- Joined
- Mar 6, 2024
Well it's unacceptable! Every texture needs to be 4k, how can I feel like I'm playing a game if when I go into hacked free camera mode the glans of Nathan Drake's penis don't have a realistic texture, depth, and sheen?Maybe you feel that way, but more often than not I see the other way. Like those YouTube channels that will find a bit of litter you normally drive past at 100mph at one stage of the game. They will stop, zoom in with a sniper rifle, and complain that the texture is low res and compressed. To prevent that, AAA devs make every texture an uncompressed 4k texture, and the result is 100gb installs.
I saw a video recently complaining about some racing game where, if you pause on a specific straight, go into photo mode, fly the camera over the crowd, you can find three hot dog stands next to each other. Cue standard YouTuber overreaction.
I hate that we're right back to the realism craze of the mid 00s. The high fidelity hyperrealistic depiction of a person in a complete retarded setting like Mortal Kombat 1 adds nothing to the game, it doesn't fit with the world they're trying to create.
If the AAA market crashes and dies maybe we'll get games with actual art direction and unique rendering methods. Games that emulate low poly early 3D look, hand drawn animation, painted sprites like Vanillaware, just something interesting. I recently saw someone make a demo video of 3D remake of Pokemon Red/Blue in the original Sugimori watercolor style and it looked amazing, it had, dare I say, SOUL.