Unpopular Opinions about Video Games

There was a lot of dick measuring contests with achievements during the 360’s heyday. I’m sure there are turbospergs that still give a shit about achievements. I’m not sure anyone ever gave a fuck about PlayStation trophies. I knew niggas who rented games just because it offered easy achievements that would give you 1,000 points.
I wanted to ask who has so much time on their hands that they'll do something that's not fun in exchange for meaningless, worthless Internet points, but then I remembered that speedrunning has a thriving online community.
 
I kind of get you, but at the same time it feels unfair to pick on them because they're so well known, and giving the mark of worst game would only make them notorious.

Though related (I might have said this before) but I think it's bullshit how the "best indie games of all time" lists are still pulled from Metacritic or game journo lists from the GamerGate era, listing trash like Gone Home, Braid, and Disco Elisium. Even if you like those games, it's criminal that games like Shadow Complex, Geometry Wars, and Hotline Miami are all but forgotten.

There's a LOT of circle-jerkery when it comes to "best games" list because almost every publication shares the exact same tastes. I'm not going to be a bitch and cry about Super Metroid or Mario or even Zelda 64 shouldn't be on the top ten list, but when you get further down the list there's absolutely nothing that indicates any originality. At this point you can guarantee that there will be no Japanese exclusives on the list (except maybe Mother 3), very few PC games that predate 2000 (and if they exist at all, they'll all be the big ones--expect Doom 1993, System Shock, and a few others). More likely they'll aggregate bad taste and put Life Is Strange, Undertale, and Night in the Woods while snubbing better games entirely.

If you consider yourself at all a video game connoisseur you have a handful of games that only you played, and even if they're not the greatest in the long run, they're what makes the list complete. You tell me that your favorites include the likes of Beneath a Steel Sky, Umihara Kawase Shun, Jazz Jackrabbit, and Riven, or something even more eclectic, I may not AGREE with you but I'm definitely intrigued (as long as it's not obviously bullshit).
 
I’m glad people have come around on this. I remember that was considered the hot new thing 20-25 years ago and thought it ruined any game it was implemented.
Final Fantasy VIII had a lot of problems, but that game would not be as reviled as it is now if it didn't have level scaling. The one series that can pull off that gimmick is SaGa, and even then the system is designed so that enemies level up much more slowly than the player.
 
I try to look at the Sweet Baby thread every so often but it keeps devolving into "fuck woke fuck all darkies" instead of "fuck companies for pump and dumping overbloated messes of slop with forced woke as a defense mechanism". The thread just has more angry people on KF saying that since it's hard to find a site that lets you, but it's boring to browse through the highlights and it's people bitching about something like that.
What they're unaware of is that they're part of the same coin. Video games now as a hobby are politicized because the "anti-woke" crusade. Games being "woke" is a symptom of a larger issue in the video game industry, not THE main issue. Remember when games used to be an escape or just pure entertainment? So did I.
 
I know it never dies down, and it's been going on for literally ten years at this point, probably spurred on by GamerGate, but I'm really glad the Fallout TV show reheated the politisperging around Fallout New Vegas' factions. Truly, I love reading room temp IQ retards arguing about whether the NCR stands for trans & women's rights, or how based the Legion is, or how House is pure evil because rich, or how house is flawless and perfect because rich. I can't think of many games that lay their message on any thicker than FNV does, and yet retards on both sides will still try to argue that "uhm akshually, it's a political game that mirrors our world", "it's a game about how society should be run", "it's about the failings of neoliberalism", "it's about fascism bad", etc., etc..

It's always started by some leftist faggot making shit up, because God damn, for people who like to go on about media literacy and the right's lack thereof, they can't grasp the central message of the game even if the game outright states it through almost every single quest and character in the whole thing. And then America First-tier retards argue with them coming in from an equally incorrect but directly opposite angle, and it fucking spreads into an all-consuming whirlwind of autism.

Maybe it's me who needs to let go of the past, and politisperging is the ghost that haunts me.
 
