Sweet Baby Inc. and the Steam Curator Group Conspiracy - The company that is responsible for the diarrheic video game writing.

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
The point is, it was possible in 2004 to save GBs worth of space, it's possible now too & more than ever with technological advancements of now compared to 2 decades ago from now. The issues are laziness, incompetence, & literal unironic skill issue on the modern game developer's part nowadays.

The size issue is the result of a few problems...

Ultra HD textures (fidelity comes at a price)
Prebuilt shaders (they want the game to load faster on boot but it takes up a ton of space)
Unpacked/uncompressed assets (again they want it to load faster and don't care about footprint)

... and then you have all the dev bullshit (all the unused assets from the first game/demo/etc were left in the library, morons adding more assets than they need, yanderedev adding super high fidelity dentist models for a toothbrush...)

Bad programming results in stuff like memory leaks, logic bugs, connectivity issues... but a lot of the file bloat comes from the creatives.
 
Harbinger of Kali Yuga[/quote said:
Richie de Wit, a business consultant with credits in indie games such as Among Us and Vampire Survivors, threatened to blacklist anyone who protests against DEI. His Twitter account is currently protected.
View attachment 5815328

https://twitter.com/richiedewit

https://twitter.com/itsbearknuckle
https://richiedewit.com/ (https://archive.is/2838q)
https://www.bearknuckle.org/ (https://archive.is/DJvVZ)

Since this controversy is so conveniently timed with GDC, I wonder if we'll get some good seething clips out of it, like Tim Schafer's infamous sockpuppet routine.
Seems like someone is admitting to planning on breaking the law!


https://business.gov.nl/regulation/creating-blacklist/

Seems like he ought to be reported to the Netherlands government.

As a local Dutchy, if ya'll can archive the posts and such. I can certainly see about bringing this to the Dutch government. Although there's been a lot of corruption here since the past X years.
Currently my internet is absolutely crapping out. But if you got the stuff, I can probably send the documents to the appropriate institutions for this.

Feel free to message me with a compilation of evidence
 
Last edited:
The "Talk" page for Sweet Baby's Wikipedia page | Archive

There's a user on the talk page named Rhain (he/him) that is obstructing attempts to update the Wiki article to reflect what actually happened. They're all over the goddamn page, asking for a source and accepting nothing but video game journoscum.

View attachment 5815281View attachment 5815283

View attachment 5815288

View attachment 5815293

View attachment 5815295

View attachment 5815296

Upon searching the Farms for "Rhain", I found mention of the name from the TLOU thread, "Rhain Cassidy Radford-Burns". Link leads to a permacensored Wiki profile, but the talk tab on that link leads to the same talk page as "Rhain ☂️"'s talk page.


Suggested to be an Abo, definitely Whovian brainrot, and certainly a pooner activist.
anyone trying to argue with wikifags on talk pages is wasting their time. I don't think there's a single instance of wikipedia editors/mods/jannies changing an article for good in a way that hurts their agenda.
 
Bad code exits for so many reasons... In Bethesda's case everything is downstream from their absolutely ancient engine. It's old enough to drink and completely proprietary so the only knowledge about the thing comes from Bethesda itself. That means the spin up on new employees is horrible, the talent pool is small, failure to retain employees/institutional knowledge is absolutely crippling, all new features need to be created in house.... On top of that the kinds of code organization principals you need to maintain such a large/old code base didn't even exist when Gamebyro was written/architect-ed.
I've heard that Bethesda actually has much better retention than most of the rest of the industry. In the Starfield thread, I joked that they gaslight their employees into thinking they're top tier talent while keeping their salary low. It's like a big happy Down's syndrome family.
 
As a local Dutchy, if ya'll can archive the posts and such. I can certainly see about bringing this to the Dutch government. Although there's been a lot of corruption here since the past X years.
Currently my internet is absolutely crapping out. But if you got the stuff, I can probably send the documents to the appropriate institutions for this.

Feel free to message me with a compilation of evidence
It's pretty much that post is the evidence. He posted it on LinkedIn too. He's publicly admitting to doing this in multiple places, so links to those posts should be enough.
 
It's pretty much that post is the evidence. He posted it on LinkedIn too. He's publicly admitting to doing this in multiple places, so links to those posts should be enough.
Mercy to you and alter ego. I will see if I can make work of this.

I also wonder if I could find out more about his business if I applied as an indie developer. I'm sure if there were racist policies on hiring people etc, it could become a more interesting case
 
The size issue is the result of a few problems...

