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- Jan 17, 2023
Duke Nukem and Duke Nukem II were great simply because they were shooters. And that was all Duke Nukem Forever needed to be.
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Bro Duke Nukem Forever was a genuinely good game, fuck the gaming press and they're attempt to portray the game as "outdated" and "problematic" by modern gaming standards.Duke Nukem and Duke Nukem II were great simply because they were shooters. And that was all Duke Nukem Forever needed to be.
When the fuck did people start shitting on DNF for that reason? I mean I believe it but it was never accepted as a good game and was just suddenly deemed to be a horrible game because it's "outdated" and "problematic." People shat on the game because its a garbage sequel to DN3D from what I understand. Not having an extensive arsenal, 2 weapon limit, shitty graphics and animation, the gameplay loop being ass... That's what I heard though, I've never played the game for myself because I don't want to put myself through DNF.Bro Duke Nukem Forever was a genuinely good game, fuck the gaming press and they're attempt to portray the game as "outdated" and "problematic" by modern gaming standards.
Bro Duke Nukem Forever was a genuinely good game, fuck the gaming press and they're attempt to portray the game as "outdated" and "problematic" by modern gaming standards.
To his credit, this is the “Unpopular Opinions about Video Games” threadWhen the fuck did people start shitting on DNF for that reason? I mean I believe it but it was never accepted as a good game and was just suddenly deemed to be a horrible game because it's "outdated" and "problematic." People shat on the game because its a garbage sequel to DN3D from what I understand. Not having an extensive arsenal, 2 weapon limit, shitty graphics and animation, the gameplay loop being ass... That's what I heard though, I've never played the game for myself because I don't want to put myself through DNF.
When? Immediately. Apparently there was a wall of boobs you could slap, and it triggered SJWs all the way back then.When the fuck did people start shitting on DNF for that reason? I mean I believe it but it was never accepted as a good game and was just suddenly deemed to be a horrible game because it's "outdated" and "problematic." People shat on the game because its a garbage sequel to DN3D from what I understand. Not having an extensive arsenal, 2 weapon limit, shitty graphics and animation, the gameplay loop being ass... That's what I heard though, I've never played the game for myself because I don't want to put myself through DNF.
It was trying too hard and failed miserably, that's why people hated it. It was one of those development hell stories which turned out terrible and was full of gameplay stereotypes just for pandering purposes. Singularity at least played like a best hits of 2000s shooters, DNF was like daikatanas edge and military shooters had a baby.When the fuck did people start shitting on DNF for that reason? I mean I believe it but it was never accepted as a good game and was just suddenly deemed to be a horrible game because it's "outdated" and "problematic." People shat on the game because its a garbage sequel to DN3D from what I understand. Not having an extensive arsenal, 2 weapon limit, shitty graphics and animation, the gameplay loop being ass... That's what I heard though, I've never played the game for myself because I don't want to put myself through DNF.
Duke Nukem 1 and 2 were fucking ass just like all dos platformers. The PC was never meant to have platformers until the 2000s cause physics calculations became good and the games were fluid. I don't know what the fuck you're talking about.Duke Nukem and Duke Nukem II were great simply because they were shooters. And that was all Duke Nukem Forever needed to be.
You don't exactly need a supercomputer to model gravity and momentum for the purposes of a 2D platformer. The reason platformers were so bad on PC was because screen scrolling wasn't naturally supported by video cards the way it was on consoles of the time and required fiddly hardware-dependent hacks to make work.The PC was never meant to have platformers until the 2000s cause physics calculations became good and the games were fluid.
Pew-pew! Kablooie! Kerpow!I don't know what the fuck you're talking about.
You don't exactly need a supercomputer to model gravity and momentum for the purposes of a 2D platformer. The reason platformers were so bad on PC was because screen scrolling wasn't naturally supported by video cards the way it was on consoles of the time and required fiddly hardware-dependent hacks to make work.
