I just think it makes sense, or at least isn't surprising, that they would want to stop producing consoles when it loses them money.
Yeah, though I always figured it was all those exclusive licensing deals that net them the cash. L:ike, Sony paid a fortune for Final Fantasy XVI's exclusivity to help sell PS5s, right? Why is that the only paid big-name third party exclusive we've heard about for a while?
I don't see how getting rid of consoles gains them money, though. You're basically just giving up all the licensing money you get from 3rd parties wanting to sell on your console, right?
I would figure a move to PC & mobile would come with respective launchers, but that's a horrible idea. PC already has way too many as is, and mobile storefronts are only on Android, and, well, mobile gamers are a whole different ball of wax where the way to big profits is by making a basic game with a thousand soccer players or waifus or pokemon to collect.
Is there honestly enough brand loyalty with Playstation that people will stick with their storefront for 3rd party titles if they focus only on PC/mobile?
I can't imagine there is at all. For one, I'm sure people with hefty PS4 & 5 libraries won't be happy about having to rebuy everything again on PC, sans games that don't get ported. People with physical collections are up a creek no matter what. There's not much of a reason to stay loyal to PlayStation if the only thing you can bring over is your controller.
If they truly do just want to make and sell games at this point, it's like...why? You're games are so bloated and over budget they're lucky to break even from the sounds of things.
Echoes of late 90s Sega, I swear. Remember how Shenmue buck broke the company because it was the most expensive game ever developed at the time? At least Shenmue was interesting and unique.
Here,
look at this list. Underneath Star Citizen (lmao) and Cyberpunk 2077 (twice), #3-7 are all recent Sony games that cost over $200 million total, and #9 is Miles Morales, at $156 million. They're spending, quite literally, over a
BILLION DOLLARS producing woke capeshit games. Now, I don't like capeshit, but I know a lot of people do, but there really can't be enough customers out there to justify Wolverine and two Spider-man games costing $1,050,000,000 to develop. Over a billion bucks for just three games. And they're all exclusive to the PS5, they're all single-player, and Spider-man 2's already been a pack-in. That can't be right. That can't be right at all. It's absurd. Why aren't we hearing more about this? Why isn't Sony crumbling yet?