I try to look at the Sweet Baby thread every so often but it keeps devolving into "fuck woke fuck all darkies" instead of "fuck companies for pump and dumping overbloated messes of slop with forced woke as a defense mechanism".

They're the same thing. When you focus on something other than a great product, you make a shitty product.
 
Xen is completely fine and people who can't platform in first person are mentally challenged.
I don't know how anyone can saying first-person platforming is fine when you're an incorporeal camera and you just have to hope the part of you that doesn't exist is clearing the jump. Or you rely on a shitty-feeling ledge assist like the new Doom games.

Either way, it always, always feels terrible. There's a reason Xen is maligned even among diehard Half-Life fans.
 
I don't know how anyone can saying first-person platforming is fine when you're an incorporeal camera and you just have to hope the part of you that doesn't exist is clearing the jump. Or you rely on a shitty-feeling ledge assist like the new Doom games.

Either way, it always, always feels terrible. There's a reason Xen is maligned even among diehard Half-Life fans.
I'll have you know I only vomited four times playing Mirror's Edge.
 
I don't know how anyone can saying first-person platforming is fine when you're an incorporeal camera and you just have to hope the part of you that doesn't exist is clearing the jump. Or you rely on a shitty-feeling ledge assist like the new Doom games.

Either way, it always, always feels terrible. There's a reason Xen is maligned even among diehard Half-Life fans.
Do you need to look at your feet when you jump in real life as well? The worst part about Half Life's platforming is that sometimes you slip off, but that's not an issue with the platforming itself and more with the physics.

If anything Xen should be maligned because the aliens in it fucking suck and the bosses get bugged easily. The people who cant platform need proprioceptor implants.
 
  • Dumb
Reactions: Ibanez RG 350EX
I have proprioception in real life. I also need to look to confirm what item I'm holding in video games too, rather than just feeling it in my hands.

Are you retarded?
TF2 autists dont even need to look at their gun to know what they have equipped. And if I didn't enjoy looking at them I wouldnt either.
 
I don't know how anyone can saying first-person platforming is fine when you're an incorporeal camera and you just have to hope the part of you that doesn't exist is clearing the jump. Or you rely on a shitty-feeling ledge assist like the new Doom games.
The reason how and why platforming works from a third person, 2D perspective is that you have a better view of your character AND the respective platform. I could see the height and length of said platform to prepare. That is, if the level design and character can match each other to react accordingly. Even a one second delay in reaction can make a difference between climbing the platform and falling down a bottomless pit. See Busby.

Do you need to look at your feet when you jump in real life as well?
No, because jumping IRL isn't just pressing a button. You'd DO need a running start to carry your momentum during a jump.
 
You're not doing shit by just pressing a button in Half Life from a standstill either.
Are you seriously comparing a physical action to a video game? I didn't know Half Life character physics was 1:1 with the average human being. My mistake. Next thing is you'll tell me that car handling in GTA IV mimics a real car because the cars are heavier with understeer.
 
The reason how and why platforming works from a third person, 2D perspective is that you have a better view of your character AND the respective platform

You're also only adjusting movement in one dimension.

Do you need to look at your feet when you jump in real life as well?

Do you jump while standing perfectly erect in real life, unable to lift your feet up even a micron in case your toes are slightly below the lip of the surface you're jumping to? Do you strap soap to the bottom of your shoes in real life so that you'll inexplicably skid along dry concrete after landing? Does your body have a bounding box that determines what you're standing on?
 
Every Ubisoft Game: "Oh my god, they just have you climbing a tower to go to a bunch of points on the map. So awful."

Breath of the Wild: "Oh my god, they have you climbing up towers to go to a bunch of points on the map. This is revolutionary!"
I will shamelessly admit that I still love climbing towers and synchronizing the map.
 
You're also only adjusting movement in one dimension.
And you have to infer the depth in 3D as well while moving in multiple axes, rather than the distance of every jump being obvious.

There's a reason platforms have to be significantly larger in 3D games and the jumps a smaller percentage of your character's maximum range to keep the same perceived level of difficulty.
 
Back