I grew up with Xargon, Jill of the Jungle, Duke Nukem 1 and 2 and Jazz Jackrabbit. Commander Keen was a more recent endeavor. Theyre all terrible, Jazz jackrabbit is the closest you can get to a middling or mediocre out of the lot. Extremely poor framerate, what I call a triangular jump instead of a circular arc which is what mainly drives me nuts, lack of collision detection, very poor projectile navigation and much more. I would go as far as to call the nes platformers especially castlevania to have much better physics than anything on the pc did and NES castlevania has some of the worst physics Ive seen in a console game, despite that it could still calculate a fucking arc. You try jumping in Xargon or Jill of the Jungle, you can never arc it, its always diagonal up diagonal down. The only good platformer on the PC from the 90s, and I would call this an essential game if youre a pcfag, is Captain Claw which I also grew up with. Nothing else in the 90s was worth touching on the PC. Hell Ive even played Dangerous Dave if anybody remembers that.And there were were some good platformers on the PC. Not a ton, but some. Halloween Harry, Jazz Jackrabbit, Abuse... Particularly Abuse. I remember that game blowing me away when I first played it.
The PC was never meant to have platformers until the 2000s cause physics calculations became good and the games were fluid.
So high-quality physics calculations are so vital to platformer gameplay and so difficult that they could only be achieved properly by a low-cost 1.66 Mhz CPU that wasn't particularly powerful even by 1983 standards?I would go as far as to call the nes platformers especially castlevania to have much better physics than anything on the pc did
Think about how many PC games in the 80s had the same kind of smooth scrolling that Super Mario Bros. had.So high-quality physics calculations are so vital to platformer gameplay and so difficult that they could only be achieved properly by a low-cost 1.66 Mhz CPU that wasn't particularly powerful even by 1983 standards?
Sure, that's why I linked to that Carmack interview. VGA cards didn't have the ability (or at least a standardized, documented implementation) to do the tile scrolling that the NES did — it wasn't about physics calculations, which are pretty darn trivial when you're just talking about gravity and momentum in a Mario-like platformer.Think about how many PC games in the 80s had the same kind of smooth scrolling that Super Mario Bros. had.
Even into the 90s, early platformers still stuttered a lot and didn't have the smoothness of 1985's Super Mario Bros. That's because they didn't have the NES' PPU,
Abuse is freeware now btw, the entire game is public domain https://antonior-software.blogspot.com/2016/05/abuse-1996-sdl-port-09a.htmlAnd there were were some good platformers on the PC. Not a ton, but some. Halloween Harry, Jazz Jackrabbit, Abuse... Particularly Abuse. I remember that game blowing me away when I first played it.
It's not so much problematic as they turned the gameplay around. Duke Nukem takes from the Doom playbook in that you have a massive arsenal, you use healthpacks to heal, and you run around killing shit however you wanted. DNF tried to copy Halo and CoD especially with the health and weapon limits, which severely impacted the gameplay. Instead of playing this like a classic Duke Nukem game, you now had to play it like a CoD/Halo game, and people didn't like that.Bro Duke Nukem Forever was a genuinely good game, fuck the gaming press and they're attempt to portray the game as "outdated" and "problematic" by modern gaming standards.
I liked the idea of L.A Noire a lot more than I liked the execution.This might not be unpopular nowadays, but member LA Noire? Yeah, nobody talks about anymore, do they?
I realized that it was a bad game.
The world thought it was a good game at the time because of how insane it felt to have facial animations that good (and make use of them in the gameplay) and the game taking itself seriously being a noire movie ripoff. But it wasn't good. The story wasn't good. The entire murder desk was awful. The final boss was awful. It was a game made out of individual cases that were individually good, but when it was all tied together, it was trash, and story was all it had to go on.
As some guy said it was a ppu problem, not necessarily coding, which tracks with what I said about hardware. It mightve been a scrolling issue, I dont know but then dangerous dave which released in the late 80s which does not have constant scrolling wouldnt have the other issues I mentioned, especially triangle jump.So high-quality physics calculations are so vital to platformer gameplay and so difficult that they could only be achieved properly by a low-cost 1.66 Mhz CPU that wasn't particularly powerful even by 1983 standards?
You're just talking about bad implementation by inexperienced devs shitting out low-quality software to a very niche audience. The idea that PC processors were incapable of calculating parabolas properly until the 2000s is ridiculous.