Idk about the 2nd point.
See Miraak.
Miraak was trapped in Apocrypha, but his soul remained his. Hence why Hermaeus Mora had him killed by you, since he was still a threat.
Let's take the thieves' guild quests for example
Thieves' guild in Skyrim end with the non thieving nightingale cringe.
Morrowind Thieves' guild ends with an epic heist.
Both are pounded into the dirt by the Oblivion Thieves' Guild quest which is stealing an Elder Scroll and cheating a god.
Dagoth Ur and everything about the main quest is 100 better than that Black Dragon and his main quest.
Nope. Again, if Dagoth Ur succeeded, I couldn't give a crap. Whereas at least I have a vested interest in stopping Alduin because he was going to end the world, and he already leveled a city, and his mates are running around setting fire to cities and towns left and right, whereas all Dagoth did is build his model kit underground and get foiled before it goes on its maiden voyage.
Have you never used levitation in Morrowind? You can use it anytime, humble ground dwelling fools by gaining the high ground, get into places you shouldn't, comparing that to that contextual dragon riding garbage is completely dishonest.
So it's just an exploit. Cute. Which again, doesn't really mean shit since you're just breaking the game for your own benefit. And at least riding a dragon is more aesthetically fun, especially when I can burn those ''humble ground-dwelling fools''.
And how does traveling following directions and a map look like? You actually get to experience the game world, you look for street signs and landmarks, you have to pay attention to the game world itself not just center an icon in the middle of you screen.
Which is nice, for the first few hours. Then the directions grow more and more vague, go north of this, go south of that, eventually they give you the wrong directions and you wind up east of something when the thing you're looking for is actually to the west.
It seems that they just overburdened the poor fool who was writing all these directions, so they said ''fuck it'' and just gave you map markers for Oblivion and Skyrim.
Since people bought Skyrim more than Morrowind, it seems that players preferred the latter over the former.
In Morrowind you have to decide what you build, in Skyrim you don't.
Which is more tedium and more annoyance. People go to games to relax, not to play bureaucrat when they do that all day in real life.
In Skyrim you can become a master mage, master thief and master fighter all in one, which makes each path less important.
It makes sense given the fact that you don't have party members to each be a master mage, thief, or fighter. Most of the time, you're alone, so it makes sense to master every skill. Also, I did the same thing in Oblivion, so it's not Skyrim's fault when Oblivion already did it.
Your post makes me think you played Morrowind as kid when it came out 20 years ago and have forgotten all about it, because you are claiming the complete opposite of how the two games compare to each other.
Why yes, I did. Back when I was a kid, I devoured every RPG I could find. Paper Mario, KOTOR, FFX, me and my friends all played Morrowind when a friend got it for his Xbox. We eventually got so bored of it we threw it away and went back to KOTOR and Paper Mario 2 instead. Then I came back and watched some guy play Morrowind online, to see if I'd fancy it. I did the same thing for Skyrim before buying it. I got bored of the former, I liked what I saw with the latter, and that's how I bought Skyrim.