skykiii
kiwifarms.net
- Joined
- Jun 17, 2018
When I was younger I was really into.... not the books named in the title, but similar: I used to like the Give Yourself Goosebumps books, enough that it got me to read the main goosebumps books, and later on I also liked reading TSR's Endless Quest books (CYOA but based on TSR properties, usually Dungeons and Dragons but there were a few based on their sci-fi games as well).
Another one I discovered later on was Fighting Fantasy, which were like CYOA but also with pen n' paper RPG elements like stats and a rudimentary battle system. Some of these actually got converted into actual computer games and are available on the Switch now, which is kinda cool though I'm not always a fan of the choices the adaptations make... the one based on Warlock of Firetop Mountain, from what I'm aware of, is actually a pretty faithful adaptation of the original book though.
(I also own a physical copy of one Fighting Fantasy book, Caverns of the Snow Witch).
There's something I've always found strange about these, something similar to a thing I noticed in text adventures: despite knowing these are books and thus have finite limits, somehow they actually feel more open and immersive than most high-end computer games. Somehow the worlds feel more living and breathing.
These actually got me into roleplaying. See, I would read these books for my friends and have then decide what happens, but at some point a friend said "why can't we do X?" and at that point, I would just make shit up. Eventually it got to where we were making up our own stories. I would find out years later that this is basically how actual Dungeons & Dragons and other tabletop games worked.
Sigh....
I remember back in the early internet days, thinking that you could use simple HTML coding to make CYOA style things. I'm curious why that didn't take off. (or maybe it did and I just wasn't looking in the right places).
Anyway, your thoughts and memories?
Another one I discovered later on was Fighting Fantasy, which were like CYOA but also with pen n' paper RPG elements like stats and a rudimentary battle system. Some of these actually got converted into actual computer games and are available on the Switch now, which is kinda cool though I'm not always a fan of the choices the adaptations make... the one based on Warlock of Firetop Mountain, from what I'm aware of, is actually a pretty faithful adaptation of the original book though.
(I also own a physical copy of one Fighting Fantasy book, Caverns of the Snow Witch).
There's something I've always found strange about these, something similar to a thing I noticed in text adventures: despite knowing these are books and thus have finite limits, somehow they actually feel more open and immersive than most high-end computer games. Somehow the worlds feel more living and breathing.
These actually got me into roleplaying. See, I would read these books for my friends and have then decide what happens, but at some point a friend said "why can't we do X?" and at that point, I would just make shit up. Eventually it got to where we were making up our own stories. I would find out years later that this is basically how actual Dungeons & Dragons and other tabletop games worked.
Sigh....
I remember back in the early internet days, thinking that you could use simple HTML coding to make CYOA style things. I'm curious why that didn't take off. (or maybe it did and I just wasn't looking in the right places).
Anyway, your thoughts and memories?