Why the fuck did Capcom think it was a brilliant idea to sneak microtransactions into an action role-playing game? This shit didn't fly with gamers back when Dead Space 3 fucking came out.
Because DD fans are like starved dogs and will quite literally take anything they can get at this point. They begged for this game for years, and well, it's here now.
I've seen people unironically defending the one save file limit and all the MTX in the game already lmao
Why the fuck did Capcom think it was a brilliant idea to sneak microtransactions into an action role-playing game? This shit didn't fly with gamers back when Dead Space 3 fucking came out.
Because gamers are the biggest niggercattle on this planet and honestly deserve what they get. What are they gonna do? Not consooming the game? That's physically impossible.
I know Capcom tends to be particularly stupid for mtx, but most companies would just hide mtx in the in game menu someplace.
Instead, Capcom put multiple entries for the same one time use mtx items in the dlc section of their game.
That's next level retarded, what if someone wants more than 5 packs of mtx currency? It doesn't even make sense from a developer standpoint. It's truly stupid.
Patricia Hernandez on suicide watch, no shitty op-eds for her to write anymore. Time to get that mop out and get those bathroom floors squeaky clean, maybe her abuelita can get her some contacts in that industry.
Capcom has been adding useless microtransaction to their single player games for over a decade now, it was in Dragon's Dogma 1 as well. It's greedy as fuck and really dumb, but they have never affected the game. It's always things you get by playing the game normally, like: complete hard mode to unlock unlimited ammo in RE2... orrr pay to unlock it early and ruin the game for yourself. It has never felt like the games were made more grindy in an attempt to make you want to buy them, like free to play games do.
The poor performance is a much, much bigger problem with DD2, it should not run this poorly with the visuals it has. RE Engine was not built for open worlds and it shows.
Lol, look at every monster hunter every.
Even back when Street Fighter 4 came out, each update was paid, and iirc, there were signs that they were willingly cut content to be released in the next iteration or as dlc. people rightfully shit on konami, but capcom is worse.
wow its almost like AAA game developers dont know how to make bideogames anymore and theres a huge festering 10 year old media bandaid propping AAA game developer/cash cows up. running marxist techniques against a self identifying group unwittingly funding the whole thing that threatens the status quo and a golden goose worth of income
The public scream, organized by former Epic Games producer Caryl Shaw and Fortnite Festival designer Scott Jon Siegel, took place at 12 pm PT/3 pm ET and was exactly what it sounds like: A raw expression of outrage over an industry that has laid off thousands of developers over the past year, throwing countless lives into turmoil in pursuit of shareholder value.
Speaking to PC Gamer at the event, Siegel said he was prompted to organize the event by the frustration he's felt over widespread layoffs and the recent "Gamergate 2.0" controversy over narrative consultancy firm Sweet Baby Inc.
"When you have this many people coming together in the game industry, going to all these events, having all these people attend presentations and awards ceremonies where not necessarily everyone is even mentioning the layoffs, even mentioning where the culture is currently, it all feels absurd," Siegel said. "At the end of the day, it feels hard to be here and pretend like everything is fine in our industry, to say nothing of the world, when things very much aren't.
Essentially Blaustein translated MGS1 in a very unique situation because it was one of the earliest games to have full motion cutscenes with voice acting and camera changes so the translation had to be tuned to the timing of the original cutscenes. There was no getting the dev team to tweak the timing of camera changes or animations etc. for localization. So he did have quite a challenge where the original Japanese dialogue would be like 8 words and there's no way to easily truncate that for English.
I understand that as a translator/localizer, he has many valid issues, technical or logistical or otherwise. And he has to work the best he can within those limits. That is what a good translator/localizer does.
Sometimes he had no choice but to take liberties with the original dialogue, other times he did it because he felt like it which is where the problems begin.
Original Japanese line: "I'm just a guy who can only find meaning on the battlefield."
English translation: "I'm just a man who's good at what he does. Killing."
I consider this a rewrite. Fan fiction at worst. So for me, due to this bad apple, the rest of the script is suspect. I'm playing Metal Gear Solid because I want to hear what Hideo Kojima and Tomokazu Fukushima (the co-writer) has to say. Jeremy Blaustein's job is to translate the original dialogue and to convey the original Japanese meaning into English as 1:1 as possible. If he wants to write fan fiction, then he can create his own work, not parasite off someone else's.
