Sweet Baby Inc. and the Steam Curator Group Conspiracy - The company that is responsible for the diarrheic video game writing.

man I'm glad I stay like 5 years behind on video games for the most part because I haven't done hard drugs in years but the way some of y'all describe the faggotry inserting itself in modern iterations of classic franchises could make a man go back to heroin over playing 25 minutes of this shit
Oh, you can't imagine. Games used to be a way to explore different worlds, new stories, escape reality and maybe stress from work, just a way to enjoy and relax. But now you have game characters reminding you to be sensitive towards fucking fictional characters. In The Evil Within 2 (would have never expected that from a Japanese studio), a side character, a Japanese psychologist, reprimands the protagonist for using the word psycho when talking about the antagonist, who is a fucking psycho. She says "we psychologists don't appreciate the use of the term psycho". Or in Square Enix' game Final Fantasy 14, the leatherworker talks about morals of killing animals for making leather and that many quit the job because it is too much to bear.
 
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I am almost 60% sure the video game industry will double down, if not triple down, sweet baby inc in response to the consumer backlash like they did with gamer gate so many years ago. Especially with how much more cuck YouTube is now with faggots like Act man the face of YouTube gaming. Not 100% sure because Hollywood is trying to purge leftists after Hamas attacked Israel. Sweet baby Inc supporters are pro-Hams and Pro-Palestine supporters. Good example is the American cartoon industry.
The Act Man is truly a faggot. Anyone who supports "Body Type A and B" and lets u pick pronouns in a video game, is not on our side.
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Huh, indeed. Last time I checked it said "date unknown". I assumed it would take much longer to announce the date.

Are you sure that fuck you money can protect him from any tranny whining?
Yeah it was just announced a few days ago, it was also supposed to come out at Christmas time but he's pretty guilty of scope creep. Originally it was just going to be added mod support so he could work on Haunted Chocolatier but it's grown into what could be a 1.5 sized patch (people speculate another new island).

He originally signed up with Chucklefish for publishing and then kicked them to the curb for doing nothing. So he's not entirely a pushover.
 
I've been keeping up and the more I read I really do feel this was an SJW extortion ring, and personally I feel it unfair to involve the smaller companies who were probably strongarmed into it to be punished.

It could be because I love indie games, or because I'm a retarded Canadian who likes to see what crazy crap we can produce, but I don't think review bombing or doxing the smaller studios will achieve anything or even punish the right people.
Even with the larger studios I feel like it's horse-before-cart. Games are expensive, now moreso than ever. If some shithouse corpo wants a 200+ million game so they can bullshit their finances then that's what gets done. If the cost of getting good work done within that system is ponying up to ESG investors, government diversity programs and bullshit consultants then so be it, I wouldn't have a problem with AAA stuff it if the output was good - but it's not at all.

Here's some staff rolls on modern turds:
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In comparison, here's numbers for similarly sized predecessors from a decade or so ago:
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Each of those games share the same devs and yet consistently lost industry-leading features over the years while hiring on people who provide no value. It gives you an idea of just how wasteful these teams are. Sift through the old ones and you'll even see the same type of busywork consultancy and compliance teams, except then the projects were handled by people who cared about their craft and were willing to work to strike a good balance between the business mandates and the market's interest to make projects of these scale a reality. Meanwhile here's the screenwriter credits on SS:KtJL alone:
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THIRTEEN STUDIO WRITERS ON A GAME THAT'S TEN HOURS LONG. That's the kind of shit that dooms a project from the word go. For reference Arkham: Asylum was written solely by Paul Dini himself, and City has two more credited alongside him.

My first post in the thread kind of summarized my feelings. This shit is a tiny drop in the greater ocean of shit the media industry has melted into over the years. On one hand it's nice to see people finally begin culturing some taste again (which I suspect is largely due to the economy going downhill and forcing people to become more selective in their media consumption) but I really hope this springboards into a greater focus on the sheer ineptitude and bloat in the industry rather than fizzling out on the back of click hungry e-celebs desperate to boil it down to GamerGate 3¹/³: Trump Hard With A Vengeance.
 
If this really is gamergate 2 then I am here for it.

It is interesting to account for the trajectories both sides of the old gamergate took after it. The journo side became more radical, more exclusive and more institutionally powerful, but lost its veneer of good will. It has spent the last 10 years cannibalising itself and becoming more alien, and more out of touch (just look at resetERA) even as it gained more funding and institutional power. The gamer side turned its attention to actual politics, became more direct with its criticism and began developing its own infrastructure in a more organic and decentralized manner. People rightfully criticize sargon and his ilk for their electoral misadventures, but even in the face of that it's undoubtable that the cultural and institutional criticism that launched gamergate became a part of the mainstream larger culture war, which ultimately is a victory for that side.

Recall that in the first gamergate, even 4chan had a schism resulting from the banning of conversation about it, leading to the creation of 8chan. Now there are multiple platforms dedicated to allowing such conversation, including this very site. A lot of people point to the implosion of almost all the major gamergate figures as proof of its abject failure, but I only see that as purging grifters and compromisers. Trust me, it is better if movements like these don't get captured by figures instead of ideas or you end up with something like AF.

