And remember what the N in Xbox Series N stands forXbox Series N
Because that's the only type of person that would buy one at this point.
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And remember what the N in Xbox Series N stands forXbox Series N
Because that's the only type of person that would buy one at this point.
Most N's I've met are Sony diehards thoXbox Series N
Because that's the only type of person that would buy one at this point.
It's nothing like PC and shouldn't be. If people want a PC to run old games like shit, they should buy a PC.Unless that one dev complaining about Series S holding them back isn’t full of shit like I suspect they are, I don’t see the problem with letting games run on old hardware and making a lower-end SKU. It’s like playing on an old gaming PC; the cutting edge might run like crap, but if you don’t mind playing at a lower resolution/framerate, and the game is already developed in a way that allows you to turn down the graphical settings, then why restrict it? And simpler games like a lot of indies can still be played on older systems and reach a wider audience.
A majority of N's who happen to be Sony and/or Micro fantards are also T's and F's.Most N's I've met are Sony diehards tho
Who said anything about running old games like shit?It's nothing like PC and shouldn't be. If people want a PC to run old games like shit, they should buy a PC.
I agree, but that’s completely irrelevant to my argument. In the case where a game that was made for the current generation happens to also be able to run on a previous generation system, why should it be arbitrarily restricted from doing so?The whole point of console hardware, and generations, is to create unique experiences designed solely for that console.
No, it’s the opposite. Modern games are bloated to shit and nothing is optimized, making them run more poorly and on less hardware than they should. AAA devs are more focused on making hyperrealistic HIRE THIS MAN simulator #3413 than making unique gameplay experiences. Having standardized hardware architectures does absolutely nothing to hinder the process of making a fun game. If Nintendo can make Tears of the Kingdom run on a Switch and cram it into a 16 GB cartridge, the devs who make 150 GB Cinematic Experiences(TM) with choppy framerates on much more powerful hardware have no excuse.The reason we see so much schlock in the industry is because every game must run on every piece of hardware and now we have a grey puddle of piss instead of unique experiences.
Again, that’s assuming I’m talking about holding back a game specifically so that it can run well on old hardware, which I’m not. I’m talking specifically about new games that happen to also run well (or even well-enough) on old hardware with no modification.It's not about the graphics either, old hardware hold back game design. There's a reason that the ps4/xb1 gen saw so few open world games and why TES 6 and Starfield had to be pushed into this gen, and that's because of a piss-poor CPU.
Once again…Taking a next gen console and anchoring it with last gen problems is fucking retarded, no matter which was you slice it.
Yeah, 450 pounds for a console that can only play bad indies would be a pretty bad deal. Good thing a Series S only costs half that amount and still has the power to play new AAAs, albeit at lower specs.If you want to pay £450 for a console that focuses on running indies that look and play worse than games from 30 years ago, then kys, be raised from the dead and kys again.
Who other than hardcore nerds can even do that? Emulation is a colossal pain for the average gamer. There are old PC games that literally cannot run on modern Windows systems without retooling and mods. Sometimes extensive modding just to get the game to run stable. The only people who play older PC games are the people who were around decades ago when those games were new anyways.It's nothing like PC and shouldn't be. If people want a PC to run old games like shit, they should buy a PC.
Consoles were designed for efficient use. They had no log-ins, no internet connections, simple start and stop. Turn the console on, insert game, play game. This is how everything was until the 360/PS3 era. Now consoles are designed like personal computers. You need to log into them even when offline. You need to update the firmware constantly. You need to update the game software constantly. You need to re-authenticate your instance and interact with online DRM. You can't own the games anymore physically. The consoles are advertised as being compatible with streaming services and video services but never work properly.The whole point of console hardware, and generations, is to create unique experiences designed solely for that console.
There's no way in hell TES6 comes out on this gen unless MS enacts Total Pajeet Death and starts cracking a fucking whip. Mind you, it'll still look 15 years out of date.TES 6 and Starfield had to be pushed into this gen
Then it's not made for a current gen is it? It's made for an older gen and given new fps and res upgrades for the new gen.I agree, but that’s completely irrelevant to my argument. In the case where a game that was made for the current generation happens to also be able to run on a previous generation system, why should it be arbitrarily restricted from doing so?
You're arguing two different points here. TOTK can only run on switch, that's why it can be optimised. Contrast that with Halo Infinite which runs on XSS, XSX, PC, X1 and X1X. It looks and plays like shit, with extensive bloat because it has to cater to so many different configurations. If it was only available on the XSX it would be a different story.No, it’s the opposite. Modern games are bloated to shit and nothing is optimized, making them run more poorly and on less hardware than they should. AAA devs are more focused on making hyperrealistic HIRE THIS MAN simulator #3413 than making unique gameplay experiences. Having standardized hardware architectures does absolutely nothing to hinder the process of making a fun game. If Nintendo can make Tears of the Kingdom run on a Switch and cram it into a 16 GB cartridge, the devs who make 150 GB Cinematic Experiences(TM) with choppy framerates on much more powerful hardware have no excuse.
If it runs on old hardware, it isn't a game designed for new hardware. How is that hard to understand?Again, that’s assuming I’m talking about holding back a game specifically so that it can run well on old hardware, which I’m not. I’m talking specifically about new games that happen to also run well (or even well-enough) on old hardware with no modification.
The series S is a piece of shit and lacks the power to play AAA games as you point out belowYeah, 450 pounds for a console that can only play bad indies would be a pretty bad deal. Good thing a Series S only costs half that amount and still has the power to play new AAAs, albeit at lower specs.
How are you arguing this point in all seriousness? Of course a game has to be downgraded to make it run on older hardware.And just to really bring the point home: Any developer who downgrades their game on all hardware just so it can still run on an older system is retarded. Likewise, any developer who bloats their game so much that it can’t run at a minimum 900p 30 FPS on a Series S is also retarded.
The Xbox Series consoles took 18 months to have the SDK up and running, so if TES 6 slips into next gen, it won't be the fault of the pajeets, but MS's fault for making a console last minute (again) and having the dipshit idea of making two consoles.There's no way in hell TES6 comes out on this gen unless MS enacts Total Pajeet Death and starts cracking a fucking whip. Mind you, it'll still look 15 years out of date.
Especially considering Nintendo is still making fine games no problem with a glorified PS3.I think it's a big assumption that modern games suck because they're held back by hardware and not because game devs and publishers are just lazy and suck balls.
Series S was designed as a hedge in case die shrinks & price drops stopped being possible, but it's also an admission that more graphics doesn't really matter at this point.I think it's a big assumption that modern games suck because they're held back by hardware and not because game devs and publishers are just lazy and suck balls.
Looks like MJ got into Norman's G-Serum.
Bethesda wanted TES6 to be the last big game of this generation. 2026 release window according to the lawsuits from the Activision purchase. Meaning they want the game to work on the Series S. So expecting the game to be anything but another Starfield or Skyrim level game is delusional. The game will likely be rushed out in a broken state to hit that 2026 date.There's no way in hell TES6 comes out on this gen unless MS enacts Total Pajeet Death and starts cracking a fucking whip. Mind you, it'll still look 15 years out of date.
Late! You're late!
I think it's a big assumption that modern games suck because they're held back by hardware and not because game devs and publishers are just lazy and suck balls.
Sucks for the employees, but this might be for the better. The dev bloat was getting really out of hand.