Unpopular Opinions about Video Games

What gets me the most about those games is how they degrade with each sequel. Smackdown peaked during the PS2, GRID and Dirt 2 on the Xbox 360 is still the kind of Codemasters racing games. There's some NASCAR game (Nascar Thunder?) from 2008 that still hasn't been topped. How?
Because nobody cares about just making a good product anymore.

There's either always some ulterior motive, or the devs constantly wish they were somewhere else/the next Kojima.
 
What gets me the most about those games is how they degrade with each sequel. Smackdown peaked during the PS2, GRID and Dirt 2 on the Xbox 360 is still the kind of Codemasters racing games. There's some NASCAR game (Nascar Thunder?) from 2008 that still hasn't been topped. How?
Annual releases make it easier for developers to copy/paste with minimal effort through the excuse that games are more expensive to produce. I blame the focus of monetization and graphics to an extent for the stagnation of sequels. It's clear that the gaming industry now lacks creativity.

I hate the "social network" trend that games from the seventh generation tried to replicate.
 
The Kinect had some interesting ideas from a technological perspective. I think it might have been one of the first implementations of voice-activated software, you could yell at it to go to Netflix or pull up a game years before Alexa hit the scene. And I think if devs knew what to do with it, the camera-based controller could have been used to great effect and was in some ways better than the Wii-mote. But I think it got hampered by the fact that no one wanted to develop for it, and there was a real fear hardcore gamers had towards casual games encroaching on their turf, as this was the era when games like Angry Birds and Fruit Ninja were breaking sales records.
If the Devs wanted to use the Kinect to do things other than be Wii-lite, it could've worked. The problem is, the audience for the 360 didn't give a fuck, because that's not what they want.

Don't forget that Wii's motion controls was the central appeal of its console experience. Kinect and PSMove released as perhiparals to provide or "enhance" existing experiences with their respective consoles. Sony did a better job with marketing its PSMove to core audiences compared to MS' Kinect with family friendly titles. Did Move success? Not really, but Sony did better with marketing PSMove to its core audience.
That's probably because the PS3's core audience is not as resistant to motion controls as the 360's audience was.

I'd rather play Killzone 3 with a PSMove over waving my hands over nothing to "play" Steel Battalion.
I can never understand that decision to make a Steel Battalion with the Kinect.

Annual releases make it easier for developers to copy/paste with minimal effort through the excuse that games are more expensive to produce. I blame the focus of monetization and graphics to an extent for the stagnation of sequels. It's clear that the gaming industry now lacks creativity.
Basically, we have the tech, but we lost creativity along the way. Just like with the rest of the entertainment industry.
 
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Unpopular Opinion

Jagged Alliance 3 is my game of the year over Baldurs Gayte 3

But being serious, it's pretty fucking good. I know some old faggots are going to cry that it's not as complex as Jagged Alliance 2 or whatever but it's still fun as shit, doesn't have a ton of gay shit in it, and has been getting some pretty consistent post launch support and I don't think it got enough attention.
 
They couldn't beat the Wii in its playground. Neither the 360 nor the PS3 could pull off the Wii's thing. Especially when PS3 gamers wanted hi-def games, not family games, and like I said about the 360, most of the Xbox's userbase are FPS aficionados. Those guys are definitely NOT interested in turning their 360s and PS3s into less workable versions of the Wii.
And that's because both Sony and Micro are very shit with marketing tactics on account of being too cocky for their own kinds.
 
And that's because both Sony and Micro are very shit with marketing tactics on account of being too cocky for their own kinds.
That, and the core fanbases aren't that open to having Wii-lite. Aside from the fact that most gamers at the time probably had BOTH the 360/PS3 and the Wii, so it feels asinine when they try to turn your Xbox into a Wii.
 
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That, and the core fanbases aren't that open to having Wii-lite. Aside from the fact that most gamers at the time probably had BOTH the 360/PS3 and the Wii, so it feels asinine when they try to turn your Xbox into a Wii.
Exactly, considering both fanbases (both of which hate each other while being sad consoomers) want more FPS shooters such as CoD, Battlefield, Halo, etc. so they can scream "nigger," "retard," "faggot," etc. on live arcade
 
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Exactly, considering both fanbases (both of which hate each other while being sad consoomers) want more FPS shooters such as CoD, Battlefield, Halo, etc. so they can scream "nigger," "retard," "faggot," etc. on live arcade
Exactly. Xbox fanboys want more FPS games where they yell racial slurs at the enemy, PS3 fanboys want games with HD graphics. Either they hate the family-values Wii crowd with its motion controls and soccer mom games, or they already have a Wii and they see trying to turn their PS3 or 360 into another Wii as redundant.
 
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Oblivion was 7th generation. Did you mean Morrowind?
It came out at the tail end of the 6th. And like with most TES games, it was a generation behind. Morrowind looks like it's a game from the PS1/N64 era, and Oblivion looks like an original Xbox game. It's like how Skyrim came out in 2011, but games from 2007-2010 look prettier.
 
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It came out at the tail end of the 6th. And like with most TES games, it was a generation behind. Morrowind looks like it's a game from the PS1/N64 era, and Oblivion looks like an original Xbox game. It's like how Skyrim came out in 2011, but games from 2007-2010 look prettier.

1. Morrowind came out six months after the Xbox launched.
2. Even if you're getting your gens wrong, Oblivion came out in less than that for the 360.
3. Oblivion set the standard for early 7th gen open world games in graphics terms.
4. Morrowind looked decent, provided you weren't a console nigger.

 
1. Morrowind came out six months after the Xbox launched.
And the graphics clearly showed it. It looked like a late PS1/N64 game.

2. Even if you're getting your gens wrong, Oblivion came out in less than that for the 360.
That is my point entirely. It's an early 360 launch title that looks like it should be for the OG Xbox.

3. Oblivion set the standard for early 7th gen open world games in graphics terms.
It did. But the graphics and the mechanical stuff looked like it belonged to the previous generation.

4. Morrowind looked decent, provided you weren't a console nigger.

That's your idea of decent? Maybe for the N64 or the PS1, but not for the 6th gen.
 
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And the graphics clearly showed it. It looked like a late PS1/N64 game.
The fact that a then massive RPG could even run optimized on a console at the time is all the more impressive. Xboxes then were practically mini stock PCs. Bethesda should be applauded for their programming expertise to get a PC based game running on a console.
 
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