The Elder Scrolls

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It's far easier in Skyrim. I'm not sure what use potions were in Oblivion. Those Ayleid stones restores your magic and the Atronach sign more or less gave enemy magicka to you for free.
True, my brother was using mostly restore energy potions crafted from farm vegetables in order to level up his stat; but oblivion simply had better magic and enchantments, also the larger amount of soellcasting enemies allowed the atronarch sigil a much more valid choice than skyrim
Depends on which side of the Smithing tree you take.
Do you mind if I say that I don't vaule the opinion of someone with a post gen 4 pokemon as username and pfp?
 
I don't have to take that from someone who can't spell :story:
My grammar errors comes from english not being my native language, you bad taste comes from your sheer fucking autism.
We are not the same.

Going back to elder scrolls; I do like enchanting in skyrim; it suffers from the game's lack of spell effect but it let you create much better items than the ones you could make in oblivion (without the sigil stone rng, at least).
They simply shouldn't have gone nuclear with spell effects; all they had to do was remove chameleon and improve fortify skills (like they actually did) ; then add an enchanting to improve magic damages and it would've been perfect.
 
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My grammar errors comes from english not being my native language, you bad taste comes from your sheer fucking autism.
We are not the same.
Being a non-native speaker doesn't excuse being an ass. I was only trying to help. Sod you, then.

Speaking of being an ass:
"We need to stop the vampires at any cost! Go to Dimhollow Crypt and find out what they're up to!"
"Huh? There was a woman in there? Take her right to the vampires because writing is hard."

One thing that bothers me about Dawnguard is that the writers seemed to have no feel for the passage of time. Going by the conservative estimate that Valerica fled to the Soul Cairn before the Septim empire and not the Reman Empire that still means she's been trapped in those ruins for approximately six hundred years. I have a hard time believing that, even as a vampire, she wouldn't have gone insane trapped in there with no company. Was Gelebor really moping around the wayshrines feeling sorry for himself for that long? Was Vyrthur sitting around in his castle with only Falmer-sicles for company for six centuries? Thieves' Guild questline has shades of this as well.
 
Dawnguard was made in like 6 months and it shows.
It is kinda impressive the amount of good shit they were able to make in 6 months, unfortunately, the same cannot be said about the writers...
Speaking of being an ass:
"We need to stop the vampires at any cost! Go to Dimhollow Crypt and find out what they're up to!"
"Huh? There was a woman in there? Take her right to the vampires because writing is hard."
Yeah, it's kinda retarded; it could've fixed by having Serana use some kind of charm spell the moment the player leaves the dungeon, and when he regains control it is right in front of the castle, with Serana apologizing for that but claiming that she had no choice.
One thing that bothers me about Dawnguard is that the writers seemed to have no feel for the passage of time. Going by the conservative estimate that Valerica fled to the Soul Cairn before the Septim empire and not the Reman Empire that still means she's been trapped in those ruins for approximately six hundred years. I have a hard time believing that, even as a vampire, she wouldn't have gone insane trapped in there with no company. Was Gelebor really moping around the wayshrines feeling sorry for himself for that long? Was Vyrthur sitting around in his castle with only Falmer-sicles for company for six centuries? Thieves' Guild questline has shades of this as well.
That's a very big issue and hilariously mirrored in 2 characters from New vegas Dead Money: Royce it's simply a better version of serana and Dean is a better version of both falmers.
Her spending centuries inside that box could've been fixed by saying that the elder scroll she is carrying either froze her in time until she was freed by the main hero or did teleported her into the future like it happened with alduin.
 
Dawnguard was made in like 6 months
That explains a lot, actually. One thing I did like about the DG quest is that it makes the actions of the Marukhati Selective more impressive in hindsight. Vyrthur, the guy who dedicated his life to Auriel Akatosh considered him beyond his reach, but a bunch of humans managed to affect him so hard it broke time. Even if the result was a catastrophe, it's still a little impressive. No wonder Talos ascended to godhood before the elves did :story:
 
Yeah, it's kinda retarded; it could've fixed by having Serana use some kind of charm spell the moment the player leaves the dungeon, and when he regains control it is right in front of the castle, with Serana apologizing for that but claiming that she had no choice.
Serana Dialogue Add-on does this and then you get to have a convo with Serana about how she's not a horrible person and you totally love her. Blegh.
 
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That explains a lot, actually. One thing I did like about the DG quest is that it makes the actions of the Marukhati Selective more impressive in hindsight. Vyrthur, the guy who dedicated his life to Auriel Akatosh considered him beyond his reach, but a bunch of humans managed to affect him so hard it broke time. Even if the result was a catastrophe, it's still a little impressive. No wonder Talos ascended to godhood before the elves did :story:
The subset of spirit beings that embraced the world instead of going against it would have a better time actually ascending. Mer are losers most of the time. The oldest but never the most dominant.
 
