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To be fair the entire game is basically just you gearing up for the boss fight. Generally by the time you hit sector 6-7 you already have a decent idea if you have a chance at beating it or if you're fucked.FTL
Smooth sailing, then final boss is a powerhouse with 6 phases that requires at least a superb build otherwise it will completely decimate you before you land a single hit.
I'll end it thus!If you know, you know
As somebody who played GC game romhacks recently, his base game teams are laughably easy in comparison so consider yourself lucky. He gets much worse in Grand Colosseum and he has a Ho-Oh in NeXt Gen. Even in base game XD he has a shadow Dragonite once you capture every other shadow Pokemon in the game.This peak autism. Nigga dances with 5 ludiloco pokeymans and spams Health potions and rain to keep his team alive.
i literally had to grind the levels because i was too young and stupid for strategy.
I’d argue many Disney games on the platform were artificially difficult, Mickey Mania, Quackshot and Pinocchio come to mind. Never managed to beat either of these back in the day.It's probably not the highest spike, but it's the one deeply ingrained in my memory. The jump in difficulty between the first and second level of the Lion King game is fucking ridiculous. The first level is your basic tutorial level to learn the controls and almost impossible to die unless you just run face first into enemies.and the second levels hits you with nothing but precise jumps over water(death pits) and several autorun segments that also have precise jumps with instadeath if you fuck up. It's made worse by the fact that it was purposely done to eat up the timer on rentals.
My character was so overleveled at that point that she didn't give me too much trouble. I imagine if I was playing in a normal range, it would've been a nightmare. The chalice dungeons' variants of bell maidens were the worst, though. The respawning spiders killed me more times than I can count.The one for me was the Amygdala boss in the cursed chalice in Bloodbourne, really enjoying the game... Then a two day roadblock, had to become a god gamer to beat it. Admittedly once I did I steam rolled the rest of the game.
Learn to fly, CJ!The PS2 Grand Theft Auto games have some brutally difficult and/or buggy missions that come out of nowhere and then go right back to being relatively straight-forward again, with "Wrong Side of the Tracks" in San Andreas being a particularly infamous example.
ALL YOU HAD TO DO WAS FOLLOW THE DAMN TRAIN, CJ.
It's literally the secret superboss of the game you whiny piss baby. This isn't anything new or anything worth complaining abt man.In a game infamous for its horrendous level curves, need I say any more?
Of course, any seasoned player can deal with it. However, that first blind experience is a doozy.
Wait until this guy fights Madarame in the OG Persona 5 or Okumura in Royal.In my gaming career nothing came close to this dude in SMT Nocturne. He is of course beatable but the spike is insane.
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Freedom planet is wellknown for its dipshit hard bosses. In the first game Brevon was a huge fucking bitch.As for a non-Touhou example, since I've been talking about Freedom Planet 2 in another thread, it reminded me of how bullshit the final boss is. Since the new game has a "dodge" mechanic that's essentially just a "press this for I-frames" function, the devs decided to go full 2D Dark Souls crossed with Sans from Undertale for their final boss. Between a boss fight with six distinct phases that you must take from the top should you ever run out of lives, and an extensive bullet hell attack in the final one, it is downright fucking brutal.
Note that the player in this video makes this shit look easy. It is not.
I think this one is MILES worse than this one:In my gaming career nothing came close to this dude in SMT Nocturne. He is of course beatable but the spike is insane.
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SMT IV was my first mainline game and i played lots of spin-offs (DDS 1, Devil Survivor, the Persona games) before tackling Nocturne and i can't remember anything pushing in my shit as hard as the Matador fight did. Awesome game nonetheless.If you know, you know
Talk about fucking bullshit and a wasted rental, i eventually got around to pirating the game and finally beating the tutorial and getting to play the real game.The Driver tutorial
Even if you bought it, just go into the modlist and deactivate it. You'll still be able to recruit the flagellant.If you bought Darkest Dungeon, do not purchase the Crimson Court expansion on your first try. Even the first quest is ultra bullshit with a Crocodilian blocking the last quest item. And the quest is an Apprentice quest, the lowest level of the game.
The RC helicopter mission in Vice City was also absolutely dogshit. That was mostly due to the controls, but fuck me did it filter me out what feels like a dozen times before.The PS2 Grand Theft Auto games have some brutally difficult and/or buggy missions that come out of nowhere and then go right back to being relatively straight-forward again, with "Wrong Side of the Tracks" in San Andreas being a particularly infamous example.
ALL YOU HAD TO DO WAS FOLLOW THE DAMN TRAIN, CJ.
Lol I cheesed it by just driving the plane around on the groundThe one that always got up my ass was the mini plane mission. Fuck that one in particular.