Unpopular Opinions about Video Games

Looking at the disaster that was Suicide Squad: Kill the Justice League, I remembered the good old days with the DC games from the Injustice games to the Arkham games where they were basically showing the world how a good superhero video game works. Sure, you also had Marvel Ultimate Alliance 1 and 2, but that was basically Gauntlet with Marvel heroes. Thinking about it, if they wanted a game told from the villains' perspective in the DC universe, there was one obvious choice, one that I decided upon while I was playing the Arkham and Injustice games.

The thing was, instead of making Harley the brat who takes down the JLA, Deathstroke would've been the best option to lead the Suicide Squad. He gave the Teen Titans hell, he has a sharp mind and is a well-trained fighting man, he's as strong as Batman except he's more than willing to kill people if the employer pays him enough. Having it be a clear villain story where you enjoy being the bad guy instead of it being some preachy woke bullshit would've been peachy.

Have Amanda Waller and Lex Luthor be corrupted by Brainiac, have them hire Deathstroke to put together a team and take down the JLA, on some bogus charge of Superman having broken the law. Have Slade Wilson and his team beat, humiliate, and capture each hero, but then at the last minute, Deathstroke realizes that Brainiac is controlling his bosses, and that the latter is going to steal the JLA's powers and destroy the world, so he talks his team into betraying Waller and Lex and freeing the heroes, the last level has the JLA causing havoc on Brainiac's ship while Deathstroke leads his team break down Brainiac's door and whoop his ass.

The Suicide Squad's last-minute heel-face turn absolves them of their previous crimes, Waller and Lex are captured and treated, removing Brainiac's influence on them, and the last scene has the US government pay Deathstroke what Waller owed him and his team, plus an extra bonus for saving the world. The ending scene has the Suicide Squad off vacationing in the Bahamas, until Parademons show up and it seems like Darkseid is invading, so Batman calls and gives Slade an offer for him and his team to assist in fighting against the invasion. Deathstroke, speaking on behalf of the Suicide Squad, tells Batman that they're willing to do as he says, so long as they're paid. End scene, cut to credits, and that cliffhanger is the hook for the DLC.
 
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I think the seven chaos emerald colors in the Sonic series should've been green-red-blue-yellow-purple-white and pink, from Sonic 1 and 2, and not cyan from Sonic 3 going forward. It just looks nicer as a set with pink and I haven't a clue why they switched in 3 onward.

This is as minor as my "I grew up with Luigi in the 8-bit days and wish he remained visually (not in personality) a green palette swap of Mario" thought a while back, but hey. I'm sure some autists out there will disagree with me so into this thread it goes.
 
I didn't care for the gangs in SR3, but farming XP was easy and fun. Just find somewhere with cover and bottleneck enemies, and just use their weapons to mow the lawn.
It was brainless and looking back very stupid, but I had a lot of fun doing it, especially using the shock hammer on the fucking deckers.
 
If you've read my Mechwarrior rants before, skip this post.

Many games in those days had labyrinthine lore descriptions in their books and ingame lore, but it barely reflects on the story.
That wouldn't be a problem. Most MechWarrior games have a simple plot. Rich kid forms a mercenary company to get revenge and/or reclaim his birthright. It's the plot of MW1, MW4, MW5, and HBS Battletech (though in Battletech your working for the rich kid, but same basic concept). But in MW5 it's considered bad for some reason.

The real problem comes in when, say, in MW4 Mercenaries that has no plot at all, but people claim it does. I thought the story might have been cut from the freeware version, but no. It just name drops a bunch of factions you're expected to know.

Which kinda makes them look like shit when you do compare it with anime mecha and all the cool shit they had.
It comes across to me as a bit of insecurity.

I get it. Lots of people don't like anime mecha where emotional teenagers are screaming "Super mega giga power attack!" every five minutes in robots that fly. That Battletech as a setting doesn't have that, and instead focuses on lo-fi rustic military war machines that is lot more believable. That mech pilots are grizzled veterans who kick arse and take names. So far, I'm fully on board.

Then suddenly a "Land-Air mech" appears and we're right back to stupid. It's a mech, but it flies. And now we're right back into anime territory. You have super weapons, but because it's called "Arrow 4" and not "Ultra mega giga power driver!" it's acceptable. Even some of the old mech designs were taken from anime of the time. I could go on, but you get the idea.

It's not that one is inherently better or worse. It's that Battletech pretends to be the serious, realistic, grown up mech game, but has all the same stupid.
 
That's not what I said.
It's good to enjoy games but it should not be the most important thing in life (like many consoomers consider).
What a person considers to be the most important thing in their life is their decision. Not yours.

That, and consoomerism in gaming is at an all-time low among seasoned gamers, considering that most of the stuff coming out now is just crap that whales and little kiddies line up for, but most gamers shun or ridicule. The days of people lining up to buy games like Smash Bros. Brawl or Halo 3 are long gone; the ESG demons chased out the gaming public and replaced them with SJW nonsense that causes gamers to flee, while the games that people do want, like Palworld and Stellar Blade, are slandered by the journalists who work in gaming.

