Business Tim Sweeney emailed Gabe Newell calling Valve 'you assholes' over Steam policies, to which Valve's COO replied internally 'you mad bro?' - Newell remained magisterially above the fray.


Valve is currently embroiled in a US antitrust lawsuit with Wolfire, a developer that alleges the Steam platform holder uses its position to unfairly crowd-out rivals and control game prices. Valve tried to have the suit dismissed, but in May 2022 the court ruled it could go ahead with some changes and enter the discovery phase: the juiciest part of the legal process where, among other things, plenty of internal correspondence from the companies involved is made public.

Among these documents are a couple of spicy exchanges between Epic CEO Tim Sweeney, and Valve's CEO Gabe Newell, COO Scott Lynch, and project manager Erik Johnson (first spotted by Simon Carless at GameDiscoverCo). The context for both exchanges is broadly speaking store pricing and specifically the commission that Valve takes on Steam sales, which are some of Sweeney's favourite topics. The first chain in 2017 is sparked specifically by a leaked comment from Steam's developer forum, in which Valve's Sean Jenkins mistakenly said Steam may start restricting the keys it gives to developers:

On August 12, 2017, Gabe Newell emails Tim Sweeney: "Anything we doing to annoy you? We’re guessing Sean Jenkins' public dumbness might be part of it."

Sweeney replies to Newell and Valve's Erik Johnson saying he's not annoyed "and I've never heard of Sean Jenkins" (poor Sean). Then Sweeney adjusts his flight goggles and gets ready for takeoff on one of his pet peeves: the 30% platform fee on Steam. "There was a good case for [such fees] in the early days," writes Sweeney, "but the scale is now high and operating costs have been driven down, while the churn of new game releases is so fast that the brief marketing or UA value the storefront provides is far disproportionate to the fee."

Sweeney opines that, if you were to strip away the top 25 selling games on Steam, "I bet Valve made more profit from most of the next 1000 than the developer themselves made." The maths to get there is 30% to Valve, 30% on marketing, and 15% on servers / engine costs, so "the system takes 75% and that leaves 25% for actually creating the game, worse than the retail distribution economics of the 1990s."

If either Valve employee replied to Sweeney, it's not in this disclosure. Which might be why, when we get to December 2018, Sweeney is in an even more ornery mood. At this time Valve had introduced a royalty change that almost seems custom-designed to get Sweeney frothing at the mouth: it reduced Valve's cut on the most-successful games down to as low as 20%. Not only is Sweeney all about the little guy but, at this exact moment in time, he's gearing up for the launch of the Epic Games Store and the antitrust fight between Epic and Apple (still ongoing).

Sweeney is emailing Gabe Newell and Scott Lynch, and begins by outlining his problems with Apple, before telling them about the imminent launch of the Epic Games Store. This is a direct competitor to Steam and, credit where it's due, Epic put its money where Sweeney's mouth was by launching with a flat 12% platform fee. Sweeney wants Valve to respond to this, mainly because it'll strengthen Epic's hand against Apple, but he's clearly not had too many lessons in the gentle art of persuasion:

"Right now, you assholes are telling the world that the strong and powerful get special terms, while 30% is for the little people," writes Sweeney. "We're all in for a prolonged battle if Apple tries to keep their monopoly and 30% by cutting backroom deals with big publishers to keep them quiet. Why not give ALL developers a better deal? What better way is there to convince Apple quickly that their model is now totally untenable?"

The next day Valve's Scott Lynch simply sends this email to both Gabe Newell and Erik Johnson with one-line commentary: "You mad bro?"

I imagine, at that exact moment, Tim Sweeney probably was quite mad. It should also be noted that, while some may see Lynch's response as rather flippant, it was of course never meant to be seen outside of Valve. And Sweeney has just emailed two senior Valve types, told them he's launching a direct competitor to their platform, criticised how Valve operates its store, ranted a bit about Apple, ranted a little bit more about Apple, and then called them "assholes." I mean, it's a bold move Cotton.

The Wolfire lawsuit is much wider than just these emails, and Carless does raise the interesting question of who exactly is funding the smaller company against Valve. Litigation on this scale is eye-wateringly expensive and, while Valve has large pockets, it's not clear where Wolfire is getting the money from. It's currently asking the court to resolve the suit as a class action claim, and has re-stated its core arguments about pricing, during which amusingly enough it backhands the Epic Games Store ("publishers have little incentive to offer games on EGS and consumers have little incentive to use the platform").

The suit honestly doesn't seem enormously coherent in what it claims about Valve, with various different elements of how Steam works being conflated, and I'm not sure it's going anywhere but, hey, not a lawyer. Still, thanks to this we've found out what happened behind closed doors when Epic was launching its big Steam competitor: at Valve, they were laughing.

Correction: A previous version of this article incorrectly suggested Scott Lynch was replying to Tim Sweeney directly. He was commenting on Sweeney's email to Gabe Newell and Erik Johnson.
 
This is such a strange situation because the only reason that Steam is as dominant as it is is genuinely because they provide the better service, which Gabe is largely responsible for by being one of the few businessmen who actually thinks ahead and values customers above politics and price gouging. Other competitors have tried and horribly failed to oust them primarily because they are obsessed with the opposite.

