, but they don't get Plate Mail Armor and Gambesons. It still doesn't change the fact that I feel that those feel tacked on.
Yea there's civs like Lithuanians that don't get the latest damage upgrade, but they get the Winged Hussar regional unit and +4 bonus from their stats. Same with Malians. Teutons and archery. This is because they have unique bonuses or techs that would be way too powerful when combined with latest armory tech.

Then in some cases it's supposed to give them a weakness cause they were too strong all-around lategame, like Poles, Mongols, etc.
 
Yeah I would consider myself something of a "gamer" and I really don't know what any of those games are tbh. But if you didn't want to talk to deranged political extremists with no normal interests, you really came to the wrong neighborhood. I think you just have to go to discord to actually talk about anything (it's not just for cp anymore). There are drawbacks but it's probably best to have some variety, you guys don't want to get stuck playing the shit I unironically like, trust me.
Doesn't have to be everything. I'm fine with games being niche. It's more that there is no common ground to act as a baseline. There's nothing like Metal Gear Solid, Burnout, or Goldeneye where everybody played it and discussed weird things they found. Forza might be the closest.

Even games I have played are strange to talk about because games can be reinvented every six months due to updates.

For me this is the main thing that limits it's replayability. Once you start figuring out the right buttons to mash it gets really easy to throw the girls around the ring, but when you get used to the controls then you notice that there's not much more to learn, you mostly just hit a button and a direction and then the rest is automatic. The game needs combos.
I think that's what they were going for, but it turned out bad.

I say this about most fighting games, but I think they should have gone down the Fighters Destiny road of having the game be about counters and technical fighting. Even thought it was a N64 game and I didn't play it until the PS2 days, that game felt like the future, and there's been nothing like it since.


Pretty sure Bethesda started out with just a handful of guys making Elder Scrolls because they thought it would be cool.
I like how the map was just in the open and anyone walking past could add things to it, so there's a bunch of dumb jokes and obscure references people added on a whim, and now lore-tards demand it be stuck too religiously. There was even a game where they moved a major location because the UI blocked it, and now fans still get mad when they move it back.


Most genres have largely solidified for a long time now outside of experimental indie titles. It seems rare for one to really shake things up and innovate, so it's not just a JRPG thing.
At least other genres refined their process, tried different things. CoD is vastly different from Halo which is vastly different from Wolfenstien. Most JRPGs are just Dragon Warrior with better graphics.


Speaking of F-Zero, I wish we could get a proper new F-Zero game. I know Nintendo sees it as redundant with Mario Kart taking over the racing genre, but I think it could be really cool if they did some kind of action game following Captain Falcon's bounty hunting career. In fact I bet Platinum could do something really cool with it.
There's a lot of Nintendo franchises full of potential that Nintendo shelves in favour of doing Mario and Zelda over and over. Star Fox is one, Metroid is another.

I know technically Nintendo does make new IPs constantly and doesn't get credit. That's fair I guess, but it feels like they don't care about certain IPs for one reason or another, and when they do them back we get bad games like Federation Force or it's a nostalgia cash grab like Advance Wars.
 
I miss the cheesecake that used to be such a large part of video game design.

I realize that the worst, most depraved kinds of porn are only a mouse click away, but I don't give a shit about that garbage.

I miss seeing attractive characters in my escapist entertainment media. I see enough uggos every time I run errands, I don't need that shit in my video games.
 
I miss the cheesecake that used to be such a large part of video game design.

I realize that the worst, most depraved kinds of porn are only a mouse click away, but I don't give a shit about that garbage.

I miss seeing attractive characters in my escapist entertainment media. I see enough uggos every time I run errands, I don't need that shit in my video games.
Stick to games from the late 90s to the early 2010s. Tons of hot chicks in those. Soul Calibur, DOA, Tekken, classic Tomb Raider, the list goes on. Cheesecake was in gaming's blood stream for a good decade and a half.
 
Am i too old now? I'm not enjoying the social aspect of Persona 5 like i remember enjoying 3 and 4's back then, even though they were pretty much the same.

Leaving aside the time managing factor, i just don't like how blatant a fantasy this is. Ive mentioned it before im sure, but come on... Every single interesting person you need to meet just throws themselves at you because you are you? The hot foreign student constantly looks for you and only you? The hot president of the student council constantly chases after you and only you? The hot goth doctor keeps sending you constant, totally not suggestive texts?

If there is one thing western game writers can do better than eastern ones (if they try that is) is writing characters and situations with some sort of realistic nuance, take Rockstar's Bully for another story taking place in high school;

-You play as an angry manlet with a bad reputation that gets dropped in a shitty school. No heroic misdemeanors here, you didnt steal from the rich to help the poor, you didnt hurt an untouchable politician that attempted to harass an innocent woman. You are a little shit and that's it.

-Nobody cares about you and the only rumors centered on you are all mocking your ass. You ain't the cool rebel that everyone gawks at, walk around the halls and even the fucking nerds are throwing shit at you

-The only people that want to be seen with you are the shy, quiet and forgettable dork, and a manipulating sociopath seeking to take advantage of you. Try interacting with anyone and they'll shut you down, insult you, or outright fight you. The female students (except the fat one) are repulsed if you try to approach them

So you start from the bottom, fight your way up, by the end of the game you take over the school and everyone loves you. Yeah, it's still a fantasy, but it feels more grounded and realistic. I'm probably part of a very small minority here, but i cant help it
 
I tried World of Horror and it isn't even a game, it's just an RNG simulator where your choices are not meaningful in the slightest. It's basically in the same category of walking simulators where playing it is no different an experience than watching a YouTube video of it.
 
I like how the map was just in the open and anyone walking past could add things to it, so there's a bunch of dumb jokes and obscure references people added on a whim, and now lore-tards demand it be stuck too religiously. There was even a game where they moved a major location because the UI blocked it, and now fans still get mad when they move it back.
I wasn't aware that was how the map was made. But this is a really good point about how "fans" of shit like Elder Scrolls have made it so unfun. It's been hyper ANALized into the ground to the point where you can't introduce anything new or interesting without it abiding by these freakish standards. I get being into something but it goes back to your point about old school game development. Things were really just done because the devs thought it would be interesting or cool and they weren't really focused on this stuff being taken so seriously.
 
So you start from the bottom, fight your way up, by the end of the game you take over the school and everyone loves you. Yeah, it's still a fantasy, but it feels more grounded and realistic. I'm probably part of a very small minority here, but i cant help it
I like how nuanced of a character Jimmy is. He's not just some selfish asshole, he's a decent kid underneath, helping out the nerds once he takes their group over, and looking out for his shy buddy that sticks by him. We seriously need a Bully sequel, but Rockstar just wants that GTA Online money.
Also it was fun to install the mod that let you beat up the adults without them grabbing you, and the one that let you summon the go-kart everywhere.
 
I was looking at a summary of the Skullgirls drama, and what they did to MikeZ was atrocious.

Basically all it took was some foid shared a snippet of their conversation and was like "I felt uncomfortable waaa waaa".

Truly disgusting. MikeZ didn't deserve what came to him.
Short Fat Otaku in his long video about it goes to great lengths to correct the record that this wasn't a case of some SJWs coming in to something popular, forcing the leads out, then cannablising the project. His argument is that, because the woman in question was a founding member, it's not that. Except she wasn't a SJW when they started. She was into edgy art, but then got scared that she would be cancelled and joined the mob.

According to the video, MikeZ landed on his feet in the end, while the mob now has nothing but debt and a decade old game to their name.
 
Back