All mech shit is gay. Every bit of it.
Virtual-On and the Cybertron games show that to be false.

That wouldn't be a problem. Most MechWarrior games have a simple plot. Rich kid forms a mercenary company to get revenge and/or reclaim his birthright. It's the plot of MW1, MW4, MW5, and HBS Battletech (though in Battletech your working for the rich kid, but same basic concept). But in MW5 it's considered bad for some reason.
That's my problem with the fans of many old games. They treat the plots of the older games like they're timeless classics, but a later game has a similar plot and yet these fanboys bash it for being too simple or retarded.

Like sure, KOTOR's plot is great, but I'm not going to beat Force Unleashed to death because its plot isn't KOTOR. The latter has its own great moments, especially in the second game.

The real problem comes in when, say, in MW4 Mercenaries that has no plot at all, but people claim it does. I thought the story might have been cut from the freeware version, but no. It just name drops a bunch of factions you're expected to know.
Oh, I've seen that way too many times before. I'll PM you for the examples.

It comes across to me as a bit of insecurity.

I get it. Lots of people don't like anime mecha where emotional teenagers are screaming "Super mega giga power attack!" every five minutes in robots that fly. That Battletech as a setting doesn't have that, and instead focuses on lo-fi rustic military war machines that is lot more believable. That mech pilots are grizzled veterans who kick arse and take names. So far, I'm fully on board.

Then suddenly a "Land-Air mech" appears and we're right back to stupid. It's a mech, but it flies. And now we're right back into anime territory. You have super weapons, but because it's called "Arrow 4" and not "Ultra mega giga power driver!" it's acceptable. Even some of the old mech designs were taken from anime of the time. I could go on, but you get the idea.

It's not that one is inherently better or worse. It's that Battletech pretends to be the serious, realistic, grown up mech game, but has all the same stupid.
That's actually kind of funny, because the fans of the lo-fi rustic military war machines act like the anime mecha is just dumb shit for kids, but the latter have their own plot and lore that can be just as deep. And as you said, Battletech at times can be just as stupid as anime mecha, but the fans act like it's not. Which is just bias, in my eyes.
 
I still have no fucking clue why everyone is piling on the Ubi launcher. It's light, functional and largely bugfree, and has been for years in fact.

If the argument was that it's yet another launcher, that would be fair: Epic, Steam, EA, GoG, BNet, Rockstar, Bethesda... I don't give a fuck how light and clean your launcher is, I don't want another, my computer is not a trash dump.

But that's never the actual argument.
 
I still have no fucking clue why everyone is piling on the Ubi launcher. It's light, functional and largely bugfree, and has been for years in fact.

If the argument was that it's yet another launcher, that would be fair: Epic, Steam, EA, GoG, BNet, Rockstar, Bethesda... I don't give a fuck how light and clean your launcher is, I don't want another, my computer is not a trash dump.

But that's never the actual argument.
Huh, that's usually the argument I see about launchers in general. Didn't know ubi had any specific complaints.
 
Xenosaga Episode II isn't that bad. The story is great, the gameplay is engaging and fluid once you get the hang of everything and it fixes the biggest issue with Episode I (the fact that there was very little music). My only complaint are the bum fuck ugly models (Shion, Momo and KOS-MOS got hit with it the worst)
Have no idea what the character design team was smoking for Episode 2. Then they tried to bimbo-ify Shion in Episode 3 but mostly came to their senses. Also have no idea why they had to include child Abel from Xenogears too.
 
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It's a new scam that's gonna get big in the gaming sphere. It allows individual "investors" to support a company. In this case, it's Frost Giant Studios, a bunch of Blizzard rejects who want to make nothing special.
 
I don't mind diversity being added into remakes when it really should have been there to start with, but I dislike adding it if it's going to be done as a lazy palette swap.

It was Destroy All Humans that made me think of that. The remake has Blacks in it. Not many. Actually somewhat rare. But what stood out to me is that they didn't bother to do any sort of new voice lines for them. Blacks can sound identical to Whites, but even when they speak with White accents they still tend to be deeper-voiced. It just feels lazy and out of place to have the Black Irish cop, Black White 1950s suburban housewife, and so on.
 
It's a new scam that's gonna get big in the gaming sphere. It allows individual "investors" to support a company. In this case, it's Frost Giant Studios, a bunch of Blizzard rejects who want to make nothing special.

Fig was around for nearly a decade, and as you would expect was only used by universal failures of management like Double Fine and Obsidian. Kickstarter works because it's a lot easier ask for $30 on a pinky promise than a grand, especially when I would hope that people able to toss around that kind of cash would realize if you can't get a publisher or bank to front you, it has to be a poor investment.
 
I don't mind diversity being added into remakes when it really should have been there to start with, but I dislike adding it if it's going to be done as a lazy palette swap.
Back then, when they added black characters like David Anderson, Mace Windu, or Sgt. Johnson, it was natural, it wasn't shoved in your face, it just happened that an important character happened to be black.
 
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