This is pretty mild compared to the way he really feels about MGS1. The way I've seen him talk about it, he's the reason it was such a big success in the west and it was his script that captured people's hearts back in the day. The game attached to it was just window dressing for his brilliant localization job. He talks the same way about the other titles he worked on like Silent Hill. Which is no surprise, last I heard he's quite friendly with MGS2 localizer Agness Kaku who had this to say about the source material she was localizing.
Who the fuck do these people think they are and what works of art have they created?
I'm not a Hideo Kojima fanboy so if they believe they have valid criticism of Kojima's writing, go for it. But they (Blaustein and Agness Kaku) voice their criticism as if they are God's gift to mankind. It wouldn't bother me as much if 1) they voiced their criticism with more humility, 2) they acknowledge that we the audience are here to experience Kojima, not you, you're just a middleman and 3) they were also artistic visionaries with a work portfolio (I'm not saying you need to be a professional chef to criticize another chef's food if it tastes like shit).
Who knows, maybe it is because of MGS's "B-movie" writing that makes the series even more memorable than it would have been if it had "proper" writing. Sometimes people watch B-movies because of the fact that they are B-movies, they have their own charm. And need I mention the current trend of Hollywood writers turning everything into shit?
I said this in my previous post but the fact of the matter is, translators/localizers like Blaustein/Kaku are numerous and replaceable. If they died, no-one outside of their sphere of influence would notice. Hideo Kojima is the creator of Snatcher, Policenauts, Zone of the Enders, Death Stranding and last but not least, the Metal Gear Solid series. Those works exist because of Kojima's creativity, unique vision, and indeed, his flaws (or what people perceive to be his flaws like his writing capability). When he dies, he will be remembered in a similar level as Akira Toriyama (Dragon Ball) and Koichi Sugiyama (Dragon Quest composer). And these translators/localizers should be grateful they had the opportunity to parasite off other people's work.
Sorry for my rant. It comes not from my love for Hideo Kojima (he's alright I guess) but my hatred for English translators/localizers.
Off topic but until recently, there was a difference in how game developers in Japan present themselves and how fans see them compared to the West. Quick: name 5 good game developers. I can easily come up with 5 and they'll all be Japanese. Hideo Kojima, Yuji Hori (DQ), Hironobu Sakaguchi (FF), SUDA51, Tetsuya Nomura (FF), Masahiro Sakurai (Smash), Shigeru Miyamoto (Nintendo) etc. This isn't necessarily because I like Japanese games better than Western games but because Japanese games are often the vision of a single person or a few people. While a game company might have hundreds of employees, the artistic integrity of a game often hinges on the creativity of a few individuals. Compared to Western games where the creator's name might not be as well known and they seem to have a more "focus-group" style of game-making in order to gain the approval of the "wider audience." Again, times have changed so you can probably more easily name Western game creators these days (eg Neil "Cuckman" Druckmann). You can dislike or even hate Kojima's (or other game developer's) games but they are the way they are because of him and his game's success and popularity are because of him (and the employees that work for him and share his vision). Of course it is up to him whether to take criticism of his games on board and I respect his right to do so. But taking on the wrong criticism (eg from the wokes) can be devastating and can destroy his artistic vision and integrity).
Below: Agness Kaku trying to wear Katamari Damacy as a skinsuit for her basic bitch "war is bad" social commentary. Shut up you useless hack and make your own damn game. Kojima, if you're still associated with her, keep her on a tight leash so she doesn't piss over your work.