That explains a lot, actually. One thing I did like about the DG quest is that it makes the actions of the Marukhati Selective more impressive in hindsight. Vyrthur, the guy who dedicated his life to Auriel Akatosh considered him beyond his reach, but a bunch of humans managed to affect him so hard it broke time. Even if the result was a catastrophe, it's still a little impressive. No wonder Talos ascended to godhood before the elves did :story:
Syrabane, Phynaster, Mannimarco...
And the middle dawn is the work of imgas, not men.
 
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Do you think bethesda's mentality of "Heh, they'll mod it later" will be dropped for tes 6 or they'll just release something even worse than starefield?
My guess? The question is if the Bethesda crowd is retarded enough to crawl back when TES 6 drops, which a large chunk probably will. They might have lost a significant amount of their less skilled but much better adjusted modders from all that's happened in the meantime, though.
 
Syrabane, Phynaster, Mannimarco...
And the middle dawn is the work of imgas, not men.
You got me there. With hindsight I should have said Thalmor.

Were the Marukh Selective entirely Imga? Marukh himself was but I don't remember reading anywhere that the whole selective were. I'll take the L if I'm wrong, though.
 
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You got me there. With hindsight I should have said Thalmor.

Were the Marukh Selective entirely Imga? Marukh himself was but I don't remember reading anywhere that the whole selective were. I'll take the L if I'm wrong, though.
I misread my source actually, it just attributes the ritual to Marukh, not Imgas as a whole
 
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My guess? The question is if the Bethesda crowd is retarded enough to crawl back when TES 6 drops, which a large chunk probably will. They might have lost a significant amount of their less skilled but much better adjusted modders from all that's happened in the meantime, though.
I feel like bethesda doesn't understands that players have changed and wants something with better gameplay.
Nintendo brought Zelda tears of the kingdom, which came with completely new mechanics and ways to interact with enviroment and items, From has brought from a relative niche to rewriting the world of indie (and sometimes up to double A standards) thanks to a partially incomplete and enviromental storytelling (and not half assed like the silver hands), tight combat and the (usually) fair challenges that it brings; Bethesda's latest release is no man's sky with less content and dragon shouths + adoring fan poorly duct taped over.
I would like to say that I hope to see them try to improve themselves and stop acting as if modders are gonna be there for them, but after the 30th re-release of skyrim, I kinda got cynical over bethesda, watching them fail is something I'm hoping for at this point.
 
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I've played Daggerfall up to Skyrim, also ESO. I enjoy all of them, though whenever I return to Morrowind, I almost never finish a playthrough. The last character I created was an Imperial Bard called Toby Fox. That was on my old PC so I think he's gone forever.
Daggerfall is fun, I go back to it now and then, selling loot from dungeons for loads of money is the most satisfying part.
Morrowind is mixed, I can enjoy it, but the RNG combat is horrible. If anyone knows what mods to install for my next Morrowind playthrough, please leave some links, thanks.
Oblivion was fun, but it has been a while since I played it, I liked the Dark Brotherhood and Mages' Guild questlines the most. I also like the way the magic worked in it compared to Skyrim, rather than equipping a spell in your hand, it basically stays in a back-slot you can activate whenever. It mixes better into the fighting.
Skyrim, although limited on the roleplay side, is very fun as well. I do wish they had done more with the questlines as a lot of the questlines were very basic. The best ones are the Thieves' Guild and the Dark Brotherhood. I also remember that murder investigation quest in Windhelm quite strongly.
Elder Scrolls Online was a fun time-sink. I think the crafting is at least something future ES games should take on board, I liked the variety of styles of armour and weapons. Though, once you've done all the quests and whatnot, the only thing that's left is PVP which, from what I played of it, I did not like very much. For whatever reason, the PVP and PVE skills aren't separated, meaning that the devs would nerf a skill for PVP and end up making it unbalanced in PVE and vice versa. Though, a guy I used to watch called Zharic Zhakson doesn't like ESO very much since he thinks it retcons a lot of stuff and doesn't make sense lorewise.
 
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Oblivion was fun, but it has been a while since I played it, I liked the Dark Brotherhood and Mages' Guild questlines the most. I also like the way the magic worked in it compared to Skyrim, rather than equipping a spell in your hand, it basically stays in a back-slot you can activate whenever. It mixes better into the fighting.

I consider Skyrim to be a masterpiece, but the one change I would make is reverting spellcasting to work like it did in oblivion.
 
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