Ultra HD textures (fidelity comes at a price)
Prebuilt shaders (they want the game to load faster on boot but it takes up a ton of space)
Unpacked/uncompressed assets (again they want it to load faster and don't care about footprint)

... and then you have all the dev bullshit (all the unused assets from the first game/demo/etc were left in the library, morons adding more assets than they need, yanderedev adding super high fidelity dentist models for a toothbrush...)

Bad programming results in stuff like memory leaks, logic bugs, connectivity issues... but a lot of the file bloat comes from the creatives.
Looking at old games from the N64 and PSX era is great, even if it's possible to push the architecture further via memory use optimization, the fact that these 20+ hour games that are still considered must plays while having almost no fat on the bone is amazing. Everything was engineered to get these chumbuckets to run a fully realized 3D experience at home for a reasonable price. It's so impressive and really inspiring.

Mercy to you and alter ego. I will see if I can make work of this.

I also wonder if I could find out more about his business if I applied as an indie developer. I'm sure if there were racist policies on hiring people etc, it could become a more interesting case
Godspeed and good luck.
 
The Federal Government has been doing research into how to decapitate headless movement structures since Occupy Wallstreet.
I'd actually argue it started earlier with the Tea Party, in 2009. Far less influential than Occupy Wall Street of course, but scattered in the same way. A bunch of chucklefucks got inserted into the movement and started talking about irrelevant shit to journalists. These statements then got circulated by every talking head, treating them as lunatics and figureheads of the movement. It lost momentum almost immediately afterwards.
 
It's like an evil wizard gathered the disembodied essence of retardation and condensed it into a human being. What are you smoking, dude? They even fucking cancelled the guy who did the sound for Subnautica because he was a Trump supporter.

They cancelled Notch, and literally erased his name from the game he created simply because he didn't agree with the Left's bullshit. As far as I can tell, Notch isn't "Right Wing".
 
Nah, I think it's real; that insult is too imaginative for a Kotaku writer. If they faked it it would be something about Nazis.
Like how they always do swastikas wrong they'd somehow find some incredibly lame version of a racist slur because their keyboard would catch on fire if they typed nigger.
 
Looking at old games from the N64 and PSX era is great, even if it's possible to push the architecture further via memory use optimization, the fact that these 20+ hour games that are still considered must plays while having almost no fat on the bone is amazing. Everything was engineered to get these chumbuckets to run a fully realized 3D experience at home for a reasonable price. It's so impressive and really inspiring.
In general, when a technology is nearly at the end of its lifespan you start to see amazing things. Gaming devices, of course, take things like this to whole new level. For developers who know what they are doing, the games in the last years of a console are doing amazing things with graphics, sound and controls. Then of course, the new console cycle begins and they have to learn brand new hardware all over again. I often think it is so wasteful, and wonder if Nintendo's iterative approach with some of their consoles was actually pretty smart.
 
Next stage achieved... the gamers leveled up from conservative to far right and finally to nazi. Anything to get what they want.
1710443042511.png

(Link / Archive)

Chris Kindred came out of hiding for a moment to post about the "harassment", i couldn't archive quick enough ...
Also Archive to my prev post
 
Last edited:
They cancelled Notch, and literally erased his name from the game he created simply because he didn't agree with the Left's bullshit. As far as I can tell, Notch isn't "Right Wing".
That's what they mean when they say "right wing" or their other idiot go-to, "Nazi." You're a Nazi. I'm a Nazi. @Hollywood Hulk Hogan is a Nazi. What does it take to be a Nazi? Just be here.

I'm a Nazi
You're a Nazi
He's a Nazi
She's a Nazi
Wouldn't you like to be a Nazi too?
 
In general, when a technology is nearly at the end of its lifespan you start to see amazing things. Gaming devices, of course, take things like this to whole new level. For developers who know what they are doing, the games in the last years of a console are doing amazing things with graphics, sound and controls. Then of course, the new console cycle begins and they have to learn brand new hardware all over again. I often think it is so wasteful, and wonder if Nintendo's iterative approach with some of their consoles was actually pretty smart.
Vagrant Story for PSX and FF12 on PS2 are an amazing example of this, the models are PSX/PS2 models but the absolute sorcery they did with the texturing and very rudimentary lighting capabilities of those consoles is amazing. VS using vertex shading, textures and filters to create these very heavy atmospheric scenes on what amounts to a modern toaster is nothing short of genius in using what you have.
Played FF12 on emulator some time back on higher resolution and those small textures in the environments as pixely as they are are very effective and give a really cool vibe that's missing in more modern titles. I guess it's the uniformity, there are no giant textures in between noisy garbage.
 
Back