On her Katamari pitch to Namco —
“I saw that some people did Katamari photoshops, after hurricane Katrina. There was just this huge mess, and people standing there looking devastated at the ruin of their home, and someone drew a Katamari with the little Prince. And I thought, you know, that’s actually pretty cool. Our world IS a damn mess, and so I had a series of ideas: the Prince comes in and cleans up these lonely people’s minds. Basically people who are possibly descending into, you know, this madness, and he cleans it up. And the final stage was supposed to be war, or at least a war zone, with no people, but rubble, kinda like Iraq, with children’s toys and all kinds of very sad remnants of everyday life. When the King takes him over there he says: it’s very hard, but I had to do it to become a King, and your mother had to do it to become Queen, and you’re old enough and you’re going to do this.” “So he goes and cleans everything up, and when it’s over, the King for once is kind to the Prince, and takes him into this grove of trees and the Katamari he’s collected with all this detritus of war turns into a seed, they plant it, and the idea is that the trees are grown from all the war — human wars. And at the end you see the Prince walking the girl who was carrying a doll that was in the rubble. So that was my proposal. I felt that it would be kind of a nice way to end the series. But maybe some people just want it to go on — maybe that’s the better thing?”
Most of the negative response to DD2 has to do with the performance and perceptions of how the game's monetization works. Bugs can be fixed, performance can be improved, the DLC isn't as bad as it initially appears. But no one is complaining about wokeness at all, and that's not something that can be fixed in a post-launch capacity even if it were the reason why people were upset.
I don't own the game myself but seeing some complaints about the offputting frequency of black NPCs. One guy said it feels like over half the NPCs with more than two lines of dialogue are black. Get a quest from a black knight to help some guy who happens to also be a black knight. But this isn't really the same as a frontloaded woke game that wears that label proudly, most Japanese games have this shit snuck in via the backdoor by all these cancerous consultancy groups in the first place that use the corporate structure to enforce diversity mandates and shit. It's less "we're gonna make games more diverse to show the chuds!" and more "well, our numbers say you need more diversity for games to sell in the west so we're going to make that policy going forward."
The funny thing is that Capcom fucked up and tied a bunch of NPC behavior to the CPU........meaning in order to get decent performance in the city you gotta kill NPCs (that don't respawn).
That's right everyone: Capcom is telling you that to get decent performance in your game you gotta kill every black person you met. Reddit is right now drawing up guides on how to kill as many NPC as possible without effect quests lines, etc.
The funny thing is that Capcom fucked up and tied a bunch of NPC behavior to the CPU........meaning in order to get decent performance in the city you gotta kill NPCs (that don't respawn).
That's right everyone: Capcom is telling you that to get decent performance in your game you gotta kill every black person you met. Reddit is right now drawing up guides on how to kill as many NPC as possible without effect quests lines, etc.
Because DD fans are like starved dogs and will quite literally take anything they can get at this point. They begged for this game for years, and well, it's here now.
I've seen people unironically defending the one save file limit and all the MTX in the game already lmao
That's what you get when you succesfully rot the brains of Gen-Z/Alpha to a shriveling gay raisin. And the big game companies that believe in collective punishment for those who do pay, because they think it will stop piracy. This to me sounds like a clear example of piracy offering you more, for less.
Koi Fish said:
Speaking of, since people were mentioning the Japanese, most reviews from Japanese are negative, and almost all mention shit performance.
Yeah, reading through the steam reviews is like a dick measurement competition. It's either negative reviews, or positive ones showing off their PC specs. Although once people figured out it's a CPU bottleneck cause it calculates way too much for npc's, people started coming up with some real great solutions. Bonding together to make a list of useless NPC's to help players 'mass optimize' their game.
Were there any game devs (or even studio employees) that lost their jobs for not bowing down to social justice endeavors during GG1?
I ask because Comicsgate had a big focus on a guy attempting to make his own woke-free comic because he was sick of the DC/Marvel self-insert suckfest and big players of that industry went out of their way to block him from selling it in shops. He made money anyways, but I'm trying to think of examples like that during GG1 but all I can remember is games themselves getting censored and social media/youtube accounts getting banned/flagged. Did anyone have their income fucked with or lose access to their games via steam account deletion? Anything like that? Could have sworn someone did.
Hate him too. Was in a Discord that kept posting him after he left GiantBomb like he's the smartest guy around. He's just some fat fuck coasting on the fumes of GiantBomb and Vice. He doesn't do anything, I don't know why left wing gaming autists think he's so valuable.
One memory I have of him is him completely ruining a South Park reveal by getting triggered by Cartman as "The Coon" making the other guys in the room clearly afraid to laugh.