Unpopular Opinions about Video Games

Oh no, the girl stabs herself 'cause she's depressed and suicidal, aren't you scared? Oh hey, the game's glitching out, isn't that spoooooky?
The worst was when both the writer of the vn, as well as others, called it a "subversion of anime tropes".

It wasn't. At all. All it did was "oh cheery girl is actually depressed. Quiet shy girl is insane".

Bringing up Katawa Shoujo again, Hanako was a quiet anxious girl who was booksmart. However, her subversion is for MC (and by extension the reader) to stop feeling bad for her and not to constantly try or want to try to help her. A far better subversion of character, because the writer wasn't up his own ass thinking he was smarter than everyone else.
 
It wasn't. At all. All it did was "oh cheery girl is actually depressed. Quiet shy girl is insane".
And the cheery one being secretly depressed isn't even original--in fanfiction circles that's literally the first thing that happens, always: if the source has a cheerful girl, then either A) she's actually depressed and hiding it, or else B) something horrible is gonna happen to her, because fanfic writers are scumbags.
 
And the cheery one being secretly depressed isn't even original--in fanfiction circles that's literally the first thing that happens, always: if the source has a cheerful girl, then either A) she's actually depressed and hiding it, or else B) something horrible is gonna happen to her, because fanfic writers are scumbags.
This is what's terribly depressing, above all else, about having significant Internet experience in my view.

In many cases, you get to see mean-spirited "subversion" so often that the only thing that surprises you is when there isn't some stupid edgy twist. And fanfic stuff is leaking into mainstream media and even schools:

To quote myself:

 
Do you know what you're talking about, you spastic?
I mean, the last few pages had Spec Ops bitching when it was delisted on steam. This was the idea I had in mind given that in reality, not every single game can be salvaged nor preserved. Hell, in the case of the last 2 types of games I mentioned, how the hell are you even going to preserve them if:

-The game is server-based (i.e those shut down forever like Battleborn)
-Different versions of said games exist (like the number of versions FFXIV between its' original release AND the versions after each expansion)
-Lack of said game's source code (some games can't be reverse-engineered, and if it is possible, it would take years to even see it actually happen)
-Certain aspects of the game are locked behind time-based AND pvp-based grind (to make said "content" available, you would need the game's source code to make it 0 or attainable without paying for a dead service, no source code = no changes)
-And lastly, the people themselves, be it those who see it as a hobby or those who quit after being no longer interested in the project.

As for the first one I've mentioned, I've held a firm stance that the moment you add a political ideology into your game as a main theme, it is the gaming equivalent of a "consume before expiration date" warning in foods. Sure the ideology works on that specific timeframe but for the future generations to play it in like 5-10 years after its' release, it would either age like fine wine or age like milk. Spec Ops and Bioshock are already proof that the moment you add some form of political messaging (slight or otherwise), the games themselves are open to heavy criticism, the entire thread is proof of this phenomenon happening. I'd expect Disco Elysium to have the same treatment 5 to even 10 years from now.

Also, I'm grasping at straws just for discussion regarding game preservation. Looks cool on paper but there is a lot needed to be discussed which ones need preservations and which either shouldn't or cannot be achieved.
 
-The game is server-based (i.e those shut down forever like Battleborn)
Packet recording and reverse engineering are possible in that instance.

Literally everything you said is possible to do. It's just a question of having the will, enough time to gather the information, and the autism.
 
  • Informative
Reactions: WULULULULU
What kind of dipshit doesn't like DDR? Probably morbidly obese soulsfags who crush the mat to scrap metal the second they set foot on it.
Most people don't.

This is primarily because Konami (DDR's parent company - the company that also ruined Metal Gear Solid and Castlevania) are truly incompetent.

Gone are the days where every bowling alley, small arcade, mall rest area had a DDR machine (4th through 8th) because.

- Konami cheaped out on the machine design for the USA machines starting from Supernova (9th mix) forward. Machines that broke more often and needed more maintenance were a terrible idea and only got worse for DDR X (when Beston was switched out for Raw Thrills) and then they just gave it up entirely.
- The "current" cabs can only be imported for $11,000 or so and are stuck on Version A 1.0 unless you pay Konami a whole bunch more money
- Konami also won't sell version updates to anyone except for Round 1 and Dave & Busters in the USA
- Konami also requires those locations sell e-amusement cards for their online service
- Konami is allegedly playing hard ball with the D&B locations (who still do not have the A3 version that Round 1 has) because they want revenue sharing on top of all other fees.
- Round1 and D&B have to import parts for repairs from Japan. Non "official" locations have to import them from Japan but through some third party. If you lose a critical part (aka the monitor burns out) - you could be looking at 3+ months and $$$ for a replacement.
- Events and most new songs are tied to e-amuse - primarily through a "tier" system (Bronze, Silver, Gold) that's calculated on how often you play on an "official" machine. Meaning you'll lose out or not have access to updates if you aren't playing on a "current" Round1 machine. Which as a reminder isn't even available in english.
- There are also DLC songs, crossover songs, event songs, limited time unlocks, and so on.

