I specifically said games you played when you were 12 to 16...
Exactly. 12-16. I was playing KOTOR, Paper Mario 2, Morrowind, and Jade Empire when I was 11.
Also, Star Wars basically encompasses my opinion perfectly. Why else is it that every new generation thinks the incarnation of Star Wars they grew up with is some high level masterpiece? Because it was the shit they watched when they were 12.
Not really. I watched the OG Star Wars, then Phantom Menace, then I got a boatload of EU content along with the rest of the Prequels. I take SW as a whole, and see it as a masterpiece with flaws. Each of the prospective series has flaws.
The OT was making mistakes in the third movie as they rushed to finish it, to the point where the novels had to invent a reason why the massive Imperial fleet lost at Endor, instead of the logical conclusion where they curbstomp the outnumbered Rebels. The PT had some mistakes with presentation and some ideas could've been communicated better. And the KOTOR series' worst flaw was making us wait 7 fucking years after KOTOR 2 for a sequel. That, and how they handled some of the characters in between K2 and SWTOR. The Revan novel was so sloppy that it boggles the mind that the same dude wrote KOTOR 1, SWTOR, the Darth Bane books, Mass Effect 1, and Mass Effect 2. But I suppose there are just days where someone turns in subpar work; I mean, I loved Skyrim's side stories, but Starfield and Fallout 4 were rather subpar in the story department.
Talking character level, not skill level. At 10th level, the game expects all your gear to be dwarven or better. Past 25th level, everything you have needs to be daedric. For an archer, the only purchasable arrows being 10th-level is borderline game-breaking. I played the game over 15 years ago, but I remember once I got to the point where daedric gear was required, I avoided combat almost entirely and just sprinted/sneaked everywhere. I did the last 5 or 6 Oblivion portals by running to the top and grabbing the gem. Then I ran past the final boss.
I grinded the shit out of all the skills before I went off on the guild quests and DLC quests, then the main quest. By the time I finished my first guild quest, I could already conjure Daedric weapons and armor out of thin air, and by the time I started the main story, daedric gear wasn't that rare to find.
KOTOR, like other D&D-based games, can really fuck you up if you don't realize how important your to-hit stat is, and that constantly escalating skill DCs mean if you try to build a jack of all trades character, you'll end up with an incompetent oaf who can't do anything at all. If you don't make those two mistakes, though, yes, it's easy.
Basically, I just make my character into a gore machine with high strength and decent stats with speed, constitution, wisdom, and charisma. Every other stat, my party can fill up. That's what makes a DnD-based game work; each party member has a skill to his own, and having them all work together to accomplish a common goal. When I build up a party, I have myself as the gore machine, someone that can hack computers or open doors, and someone who can heal and buff up the party.
Haven't been in the griefing thread for a while, so it's nice to see you still sperging about how kotor is some unparalleled classic peice of literature that nothing could ever compare to despite being a pretty fucking middle of the road star wars story that didn't really have much of a true impact on the franchise. Especially when you consider that the best story to come from that general era of the universe is Bane, a character with a rough outline that was created by Lucas ironically. But at least you're jerking off 1 and not 2 this time, since 1 does have a better story going for it all things considered
You do realize that despite the general outline being written by Lucas, the Darth Bane novels were written by the same dude who wrote KOTOR, with a story path that was just the reverse of the KOTOR main character's path. That, and Bane's story even latches on to KOTOR; Bane sees a holocron of Revan, who advises his Sith to only have one apprentice each, and that's when Bane hits upon the idea of the Rule of Two. Bane's story literally builds upon the legacy of KOTOR, and the novels were made for KOTOR fans. Bane even duels a powerful Sith in the same Rakatan Temple where the main character of KOTOR faced a brainwashed and evil Bastila.
And yes, compared to most SW stories, KOTOR 1 and 2 were some of the best the franchise could offer. Most other novels and stories in the franchise were rather basic and easy to predict; some did well in looking at the politics and philosophy of Star Wars, others showed a gritty universe where people live a hard life all around, but many other stories were basic do-gooder stories with barely any depth to them outside of just smacking around the bad guys, and other stories got way out of whack because the author wanted to fanboy over one faction or another.
KOTOR, especially K2, was more than happy to show that ALL SW factions were flawed one way or another, they all have their advantages and disadvantages, which is a breath of fresh air when you compare that to say, the Republic Commando novels, where the Jedi are incompetent baboons who are also baby-stealing demons, the Mandalorians are super-honorable and could do no wrong, and if you disagree, the author calls you a Nazi.
Just cause you don't like it doesn't mean the option shouldn't be given to the player.
Given how many people bought Skyrim over Morrowind, it's an option most people don't want.
I mean, sure, I can put in an option in my game that lets you kill children, lots of Fallout fans who hate FO3 miss that, but that adds nothing but semantics. Other great masterpieces like Mass Effect 1 and 2, FF6 and 7, and Witchers 2 and 3 never needed that and still got the praise of the gaming community at large.
You can get really fucked over no matter what if you level too fast without optimizing for your build in Oblivion, I'm pretty sure.
That was Oblivion's greatest flaw. The more time you give to the game, the harder it gets, and the easiest way to beat it is to be a low-level jabroni who just runs past everything.