I am not ignoring that them being first wasn't a huge factor or that physical copies of games are not superior (they are), but that was nearly two decades ago and logically if they had the inferior product someone should have been able to at least steal a sliver of their market share by now. Shit the monolith EA tried and fell completely on their faces until they embarrassingly walked away with their heads down.
 
The Virgin Epic CEO versus the Chad Gaben.

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This is such a strange situation because the only reason that Steam is as dominant as it is is genuinely because they provide the better service, which Gabe is largely responsible for by being one of the few businessmen who actually thinks ahead and values customers above politics and price gouging. Other competitors have tried and horribly failed to oust them primarily because they are obsessed with the opposite.

I am not ignoring that them being first wasn't a huge factor or that physical copies of games are not superior (they are), but that was nearly two decades ago and logically if they had the inferior product someone should have been able to at least steal a sliver of their market share by now. Shit the monolith EA tried and fell completely on their faces until they embarrassingly walked away with their heads down.

As far as I see it, the only meaningful "Competitors" to Steam are EGS and GOG, the latter of which has a very different market niche. EGS appears to scrape by due to the combined power of pumping money into their own platform, as well as exclusivity of some "killer apps", such as FORTNITE FORTNITE FORTNITE. Other storefronts, such as Uplay and Origin (Or whatever they call themselves) seem to exist due to being a prerequisite to launch EA and Ubisoft games, despite these games typically being available on Steam regardless.

This is all to say that I agree with you entirely; none of these are actual, genuine competitors. They exist due to being simply unavoidable if you wish to play some games, not because they actually provide a service people want.
I am, however, speculating.
 
There used to be others. GFWL had a digital storefront and launcher. Direct2drive was another digital download place.
Both went under. Steam has stayed around by just being better.
Epic has always been a pissy company. I remember they completely abandoned releasing PC games because muh piracy, only to be forced to come back because the market was so large at no small part to valve.
 
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Tim Sweeny is an asshole that wants to hurt Steam to boost Epic, full stop. He doesn't give a shit about "The little guy" and I'm really sick of him disingenuously acting like he does.

This entire lawsuit is a butthurt developer that was mad that Steam told him he'd get the same deal as every other dev. It's all being bankrolled by Epic behind the scenes.

The whole thing SHOULD'VE been thrown out, but Epic kept throwing money behind it.
 
As others have said, the epic gays store doesn't provide anything that Steam doesn't have. Those "really awesome" deals can (most likely) be pirated anyway (lmao) and the store itself is more barren than the Nevadean desert. I also presume if the store hypothetically went defunct, the most notable reactions would be that of indifference or celebration. Top tier contestant against Steam right here
 
GFWL had a digital storefront and launcher.
Games for Windows Live was Microsoft thinking they could apply Xbox Online to the PC marketplace, complete with monthly subscription fees for online play. Needless to say... it went nowhere. It also pretty much killed Petroglyph since Universe at War wound up saddled with bullshit as a result of all that. Its a shame since its a criminally underrated game where they actually tried something new in the typical RTS formula, but alas, it was stillborn thanks to GFWL.
I need a shopping cart so I can CONSOOOOM

Most retarded reason out of all of them to hate the shitty epic store.
Not really. You had to purchase items individually, which meant if you bought multiple games all at once there was a risk of your credit card company flagging it and killing your card since that's a common way for fraudsters to try and hide their purchases from the actual owners.
 
The next day Valve's Scott Lynch simply sends this email to both Gabe Newell and Erik Johnson with one-line commentary: "You mad bro?"

lmao, based. here's a thought: if Tim Sweeney is some heroic Man of the People, the Defender of the Small Dev, then why is it when Epic snatches up some promising new game and funds it, the deal comes with mandatory EGS exclusivity, which massively limits its potential audience, pisses consumers off, and gives the dev a stinky reputation out of the gate? seems like the kind of thing you'd only do if you were trying to artificially prop up the popularity of your platform because it can't survive organically against its competitors. just a thought.
 
Epic has always been a pissy company. I remember they completely abandoned releasing PC games because muh piracy, only to be forced to come back because the market was so large at no small part to valve.
I thought that was Ubisoft? Or at least I remember Yves Guillemot being extremely salty and crying about how "all PC gamers are nothing but dirty pirates so fuck PC entirely" at one point.
 
I thought that was Ubisoft? Or at least I remember Yves Guillemot being extremely salty and crying about how "all PC gamers are nothing but dirty pirates so fuck PC entirely" at one point.
"Epic 3.0" of the Gears era pivoted hard to console, intentionally. More about the market than muh piracy.

Yves can keep crying. Gaben proved all you had to do is give the PC consumer a fair fucking shake: Game for money, no stupid bullshit.
 
I thought that was Ubisoft? Or at least I remember Yves Guillemot being extremely salty and crying about how "all PC gamers are nothing but dirty pirates so fuck PC entirely" at one point.

Cliff Bleszinski too, he used to be super assmad about PC gamers until he had his own studio and tried to sell another Overwatch knockoff before his company failed, during the marketing tour he was sucking off PC gamers as hard as he could but they remembered when he shit on them.
 
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