On top of this
- Konami never released a "high end" controller for home use. Cobalt Flux existed in the 2000s for a few hundred, but now you have to drop $300+ for a Polish pad (per pad) or $1800 for a Stepmaniax Stage (per pad) and they don't have any recent "home version games" in english.

It's really hard to be a DDR fan in 2024 to say the least. They make it really inconvenient to play and stay into.
 
Max Payne 2 wasn't good. The story was convoluted for the sake of being convoluted and Mona Sax should have stayed dead. Moreover, making Max move at normal speed during bullet time made it feel more like you were the Flash than some kind of hypnotic state of heightened reflexes, which was gay, Max wasn't a superhero in the first game.
I've mellowed out a bit on this game over time (Especially in the light of the dumpster fire that is the gaming industry today), but this was very much my opinion when I first played it: It seemed the devs were on a quest to see how much they could copy from the first game without the players noticing.
Woden guy acting as a main driver for plot in the background and being killed/blackmailed by his second in command? Check
Second in command who acts as the main antagonist and has to get killed by a puzzle fight? Check
Mona Sax acting as a source of sexual tension and getting killed at/near the end? Check
Having your partner (Winterson/B.B) reveal that he was working for the main antagonist all along and trying to kill you? Check
Recycling minor characters from MP1 (Bravura, Gognitti)? Check

It has some decent moments, like the Address Unknown funhouse, but it's nowhere near the same level as the first one.
 
What kind of dipshit doesn't like DDR? Probably morbidly obese soulsfags who crush the mat to scrap metal the second they set foot on it.
I never grew up with DDR so I cannot say. I think if the Kinect took off, Dance Central would've been its spiritual successor.
 
  • Disagree
Reactions: TVB
This opinion is not unpopular here but it still is in some spaces: I no longer care to buy 40€+ games on release day like I did as a teen. I don't pirate but I always buy at a discount or secondhand. Nowadays I have the self-control to wait months or years for a price drop before playing a game I'm excited about, and spending so much on entertainment feels more like a waste each passing year.

Another thing I'd like to mention is that most people nowadays seem to prefer games that can be played in short bursts and can be fully beaten in a couple of hours. I disagree, I prefer 150+ hour titans that keep me hooked for months. I don't really care for the hour/price ratio I see some people talking about, I just like a game with a lot of stuff to do. Last year the only new game I bought was Octopath Traveler II, which took me 170 hours to fully complete. It and my old games were all I needed.
 
Max Payne 2 wasn't good. The story was convoluted for the sake of being convoluted and Mona Sax should have stayed dead. Moreover, making Max move at normal speed during bullet time made it feel more like you were the Flash than some kind of hypnotic state of heightened reflexes, which was gay, Max wasn't a superhero in the first game.
I didn't like the ragdoll physics. It made it feel goofy, while the first game felt more like a playable John Woo movie.

It's still better than Max Payne 3: The Fall of Skippable Cutscenes.
 
This is what's terribly depressing, above all else, about having significant Internet experience in my view.

In many cases, you get to see mean-spirited "subversion" so often that the only thing that surprises you is when there isn't some stupid edgy twist. And fanfic stuff is leaking into mainstream media and even schools:

To quote myself:
That's really unfortunate. These people, rather than expand their horizons on topics and influences, arrogantly think they're smarter than the people who wrote before them. And it shows in those "behind the scenes" videos.
 
If Cyberpunk2077 had been released a month or two ago instead of 3 years prematurely, it would be remembered as an absolute TITAN of gaming.
This is what I've been hearing literally everywhere, and same as it was on release, it's CDPR cope. The game is still shit, it's still a shell of what was promised, and CDPR remains scum. Never forget THEY are the ones who said the game was finished and just being delayed for polish when they were clearly, rightfully, afraid to release alongside FF7R. Whatever you think of it, that game has an install base half the size of Catholicism, and twice as rabid.

All that being said, I agree with you the barking seals would scream at how great it was.
 
Although most racing game fans would literally cream their pants and/or panties if an open-world racing game (i.e. Forza or The Crew) takes place in Japan, I'd like to see a racing game take place in Korea, and either Best or Worst can work.

Worst Korea could take place on Jeju Island, which is a bit bigger than Hong Kong, the location of the upcoming Test Drive Unlimited Solar Crown, and we'll see a game that actually has a large amount of Korean cars for a change. It'd literally be a walking ad for Hyundais and Kias, and if we're lucky, we'd see even the rare Ssangyong, (Renault) Samsung, or even Daewoo! Granted, those three brands would be impossible to get licenses for, since Ssangyong is now KG Mobility, Samsung is now Renault Korea, and GM purchased Daewoo Motors.

I'd also like to see a racing game's take on Best Korea, since the design has to be done with massive liberties, due to Best Korea being too cool for game developers to come over to take pictures or scan real-life monuments there.
Or instead of gay Asia shit we could have Italy with your Fiats and Lamborghinis and linguinis and such.
 
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