The journos may have won the battle of the first gamergate, but in hindsight, despite all the antics, the gamers won the intervening peace and are in a much more influential and capable position now then they were then. Take this example, during the first gamergate a massive effort was made to make it clear the movement was about games, and corruption, not necessarily all the political ideologies and institutions that necessarily lead to those outcomes. The movement went so far as to parade around its gays and minorities with the "not your shield" strategy. This was always a mistake, because it strikes at the symptoms of this issue, not the disease. By attempting to out "inclusion" the ideologues themselves you fight on a battlefield of their own making, guaranteeing defeat as you follow all their rules while they follow none of their own. You do not compromise with evil. It is why while the gaming aspect of gamergate died, its more general political and cultural aspects survived the intervening years and form the basis for the modern culture war often termed the "anti woke" movement.

I took a look at the discussion in the sweet baby detected group 2 days ago, before it started getting majorly trolled and blew up, and someone made a topic saying "lets not make the mistake we made the first time, lets remember this is about game quality, not opposing diversity, liberalism or inclusion". The very first comment, and the most updooted one said very clearly, "why not both, its these ideas that are the root of all this". I am happy to see the general zeitgiest seems to have gotten a little older, and learned more than one or two lessons from the first time around.

This is why I have some hope that this sequel will do better than the original, because the majority seems to realize, and be willing to stand behind the truth that this shit isn't just about gaming and hoping for better goyslop, it is inherently political and cultural and the entire industry and its institutions itself are the antagonists. Ideally this will lead to an actual consumer boycott, because as others have said, it's the money that actually matters. Such a thing never materialized with the first gamergate, and now is an especially vulnerable time for a boycott to exert coercive power in the post Covid gaming deflation.
 
I dunno man, it's always the most pastiest white motherfuckers that talk over anyone and want all the attention.

And God forbid you're a minority speaking up against then because despite all the bullshit about listening and respecting their "lived experiences" that means nothing if you're not groveling at the white saviors feet and not falling into some kind wounded stereotype.
There are Progressives who genuinely think like this, that if you're a minority who doesn't wholly accept the narrative around your own oppression, you're a dumb hick who's a lost cause. Remember they live in a very strict information ecosystem, so the only way they can process people disagreeing with them is by attributing ignorance or ill-intent. This is how you get a situation like this, where people just keeping tabs on what projects you're involved in is immediately assumed to be for hostile intent, because it's the only reason they can imagine anybody objecting to what they're doing.
 
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Oh, you can't imagine. Games used to be a way to explore different worlds, new stories, escape reality and maybe stress from work, just a way to enjoy and relax. But now you have game characters reminding you to be sensitive towards fucking fictional characters. In The Evil Within 2 (would have never expected that from a Japanese studio), a side character, a Japanese psychologist, reprimands the protagonist for using the word psycho when talking about the antagonist, who is a fucking psycho. She says "we psychologists don't appreciate the use of the term psycho". Or in Square Enix' game Final Fantasy 14, the leatherworker talks about morals of killing animals for making leather and that many quit the job because it is too much to bear.
this is fucked. I play games to be a fuckin cartoon animal collecting bullshit because it's fun to jump on shit, to be a hardass military dude single handedly turning the tides of war because it's fun to kill people or aliens that aren't real, to be a negro stealing shit in 'san andreas' because it's fun to steal shit and kill fake things because in real life that is insane, save a kingdom from some evil dragons or something because nobody else would, to play as a chick with all odds against her but despite inventory management being a clusterfuck, tank controls, horrible draw distance, I will defeat every zombie and make it home or whatever. it's not self fulfillment or wish fulfillment, it's that anywhere from 4 to 40 hours I am doing shit that 100% has NOTHING to do with real life and I wanna see my plucky bear, bitch, commando whatever they are cross the finishline.

I don't give a shit what they look like, who they are, is it fun to move them around a digital space for a bit? I'm asian but never once have I looked at mario and said shit I wish he was a fuckin' slanty eyed gook like me. nah, I want him to jump on shit, eat mushrooms, and save his girlfriend.
 
How much did they do exactly because the line in the mainstream media is that they were just sensitivity readers. But the company seems pretty crazy regardless
 
this is fucked. I play games to be a fuckin cartoon animal collecting bullshit because it's fun to jump on shit, to be a hardass military dude single handedly turning the tides of war because it's fun to kill people or aliens that aren't real, to be a negro stealing shit in 'san andreas' because it's fun to steal shit and kill fake things because in real life that is insane, save a kingdom from some evil dragons or something because nobody else would, to play as a chick with all odds against her but despite inventory management being a clusterfuck, tank controls, horrible draw distance, I will defeat every zombie and make it home or whatever. it's not self fulfillment or wish fulfillment, it's that anywhere from 4 to 40 hours I am doing shit that 100% has NOTHING to do with real life and I wanna see my plucky bear, bitch, commando whatever they are cross the finishline.

I don't give a shit what they look like, who they are, is it fun to move them around a digital space for a bit? I'm asian but never once have I looked at mario and said shit I wish he was a fuckin' slanty eyed gook like me. nah, I want him to jump on shit, eat mushrooms, and save his girlfriend.
What your describing is called escapism and it is waste of time you should be praying to god Sucking girlcock

I miss the old fun police at least you could argue they had your best interest at heart, for all their bullshit they were at least trying to save you from yourself and in that was at least the tacit admission you were worth saving. I would take a thousand jack Thompson's over one Anita Sarkisian.
 
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