Yeah I would consider myself something of a "gamer" and I really don't know what any of those games are tbh. But if you didn't want to talk to deranged political extremists with no normal interests, you really came to the wrong neighborhood. I think you just have to go to discord to actually talk about anything (it's not just for cp anymore). There are drawbacks but it's probably best to have some variety, you guys don't want to get stuck playing the shit I unironically like, trust me.
Doesn't have to be everything. I'm fine with games being niche. It's more that there is no common ground to act as a baseline. There's nothing like Metal Gear Solid, Burnout, or Goldeneye where everybody played it and discussed weird things they found. Forza might be the closest.
Even games I have played are strange to talk about because games can be reinvented every six months due to updates.
For me this is the main thing that limits it's replayability. Once you start figuring out the right buttons to mash it gets really easy to throw the girls around the ring, but when you get used to the controls then you notice that there's not much more to learn, you mostly just hit a button and a direction and then the rest is automatic. The game needs combos.
I think that's what they were going for, but it turned out bad.
I say this about most fighting games, but I think they should have gone down the Fighters Destiny road of having the game be about counters and technical fighting. Even thought it was a N64 game and I didn't play it until the PS2 days, that game felt like the future, and there's been nothing like it since.
Pretty sure Bethesda started out with just a handful of guys making Elder Scrolls because they thought it would be cool.
I like how the map was just in the open and anyone walking past could add things to it, so there's a bunch of dumb jokes and obscure references people added on a whim, and now lore-tards demand it be stuck too religiously. There was even a game where they moved a major location because the UI blocked it, and now fans still get mad when they move it back.
Most genres have largely solidified for a long time now outside of experimental indie titles. It seems rare for one to really shake things up and innovate, so it's not just a JRPG thing.
At least other genres refined their process, tried different things. CoD is vastly different from Halo which is vastly different from Wolfenstien. Most JRPGs are just Dragon Warrior with better graphics.
Speaking of F-Zero, I wish we could get a proper new F-Zero game. I know Nintendo sees it as redundant with Mario Kart taking over the racing genre, but I think it could be really cool if they did some kind of action game following Captain Falcon's bounty hunting career. In fact I bet Platinum could do something really cool with it.
There's a lot of Nintendo franchises full of potential that Nintendo shelves in favour of doing Mario and Zelda over and over. Star Fox is one, Metroid is another.
I know technically Nintendo does make new IPs constantly and doesn't get credit. That's fair I guess, but it feels like they don't care about certain IPs for one reason or another, and when they do them back we get bad games like Federation Force or it's a nostalgia cash grab like Advance Wars.